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  1. #1

    Count Guard Break

    Counter Guard Break needs to have its window extended. Plain and simple. Out of extensive testing (Over 2 hours just testing various ways of trying to time counter-guardbreak across different characters) with a friend there is no way to succeed have sufficient timing to successfully break unless you happen to be preparing for a break yourself or the enemy telegraphs their guard break. Anyone claiming otherwise is just talking crap. First they make the window too long and now its too short. They should actually test these changes before pushing them out onto servers. Yes thats what the extensive beta/alpha weekends were for. Yes they have patched it a few times but now its so small its almost RNG. Also spamming break does not work either for those that say "Just spam it". These are the sorts of issues that lead to community size dying. I have heard a surprising number of people complaining about this in open matches. The community size also went from "High" to "Very Low" at the same hours a day later. Add to this the various play-station network issues centered around the exact time of the For_Honor release window. I hope they fix this soon. If anyone else has noticed a similar issue please post. Please do not post without something constructive.
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  2. #2
    The main issue now is that if two people use guard break at the same time one person just wins by default and the other fails their chance at countering the guard break. This is ******** and should not happen. Either guard break counters need to go back to how they were in the beta, or there needs to be a window at the very start where if both players activate it at the same time they both cancel each other. The current implementation is just bad, and whoever came up with it should feel bad.
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  3. #3
    Had a lot of hairpulling matches where my opponent and myself would guardbreak at the same time and they would always win. I couldn't counter no matter what I did and just had to take the throw or heavy attack.
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  4. #4
    Just got out of a game where that is all they would do is guard break. I have tried countering myself and it just doesn't work like it did in the beta...
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  5. #5
    The problem i see it with counter-guardbreak is that you have to wait fro like .05 sec after he activates his guardbreak till you can counter it.. then you have a super short window of .25 sec to counter it or it's over for you. The worst is that there is no real indication when the right time to hit the window is. Sometimes it seem this window shifts back and forth and it is so unreliable to hit. Besides as mentioned before that if both activate at the same time one wins other doesnt?

    Yes, who ever thought of this should really feel bad, this is a horrible system.
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  6. #6
    Originally Posted by SW.Biocoast Go to original post
    The problem i see it with counter-guardbreak is that you have to wait fro like .05 sec after he activates his guardbreak till you can counter it.. then you have a super short window of .25 sec to counter it or it's over for you. The worst is that there is no real indication when the right time to hit the window is. Sometimes it seem this window shifts back and forth and it is so unreliable to hit. Besides as mentioned before that if both activate at the same time one wins other doesnt?

    Yes, who ever thought of this should really feel bad, this is a horrible system.
    a small shield does pop up on your character when you can counter, but if you're watching your opponent good luck seeing it, and if you do see it good luck getting it with the garbage p2p
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  7. #7
    i know, there is a symbol indicating when he will guardbreak... but if he attacks the arrow will blink at the moment when you can parry it, that indicate the right moment. While guard break does not blink to show yopu when you can actually reliably do this, there is always some kind of random factor where you have to wait till the person connects and then maybe you manage to get it in.

    But the worst is, guardbreak is so deadly combined with environment and all, it should be easy to counter it. I don't understand why they changed it from the beta version, it was so much better.
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  8. #8

    Booooom!

    BOOOOOOOM! these peeps have the right idea the guard break is a ***** especially in fights when you're outnumbered its hard to get your timing as perfect as they'd like it when you're getting ****ed from 2 or more sides. and guard-breaks activated withing a certain time of each other should cancel each other out i feel rather than the ******** coin flip stuff that tends to happen. maybe if you could counter it the moment you see it rather than having to delay your timing it'd be a bit better. still loving the game and hope they'll fix some of the niggles. also poison is a **** mechanic. just saying ahah. play well and have fun peeps.
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  9. #9
    Yeah I dont understand why they changed this I don't remember anyone asking for this change.

    It is too fustrating when you're like "BUT I PRESSED GUARDBREAK!!!" lol

    The new cancel window is basically as soon as the Guardbreak symbol disappears on your opponent... which literally makes 0 sense. Why wouldn't they put it at the start of the Guardbreak??

    The frustrating thing about the Guardbreak Interrupt has ALWAYS BEEN the fact that you can press it too early and get punished. I think if they really wanna fix Guardbreak, you need to make it so you can never be "too early" you can only be "too late". If my opponent does a Guardbreak and I press Guardbreak before his one lands, that should be a cancel. And then if that window is too big, speed up all guardbreak animations across the board.
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  10. #10
    Guard break has been a problem since the closed alpha, it has always been reasonably impossible to counter unless you are already preparing for one. And thus, environmental damage is horribly overpowered because there is no proper way to stop players from killing you instantly. And, players can spam guardbreaks to shut down their opponents stamina.

    But these issues are currently drops in a pond at the moment.
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