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  1. #1

    Changes since OBT and new Character Tier List

    1. Zone attack indicator is still broken. To see the bug, do heavy into zone attack.



    The following ratings are based on 1v1 gameplay. Tier list currently guesses where the characters will be at post patch. Anything above A is considered overpowered. Anything below A is considered underpowered. Multiple characters in a list are sorted by power.


    -----SSS-----
    Shugoki

    -----SS-----
    Warden

    -----A-----
    Valkyrie? = Peacekeeper = Orochi = Warlord > Nobushi = Lawbringer?

    -----B-----
    Kensei?

    -----C-----
    Berserker?

    -----D-----
    Conquerer?

    -----F-----
    Raider?
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  2. #2
    Originally Posted by nestharus Go to original post
    1. Guard break now requires that you press it later rather than earlier. Timing for guard break is also now different between no stamina and stamina. Tapping it too early results in an immediate failure.
    .
    I noticed this too and it's very broken. If you go for a GB the slightest fraction of a second after your opponent does then not only do they get the GB you auto fail the tech. Now GB's are even stupid risky because if your opponent is thinking the same thing then it's just a complete gamble who will press the button first. You are better off waiting for the GB and teching otherwise you auto fail the tech and get punished. This needs to be changed ASAP.
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  3. #3
    Originally Posted by CaptainPwnet Go to original post
    I noticed this too and it's very broken. If you go for a GB the slightest fraction of a second after your opponent does then not only do they get the GB you auto fail the tech. Now GB's are even stupid risky because if your opponent is thinking the same thing then it's just a complete gamble who will press the button first. You are better off waiting for the GB and teching otherwise you auto fail the tech and get punished. This needs to be changed ASAP.
    Wasn't this always the case?
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  4. #4
    Originally Posted by Aarpian2 Go to original post
    Wasn't this always the case?
    Nope, you could start hitting the GB button as soon as you saw your opponents GB animation and mash it to get the tech. I learned to react almost instantly to the character animation and mash that tech button. Now if you press it even once before the proper window (which seems to be as soon as the shield icon appears in the middle of your guard indicators, seems to be as soon as the opponent actually touches you) then you automatically fail the counter. See my first post for why this is broken.

    But I will add more, if this was an atempt to help the defensive play meta, then they did nothing. The window is still super easy and I see experienced players having no issue with teching in 1v1. TBH I think in 1vX it's complete garbage. But back to the pointSo this change does nothing to help turtling or make GB's more effective at higher lvls of play.

    But what it does do is introduce an element of random risk that is quite infuriating actually. Now GB's are actually quite risky because if your opponent thinks the same thing as you and you GB at the same time more or less, whoever was the slightest fraction of a second later not only eats the GB but also auto fails the counter because he decided to try and GB just barely after his opponent. So through no real fault of his own, since it's not like you could see his GB attempt before you could rethink your own GB attempt, he is now being punished by a broken mechanic.
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  5. #5
    Originally Posted by CaptainPwnet Go to original post
    Nope, you could start hitting the GB button as soon as you saw your opponents GB animation and mash it to get the tech. I learned to react almost instantly to the character animation and mash that tech button. Now if you press it even once before the proper window (which seems to be as soon as the shield icon appears in the middle of your guard indicators, seems to be as soon as the opponent actually touches you) then you automatically fail the counter. See my first post for why this is broken.
    This seems like an improvement to me. Being able to mash out of GB is stupid. Now you need to be more precise and in control. Doesn't fix that it's still 100% reactable, but it's an improvement.
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  6. #6
    Originally Posted by nestharus Go to original post
    There were some pretty hefty changes to guard break. Parry is no longer OP as a result.



    1. Guard break now requires that you press it later rather than earlier. Timing for guard break is also now different between no stamina and stamina. Tapping it too early results in an immediate failure.

    2. Guard break is no longer guaranteed after a parry when they have stamina. A level 3 AI was able to cancel my guard break every time I parried them.

    3. Guard break is no longer guaranteed during a dodge. The level 3 AI was able to cancel guard break every time I tried to catch him during a dodge.

    4. Zone attack indicator is still broken.

    5. Shugoki hyper armor is automatically cleared when guard broken, regardless if cancelled successfully or not. This makes Shugoki trash.

    6. Lawbringer follow up combos are not guaranteed.

    7. Valkyrie follow up combos are not guaranteed. Get a shield slam? Good luck trying to knock them down.

    8. Can dodge later against warden shoulder bash.

    9. Blocking a light attack normally from a berserker no longer guarantees a guard break.

    10. Level 3 AI was dramatically improved. This might be the result of the AI reacting to the new guard break timing, making it react to attacks differently than it used to. This is also the result of parry no longer guaranteeing grabs, making it much more difficult get through AI defense.
    The guardbreak changes are super great!
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  7. #7
    Pretty sure they also changed Peacekeeper side dodge heavy attack to be slower, my timing is way off now on getting the bleed tagged onto it,went from almost every time in OB to never at launch, tested it out on a still target and it seems it's atleast 0.3 seconds slower, maybe more.
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  8. #8
    Originally Posted by Pariah695 Go to original post
    This seems like an improvement to me. Being able to mash out of GB is stupid. Now you need to be more precise and in control. Doesn't fix that it's still 100% reactable, but it's an improvement.
    No this change is very bad, this does not fix anything and ruins the mechanic cause now every GB attempt is also a potential automatic GB counter fail. So every time you GB you are risking giving your opponent a free punish and that is just so stupid and wrong. I don't understand why they don't make it more like a traditional fighting game.
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  9. #9
    Yeah also, top quick and zone attack from Warden is now punishable on block (with 100% GB) BY EVERY CHARACTER.

    What are these changes? Serously?!

    Where are the change logs on this? Why do I have to spend 4 hours grinding my favorite character from beta only to discover he's utter **** now?

    I'm getting so frustrated by this game since it released...
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  10. #10
    Originally Posted by CaptainPwnet Go to original post
    Nope, you could start hitting the GB button as soon as you saw your opponents GB animation and mash it to get the tech. I learned to react almost instantly to the character animation and mash that tech button. Now if you press it even once before the proper window (which seems to be as soon as the shield icon appears in the middle of your guard indicators, seems to be as soon as the opponent actually touches you) then you automatically fail the counter. See my first post for why this is broken.

    But I will add more, if this was an atempt to help the defensive play meta, then they did nothing. The window is still super easy and I see experienced players having no issue with teching in 1v1. TBH I think in 1vX it's complete garbage. But back to the pointSo this change does nothing to help turtling or make GB's more effective at higher lvls of play.

    But what it does do is introduce an element of random risk that is quite infuriating actually. Now GB's are actually quite risky because if your opponent thinks the same thing as you and you GB at the same time more or less, whoever was the slightest fraction of a second later not only eats the GB but also auto fails the counter because he decided to try and GB just barely after his opponent. So through no real fault of his own, since it's not like you could see his GB attempt before you could rethink your own GB attempt, he is now being punished by a broken mechanic.
    Sounds like it *was* broken and now it's fixed - you shouldn't be able to button mash your way into a tech hit. That's sad that you would complain it is "broken" now that you have to time it correctly, instead of just smashing a button as soon as you see that shield. That ain't how it's supposed to work fella.
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