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  1. #11
    Originally Posted by CaptainPwnet Go to original post
    No this change is very bad, this does not fix anything and ruins the mechanic cause now every GB attempt is also a potential automatic GB counter fail. So every time you GB you are risking giving your opponent a free punish and that is just so stupid and wrong. I don't understand why they don't make it more like a traditional fighting game.
    Why are you even bothering trying to guard break? Unless your opponent sucks, a guard break will fail 90% of the time in neutral.

    I think the reason they're not making For Honor like a fighting game is because fighting games are a niche genre, with the steepest learning curve in all of gaming. It's highly intimidating and uninviting to casual players. Ubisoft is well... Ubisoft, which means all they care about is the mass market money. They probably don't care at all about making the game balanced. They just want it to be fun at low to mid level.
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  2. #12
    Originally Posted by Pariah695 Go to original post
    Why are you even bothering trying to guard break? Unless your opponent sucks, a guard break will fail 90% of the time in neutral.

    I think the reason they're not making For Honor like a fighting game is because fighting games are a niche genre, with the steepest learning curve in all of gaming. It's highly intimidating and uninviting to casual players. Ubisoft is well... Ubisoft, which means all they care about is the mass market money. They probably don't care at all about making the game balanced. They just want it to be fun at low to mid level.
    For all intents and purposes, you are absolutely right.

    Let's keep in mind that 1v1 dueling (such as a fighting game) is not necessarily what this game is about. It's just as much a MOBA (with some light RPG mechanics) as it is a fighting game. So in a certain sense it doesn't really matter what the meta for 1v1ing is - the flaws in the core mechanics, assuming there are actually flaws in the core mechanics are TACTICAL in nature while the main gamemodes involve elements of STRATEGY that effectively to some extent or another smooths over the flaws in the game's tactical meta.

    Not only do the devs want to market this game to casuals; it's not going to be balanced like a fighter because it's mostly a TEAM based game and not 1v1 centric like a figher.

    Of course the best players will always be focused on 1v1 viability. But for the majority of the playerbase, these issues in 1v1 will not ever manifest in their day to day experience in For Honor.
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  3. #13
    Originally Posted by Pariah695 Go to original post
    Why are you even bothering trying to guard break? Unless your opponent sucks, a guard break will fail 90% of the time in neutral.

    I think the reason they're not making For Honor like a fighting game is because fighting games are a niche genre, with the steepest learning curve in all of gaming. It's highly intimidating and uninviting to casual players. Ubisoft is well... Ubisoft, which means all they care about is the mass market money. They probably don't care at all about making the game balanced. They just want it to be fun at low to mid level.
    In many situations going for a guard break means you're guaranteed to hit them but it might be techable. This is often preferable to throwing out a light attack since that can be parried, and you have nothing to lose by going for the guard break. Worst case scenario you might get tech'd, but they might **** it up or try to dodge away from you as you do it.
    I do a lot of guard breaks that can be tech'd because it's 0 risk high reward
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  4. #14
    Originally Posted by Aarpian2 Go to original post
    In many situations going for a guard break means you're guaranteed to hit them but it might be techable. This is often preferable to throwing out a light attack since that can be parried, and you have nothing to lose by going for the guard break. Worst case scenario you might get tech'd, but they might **** it up or try to dodge away from you as you do it.
    I do a lot of guard breaks that can be tech'd because it's 0 risk high reward
    Exactly, but now it's just as much risk as reward and you have almost no way to influence if you come out on top. So now in theory at high lvl GB is now actually more useless lol.
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  5. #15
    Nice, so they already did some changes. But the gameplay has so many flaws that I think it's not worth to buy it till they do a general rework of the gameplay to break the unpenetrable defense. Too bad they didn't see the flaws of the gameplay till the release.
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  6. #16
    Originally Posted by Pariah695 Go to original post
    Why are you even bothering trying to guard break? Unless your opponent sucks, a guard break will fail 90% of the time in neutral.

    I think the reason they're not making For Honor like a fighting game is because fighting games are a niche genre, with the steepest learning curve in all of gaming. It's highly intimidating and uninviting to casual players. Ubisoft is well... Ubisoft, which means all they care about is the mass market money. They probably don't care at all about making the game balanced. They just want it to be fun at low to mid level.
    I hate to tell you but if that is the case then they set themselves up for failure. Those low-mid level players will be done with the game in 2-4 weeks and then be gone for the most part. The players that want to play at a higher lvl and stick around while giving them more money for whatever new fun stuff they come out with will only do so if the mechanics are balanced. Right now they are not and GB just went from 0 risk, high reward but easy to counter and moderately useless at high levels to very risky and even more useless.
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  7. #17
    Originally Posted by Jazzhands148 Go to original post
    Sounds like it *was* broken and now it's fixed - you shouldn't be able to button mash your way into a tech hit. That's sad that you would complain it is "broken" now that you have to time it correctly, instead of just smashing a button as soon as you see that shield. That ain't how it's supposed to work fella.
    I'm not sure about his experience, but I never had to mash mine. I see the guard-break window, I guard-break tec it once. No button mashing. Now? You need to let the person actually hit you. How is that better?
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  8. #18
    Originally Posted by Kav0rk4 Go to original post
    Yeah also, top quick and zone attack from Warden is now punishable on block (with 100% GB) BY EVERY CHARACTER.

    What are these changes? Serously?!

    Where are the change logs on this? Why do I have to spend 4 hours grinding my favorite character from beta only to discover he's utter **** now?

    I'm getting so frustrated by this game since it released...
    Warden was your favorite character because he was the most powerful class by leaps and bounds over the other classes, with a hugely unfair advantage. You had to know he was getting nerfed.

    He is still at the top of the list with his changes, but I understand that it's frustrating to face the possibility of dropping from a near 100% win rate against other classes.
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  9. #19
    Originally Posted by Hibs. Go to original post
    I'm not sure about his experience, but I never had to mash mine. I see the guard-break window, I guard-break tec it once. No button mashing. Now? You need to let the person actually hit you. How is that better?
    Before I had trained myself to react almost instantly the the opponents GB animation and then hit GB until i get the counter which worked very well for me and in most cases I was reacting much faster than I had to. But in dominion you can't watch for the icon or particular window cause for the most part when it gets chaotic there is way too much going on to do so. If you waited to try and tech you fail. So you mash the button as soon as you see the characters GB animation startup, which I half anticipated a lot of the time as well and it works quite reliably. Reliable to the point that for the most part I could tell and admit when I was too late or didn't see the GB coming.

    If they wanted it more difficult in some way(and I believe they should have made it harder), which it really isn't now, in fact it will only be more difficult in 1vX situations. Then they should have tightened up the counter window and put that window at the very beginning of the GB animation so it works more like a traditional fighting game throw. Not entirely like one but closer to it. So that way it requires skill and reactions to facilitate more skilled play.

    If it was broken before and now it's "fixed", which is what it indeed sounds like then wow. They broke the mechanic into a worse state by "fixing" it.
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  10. #20

    Fix the Fix that broke the mechanic

    My opinion on the whole situation is that there shouldn't be button mashing in order to negate something and that it should be more precise.
    However, with the current fix, not even that is possible if you and your opponent decide to guard break at about the same time. A potential fix to this would be changing the counter button so that you have to hit another button to guard a guard break. Thus giving you the ability to still counter the guard break if you had tried to guard break as well. This would be a tough change for those that have already gotten extremely used to the button mapping, but would solve both issues involved.
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