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  1. #1

    GB changes widely accepted as terrible. Separate skirmish and elim

    So the two points i wanted to make was the very popular argument against the new guardbreak change. It is a poor design that leads to frustration from players on both ends of the guardbreak. I honestly dont believe that it was heavily playtested before implementation in the final product.

    And then I also strongly believe that skirmish and elimination should be broken apart from eachother, as duel and brawl are. They are similar modes but different, in essence, and a player looking for elimination should not be shoved into a skirmish match and vice versa.

    edit - to the second issue, there is a way to prefer one mode over the other. trying it now. maybe this work around will be sufficient
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  2. #2
    Agree on both points.

    Was really annoying to get stuck in a skirmish when that is not what I want, I do not enjoy the skirmish mode. I might grow to like it, but I hate having stuff shoved down my throat, and they are shoving skirmish down my throat.

    And I dont know what the hell they did with GB, but now it feels like I not only have to be psychic, but have a frame perfect counter in a game with terrible latency issues(No dedicated servers anyone?)

    I really like this game, but whatever you did between closed/open beta and now has made this game feel very unresponsive and the skill element doesnt feel the same. Its more on luck of latency or fighting heroes you counter easily.
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