yes it is explained right in the moveset.
the valkyrie can basically do "deflects" but they are named differently ...
so you dodge into an attack at last second and instantly press heavy attack. and i mean INSTANTLY... i feel the window to trigger shoulder pin is shorter than normal deflect-counters.
Hi, I' ve bren trying to do this move lfor like an hour. In the description it says "block or dodge": In the cases of block It counts me as a failed parry If done too quickly or as a normal heavy attack If too slow (nothing in Between). If I tried to use it after a dodge, just normal heavy attack..
I havent seen anyone doing this move yet, and I can be doing it wrong 10-20 times ina row till It goes out, but 1 hour...
I throw the question, is it bugged??? Does anyone has been able to trigger this move or has seen it?
P.S: Its a shame, because valk moves seems nice but too slow/no damaging, feels like it lacks something and maybe this movement working as a basic mechanic is that thing...
Shoulder Pin is not the missing link for Valk. Its not worth the risk to try and do the Dodge Counter into Shoulder Pin. Shoulder Pin does peanuts for damage and you cant chain into anything else from it. Its better to just parry into GB or Hunter's Strike. You will end up doing more damage to your opponent with those two options.
It's the bleed effect that multiply the dmg that enemy would take which is what Valk's lacking. IMO, her deflect shouldn't be harder than parry and right now it's almost impossible that no one really rely on it.Originally Posted by Vunak_ Go to original post
exactly. same is true for all deflects. the timing is too strict for the mostly miniscule benefit you get ... risk/reward just isnt there.Originally Posted by Vunak_ Go to original post
@Pulver25:
its the same timing as a normal deflect and it is triggered like a deflect (doding into an attack), its just worded a bit confusing.
also: from what i've tested, i FEEL like the window for the valkyries deflect seems a tiny bit shorter than it is for the other assassins AND the input-window for the shoulder-pin (heavy attack) is also shorter than it is for the other assassins.
i feel like they over-nerfed the valkyrie after the alpha and some stuff broke with it or was never updated while it was for the other classes.
i personally am not gonna play her until she gets another good look from the devs.
Don't bother with shoulder-pin. Dodge counters are pretty broken. The problem is they don't work like normal counters. Using it when the guard flashes doesn't actually work 9 times out of 10. Instead, each incoming attack from various classes seems to have its own tiny window where you can use a dodge counter, that has nothing to do with when it flashes like other counters. This makes it a completely unfeasible move, unless you somehow mastered the perfect reaction time to every different incoming attack in the game. I practiced for hours with the timing of them, and got fairly good, it can be done, but it isn't realistic. Especially when you consider that the actual damage from shoulder-pin really isn't that amazing anyway. It's a lot safer and a lot more realistic to just use standard light counters (followed up by another light attack or one of the dodge-light attacks) or heavy counters, which you can follow up with a heavy/bash cancel. The only advantage I found from trying to master shoulder-pin, was that when I eventually figured out how pointless it was, I'd been practicing the timing of that tiny window so much, that now normal counters are crazily easy for me to pull off.