Suggestions for Valk hotfixes
Valk brings amazing utility we can all agree on that. Even in single fights she can shine if there is something nice to knock her opponent off of.
I played Valk when she was first introduced along with Lawbringer and Shugoki in the 2nd test of For Honor. Everyone complained that valk was too Overpowered and demanded nerfs, so valk went through extensive nerfs.
Now here is the release of For Honor and my long awaited reunion of Valkyrie. However, she is extremely displeasing to me. I am trying to love this new valk but it is so hard. Her speed is ridiculously slow, her range in minimal, and we all know she deals nothing for damage.
In the test that she was released she was extremely fast and had a longer reach. This release all of that is gone. A hybrid being 3 shot by an orochi? I can understand an assassin vs an assassin fight where their health is low but their damage is high. But a hybrid character being taken down so easily? If against the odds (3v1 for example) she stands no chance. However, in the OB PK was my main, and I reached reputation 2.5 on her, in elimination there was countless times I fought 3v1 or 2v1, sometimes 4v1, and I could come come out on top. The reason is the reactions seemed fluid with the assassins and I was able to apply bleeds to other attackers but dodging into them and causing my deflect proc. Something is just very off with how Valk feels compared to any other character i've played since the many tests this game has gone through.
On to my suggestion:
1. Increase Valks speed.
-Valk seems to move at the pace of a raider, conqueror, warlord, but deals significantly less damage, and is not rewarded for trades (Warlord for example, his heavies deal tremendous damage and can easily take the blow of the attacker and come out on top). Increasing her speed would also suggest the frequency of her attacks, landing valks simple light, light, light is impossible against any 7 year old who can tie his shoes. The attacks are so staggered out that after the first light, it is easy to counter her second and break her chain. This wouldnt be that big of an issue if she hit harder....but she doesnt. This would also apply to her leg sweep, while very effective, any character can dodge out of it with relative ease, I was having lawbringers and conquerors glide out of its range with no issue.
2. Increase Valks dodge distance (left or right)
-Compared to other classes (PK, Orochi, Berserker, Nobushi) her hunters strike is sub par. With PK I could use her sidestep strike to dodge many attacks with ease, some require timing like the raiders unblockable or Kenshi, along with PKs ability to react with my reflexes for wardens overhead light attack (the fastest light attack in the game if I am correct?) Valks sidestep is virtual non existent in the distance traveled compared to others. My point I am trying to make is that all other characters with a sidestep attack have a much easier time apply their dodge attack than valk, and they also react to the command a lot faster than valk does, Valk usually just takes the beating and I am left annoyed. If anyone has played Orochi as well...His Zephyr Slash is so easy to do, and inacts instantly. You can literally win 100% of duels just using Zephyr Slash to counter ever attack your opponent does and not even play aggressive.
-This would coincide with increasing valks speed. I am assuming increasing valks character speed, would also increase her dodging potential.
3. Decrease the time window for Valks Dodge Counter/Superior Light attacks
-With valk I do use her superior block with light attacks, problem is, its only applied successfully to heavies because of how long her start to initiate a light attack takes. I have done it very few times with light attacks, but that is only when we are in the same stance, if the attacker changes stances and I follow them, all valk does is block the attack instead of using her superior light attack to counter it as well.
-When I say decreasing the time window for the dodge counter, I am stating it feels off compared to PK and Orochi, they seem to have a much longer window to dodge in the direction of the attack and cause the deflect animation giving them more opportunities to apply Riposting Stab or Wing Gust/Hurricane Blast. With valk, the timing seems a lot harder to initiate the deflect animation than the previously mentioned. Maybe this is due to her speed....again...cause her startup of the dodge to activate a lot longer than others.
4. Increase valks range
-If you want valk to be a slower spear hybrid thats fine....But her range....Its that of an orochis overhead light attacks. Valks range compared to the other spear wielder(Nobushi) is not even close. Nobushi plays to her strength of having range, and even has a moveset that allows her to disengage and apply a bleed, keeping her opponent at range. Another option (thought I dont think makes a difference if her speed is increased) is to increase her range. Allow valk to play the range card as well, keeping her opponents at a range to poke them down (with her crappy damage) to allow her some type of battlefield advantage.
(4)Side Notes:
-Valks GB counter seems very off as well....Compared to all other heroes its frankly seems to activate at a.....0%
Valk just feels extremely under tuned, I understand she needed a nerf, but if you are dead set on playing valk, your only real options are now to spam your knockdowns (Rams Headbutt, spear sweep, shield tackle) and get 1 hit off, then do it again. It makes the play style of valk very unappealing. Not to mention all of the kids who will soon cry that "All valk does in knock me down get a hit on me and repeat" well thats because that is all we have in our kit to successfully use, everything else is practically counterable or takes Valk too long to initiate.
Take what I said however, you like. I just really wanted to main Valk again. But at this current state I cant, I will be more than happy to keep PK as my main and drink the salty tears of my foes.
TL;DR - Valks speed needs increasing, Valks dodge distance is crap, Valks Dodge counter is questionable, Valk has no range, GB is broken.
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