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View Poll Results: Knights: First day balance thoughts?

Voters
67. You may not vote on this poll
  • Warden is underpowered

    9 13.43%
  • Warden is overpowered

    16 23.88%
  • Conquerer is underpowered

    9 13.43%
  • Conquerer is overpowered

    8 11.94%
  • Peacekeeper is underpowered

    7 10.45%
  • Peacekeeper is overpowered

    18 26.87%
  • Lawbringer is underpowered

    46 68.66%
  • Lawbringer is overpowered

    4 5.97%
  • Balance feels fine across the board

    10 14.93%
Multiple Choice Poll.
  1. #11
    My Summary:

    Warden - one of the "top tier" classes but takes great skill to hit that level. If I were to treat real "players" with "Bot Levels" I would say Players level 0-2 the Warden is "OK" and maybe borderline "Underpowered" then at "level 3" in the right players hands they have a VERY versatile kit for both offense and defense. My only issue with Warden is they arent "sexy". Quite frankly, I would love to see another Heavy attack added to their Heavy+Heavy combo. This wouldnt fix anything in "top tier play" but would make the Warden feel a LITTLE better for noob players.

    Conqueror - I feel this class is pretty solid. Shield Charge is a good opener to catch players offguard, a good mix between heavy/slow attacks and light attacks. It too feels a LITTLE lack luster... Most like waiting around to block -> counter someone. But cant say I have put much time in to make recommendations at this point. Conq should stay as is.

    Peacekeeper - currently bugged. Once fixed, the bleed damage should be nerfed just a TAD. I would love to see something added where players cannot actually die from bleed damage. So the PK would have to come in for a finisher. Even that alone might be the solution to adjust PK. PK might be the strongest of the Knight classes, with the only contender being the top tier Warden players.

    Lawbringer - I cant say I mastered this class, but I spent over an hour against lvl 3 bots this morning. I DID win everytime but only because his kit is SO boring and slow, all I did was sit around Tech and Parry to win. Anytime I even tried anything else (aside from a shove) it was block/parried and I was out of stamina. This guy needs some adjustments. For starters, and easy improvement would be allowing his "S+GB" to charge up akin to the Wardens for increased range. This could be used with more skilled timing to be a "decent" opener. I personally feel his kit is redundant. Its build around Parry, which is cool in concept, however you can Parry on any class can get nearly free damage. So to make a class where this is his "feature" seems redundant... What I would like to see is more "flair" here - where his counter-attacks are more like deflect -> Unblockable light or unblockable heavy attacks but off of a Parry. Rather than a quick jab (using a light) which feels underwhelming...

    He needs better "heavy hitters" AND/OR his attack speed increased. I would be fine with 30 damage as a heavy hit, if I could swing 2x as fast as I can now... Right now it has the attack speed of the raider, with the attack damage of like.... IDK, a Kensei's light attacks... It just feels weird. A HUGE "wind up and swing" and you feel like you did a light attack (the <10% of the time it hits).

    I think the "push" ability works for Left or Right dodge + attack. He should have a forward dodge + attack that is a quick "stab" that could be used to initiate combos (like a Nobushi) and his "S+GB" should be able to be charged like a Warden for increased range/better timing. Then either increase his heavy damage, or increase his heavy attack speed and he should sit about right.
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  2. #12
    Originally Posted by Mjolnir1337 Go to original post
    Lawbringer - I cant say I mastered this class, but I spent over an hour against lvl 3 bots this morning. I DID win everytime but only because his kit is SO boring and slow, all I did was sit around Tech and Parry to win. Anytime I even tried anything else (aside from a shove) it was block/parried and I was out of stamina. This guy needs some adjustments. For starters, and easy improvement would be allowing his "S+GB" to charge up akin to the Wardens for increased range. This could be used with more skilled timing to be a "decent" opener. I personally feel his kit is redundant. Its build around Parry, which is cool in concept, however you can Parry on any class can get nearly free damage. So to make a class where this is his "feature" seems redundant... What I would like to see is more "flair" here - where his counter-attacks are more like deflect -> Unblockable light or unblockable heavy attacks but off of a Parry. Rather than a quick jab (using a light) which feels underwhelming...

    He needs better "heavy hitters" AND/OR his attack speed increased. I would be fine with 30 damage as a heavy hit, if I could swing 2x as fast as I can now... Right now it has the attack speed of the raider, with the attack damage of like.... IDK, a Kensei's light attacks... It just feels weird. A HUGE "wind up and swing" and you feel like you did a light attack (the <10% of the time it hits).

    I think the "push" ability works for Left or Right dodge + attack. He should have a forward dodge + attack that is a quick "stab" that could be used to initiate combos (like a Nobushi) and his "S+GB" should be able to be charged like a Warden for increased range/better timing. Then either increase his heavy damage, or increase his heavy attack speed and he should sit about right.
    ^ This.

    All of the Lawbringer's abilities are pretty easy to either dodge or parry, to include the unblockable heavies. Having the sprinting heavy blocked or parried leaves you with virtually no stamina to fight with; it's way too punishing, especially for the lack of damage it does and could be just as well replaced by a guard break for less risk and potentially more reward, given you have more control over it. The only way I've found I can do much of anything is to catch people with the shove/shoulder toss and smack them with a light hit and then repeat it until they're dead or dump them off the map, and even then everyone expects it because all you can do is guard break and shove without being parried to death yourself.
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  3. #13
    I agree with the Lawbringer points, I main a warden but was quite looking forward to Lawbringers as well. The issue I have with Lawbringers however isn't their speed, its that you need to put your self at a great risk and be very aggresive, with a limited stamina pool to make use of his kit. He's not bad, just under tuned. Perhaps it gets better with stamina recovery gear. But outside of Heavy Charge cheese into spikes/pits he feel very sub par.

    The Warden is fine, I considered him to be a bit weaker, but as I am learning the game and classes I am learning how to fight them he really shines , His kit is spot on, however I agree with the point that some people made, how they are not "sexy" that being said considering he is wearing early middle ages armor 11-13th century, and fighting with a Long Sword I would love to see a few more faster attacks ( as longswords are incredibly fast weapons IRL) as well as a general increase to his light combos, outside of the Light chain.

    PK defo feels weak to fight now compared to the BETA. As a Warden main however it might be due to her Zone being a top, basically meaning that I know what most will do if I keep a distance, as the top guard is my most powerful stance(WARDENS) I have learned to keep my distance and just shut them out with my own zones and Mixups.

    I do not have Conqueror experience significant enough to post. but at the same time I have observed them played to a varying degree of success, and was quite honestly completely wrecked by a few skilled ones.
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  4. #14

    Peacekeeper over nerfed

    in beta peacekeeper was op because op stab. But 75% nerf are you serious you killed him in release. Regular unisoft overkill no tunig only nerf/puff hammer of gods.
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  5. #15
    Originally Posted by spuge1 Go to original post
    in beta peacekeeper was op because op stab. But 75% nerf are you serious you killed him in release. Regular unisoft overkill no tunig only nerf/puff hammer of gods.
    Apparently PK's bleed damage right now is actually a bug.
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