https://www.twitch.tv/videos/121546322
To be clear: I love this game. I think it has grasped my love for fighting games, and I continue to play it. However, I want this issue to be clearly addressed and the conversation focused on the inherit issue. Defense has clear advantage.
Here a warden plays completely defensively, even going so far as to not counter-attacking even though he could have therefore stalling the game out. The warden has plenty of opportunities to counter-attack but does not. This causes the Orochi to constantly go for feints, guard breaks, mix ups, etc. Ultimately this becomes useless as the warden simply has to focus on defense to avoid any damage.
The 1v1 game (and 2v2) has a fundemental flaw which is that if an opponent chooses to do so, they can use defense 100% of the time, and take no damage. We end up with a game where aggression is punished, and defense is rewarded. We need a balance. Most fighting games look for a fair balance between the two. But here we end up with a lopsided strategy.
You hit hit him when he tried to attack so I do not see an issue. Two players that are actually fighting to win should find an opening in each others attacks just like you did in the vid. If you just want to sit and block the entire game it defeats the entire purpose of winning.
I'm afraid you are missing the point. If the warden decided to parry/counter-attack he would win every time. But for demonstration purposes he never attacked. The point is, it makes no sense to attack first since you can't break someone's guard anyways. It's better to wait for the other person to attack, then counter-attack. Right now high-skill players are literally ending up in constant staring games/attempts to feint/guard breaks (which in return are countered with counter-guard breaks). This is unhealthy for the game because it reinforces players to not be aggressive.
I'm not saying defense doesn't have an advantage but it's not as easy as everyone is making it out to be on the forums. In the video the Orochi hardly uses his doge attack, i think never uses zone attack, and towards the end when the other guy tries to parry he falls for feints that are not taken advantage of. If he wanted to be lame and just block and guard break counter the whole round he could probably do that and force a tie or he could lose from chip damage if the devs every decide to give victories to the person with the most health.
No, he could have parried which grants guaranteed damage. There is no reason to attack a skilled player in 1v1 because when you attack you risk being parried which again, grants free guaranteed damage.Originally Posted by Fezzul Go to original post
the only thing that i see there is you faking over and over and burning your stamina down. I dont see any zone attack that is superfast while baiting the opposite side starting with a heavy and i dont see any fast attack from u after a fake on the other side.
Its not the game u have really fast attacks and u are not even using them.