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  1. #1

    Raider is either bugged or was nerfed without telling us

    I have mained Raider since tech test 2(TT2) and been in every test following. I have noticed a massive change in their viability from open beta onwards.

    First off, the stamina consumption seems to be incredibly more than it was during CBT and TT2. It seems unreasonable to have other classes able to spam heavy attacks and unblockables when Raider can only swing 3 or 4 times before he has to regen his entire stamina bar. But thats my opinion.

    Second, and this is the big one, the Stampede Charge ability (the one where you sprint into an unblockable, uninterruptible grab) either does not work, or has been nerfed so hard into the dirt that it might as well have been removed. I've been watching this for awhile. The only way you can grab someone with that is if you land DEAD ON and REMAIN dead on for about a second. Its as if the P2P server is having trouble sending the message between the players saying "okay this guy definitely grabbed you" or something. Its a MASSIVE difference when you compare it to how it operated in TT2 and CBT. (It operated more like the current Sugoki grabs. The hitbox is gigantic.)

    I have also been unable to cancel guardbreaks since launch. The only way they go through is if the guardbreaker hesitates after landing one.

    I'm going to continue to test these things out and try to get some hard footage of this nonsense.

    Hopefully someone relevant within Ubi notices this and can figure out if its actually an issue or not.
    And fingers crossed its not an official change that we were deemed unworthy to know about.
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  2. #2

    I have had the same issue.

    I also mained the Raider in Closed and Open Beta. I have noticed the same issues as Dragonborn. The charging unbreakable grab seems to be so inconsistent that it might as well be removed. And as for the guardbreak counter problem. It is almost physically impossible to land the counter unless you are purposely waiting for it every time. There is a huge difference between the betas and the launch versions of the game. Almost as if nothing was worked on. This needs to be adressed because at this point it is making the game unplayable and at this rate its going to kill the community for this game. The only time you can ever get anything done is by playing the assassins or anyone with a shield seeing as how the shield is untouchable. The game is becoming unplayable due to the fact that you cant play what you want due to the fact that it is either super underpowered or everything counters it so damn easy.
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