1. Zone attack indicator is still broken. To see the bug, do heavy into zone attack.
The following ratings are based on 1v1 gameplay. Tier list currently guesses where the characters will be at post patch. Anything above A is considered overpowered. Anything below A is considered underpowered. Multiple characters in a list are sorted by power.
-----SSS-----
Shugoki
-----SS-----
Warden
-----A-----
Valkyrie? = Peacekeeper = Orochi = Warlord > Nobushi = Lawbringer?
-----B-----
Kensei?
-----C-----
Berserker?
-----D-----
Conquerer?
-----F-----
Raider?
I noticed this too and it's very broken. If you go for a GB the slightest fraction of a second after your opponent does then not only do they get the GB you auto fail the tech. Now GB's are even stupid risky because if your opponent is thinking the same thing then it's just a complete gamble who will press the button first. You are better off waiting for the GB and teching otherwise you auto fail the tech and get punished. This needs to be changed ASAP.Originally Posted by nestharus Go to original post
Wasn't this always the case?Originally Posted by CaptainPwnet Go to original post
Nope, you could start hitting the GB button as soon as you saw your opponents GB animation and mash it to get the tech. I learned to react almost instantly to the character animation and mash that tech button. Now if you press it even once before the proper window (which seems to be as soon as the shield icon appears in the middle of your guard indicators, seems to be as soon as the opponent actually touches you) then you automatically fail the counter. See my first post for why this is broken.Originally Posted by Aarpian2 Go to original post
But I will add more, if this was an atempt to help the defensive play meta, then they did nothing. The window is still super easy and I see experienced players having no issue with teching in 1v1. TBH I think in 1vX it's complete garbage. But back to the pointSo this change does nothing to help turtling or make GB's more effective at higher lvls of play.
But what it does do is introduce an element of random risk that is quite infuriating actually. Now GB's are actually quite risky because if your opponent thinks the same thing as you and you GB at the same time more or less, whoever was the slightest fraction of a second later not only eats the GB but also auto fails the counter because he decided to try and GB just barely after his opponent. So through no real fault of his own, since it's not like you could see his GB attempt before you could rethink your own GB attempt, he is now being punished by a broken mechanic.
This seems like an improvement to me. Being able to mash out of GB is stupid. Now you need to be more precise and in control. Doesn't fix that it's still 100% reactable, but it's an improvement.Originally Posted by CaptainPwnet Go to original post
The guardbreak changes are super great!Originally Posted by nestharus Go to original post
No this change is very bad, this does not fix anything and ruins the mechanic cause now every GB attempt is also a potential automatic GB counter fail. So every time you GB you are risking giving your opponent a free punish and that is just so stupid and wrong. I don't understand why they don't make it more like a traditional fighting game.Originally Posted by Pariah695 Go to original post
Yeah also, top quick and zone attack from Warden is now punishable on block (with 100% GB) BY EVERY CHARACTER.
What are these changes? Serously?!
Where are the change logs on this? Why do I have to spend 4 hours grinding my favorite character from beta only to discover he's utter **** now?
I'm getting so frustrated by this game since it released...
Sounds like it *was* broken and now it's fixed - you shouldn't be able to button mash your way into a tech hit. That's sad that you would complain it is "broken" now that you have to time it correctly, instead of just smashing a button as soon as you see that shield. That ain't how it's supposed to work fella.Originally Posted by CaptainPwnet Go to original post