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  1. #41
    Originally Posted by mkovie20 Go to original post
    You're a tank hybrid. Block everything. You have a block/shove ability. Use it alot. Dont give up guardbreaks. You need to be on your A-Game when it comes to that. Be impenetrable. Weather the storm, and then charge in w/ dash GB's and light attacks when they are low in stam. Rinse and repeat.

    LB makes you become a master at blocking and parrying. More so than other classes b/c our class is built around it. Know when to parry, don't risk it on a quick light attack. Use it on a heavy attack, eat away some of their stam and make them pay. You have enough health (esp if you stack defense/block damage resistance) to take nearly no damage from light attacks.

    LB isn't a class meant to attack so if you're playing a likeminded defensive player use your long arm and shoves. Don't be afraid to throw a rando feint/ heavy attackout there either.
    You do realize that any other classes can do all that but better, right? Long Arm is a free GB on you if it gets dodged. Blocking against assassins is one of the harder things to do, Shove doesn't help if they just double dodge back even if you chain it into a GB. Shove is pretty slow and has short range, so even a 50-50 mixup with dash into shove/GB gets reaction punished against good players and getting punished on it costs more than getting a successful shove most of the time. You absolutely MUST throw light attacks in there, otherwise nobody will ever get mixed up by you and just ignore your feints. If you exhaust their stamina they will just dash away, LB actually can't chase them. Parrying on LB isn't really that rewarding, since most classes get to do either a heavy from parry or even more devastating stuff (e.g. Shugoki parry into GB into wallstun into demon's embrace). Sure, LB's top heavy from light attack parry does more damage than a regular side heavy, but not by that much. Against a fast character LB is just a sitting duck. Your mix up game does nothing, because they keep out of your range and only close in to attack. How are you actually going to fight back besides them screwing up once or twice and getting hit by your raw heavies and GBs?
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  2. #42
    I can't wait till they give the Lawbringer a guaranteed after his shove and parry. This board will have an aneurism,
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  3. #43
    Originally Posted by Stankyfoot Go to original post
    I can't wait till they give the Lawbringer a guaranteed after his shove and parry. This board will have an aneurism,
    He doesn't even need a guaranteed after parry, just a safe. That's enough to make this entire base of naysayers switch 180 degree. Also a guaranteed heavy after long arm. That's all I need.
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  4. #44
    Originally Posted by VMPL1 Go to original post
    He doesn't even need a guaranteed after parry, just a safe. That's enough to make this entire base of naysayers switch 180 degree. Also a guaranteed heavy after long arm. That's all I need.
    A guaranteed heavy after the long arm would be super awesome.

    The long-arm is kinda hard to land and you can be interrupted while doing it and right now you get a free light attack for doing a hard AF to pull off maneuver.
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  5. #45
    Ravenskov's Avatar Member
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    Originally Posted by Greengrunt Go to original post
    https://www.youtube.com/watch?v=81HPN8lDyxA

    this guy seems to play it pretty well, he plays defensively and shoves alot until his opponent is out of stamina, then punishes with the toss or heavies. from what i see the character has alot of HP, alot of range, alot of control/CC options. If you buff his speed he just becomes too overpowered.
    Lawbringer has less or equal range to an Orochi, Warden, Shugoki, Nobushi, Kensai and Raider...

    What we really need is a light attack chain and slight increase to the speed at which we can change guard direction.
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  6. #46
    Originally Posted by Ravenskov Go to original post
    Lawbringer has less or equal range to an Orochi, Warden, Shugoki, Nobushi, Kensai and Raider...

    What we really need is a light attack chain and slight increase to the speed at which we can change guard direction.
    No need, he has chain after shove, so he only needs a buff in his attack speed in order to utilize it. Also, if a buff in attack speed gives you a guaranteed heavy after Long Arm and Parry, he won't even need faster guard switch because that would be OP. Shove after block right now is extremely easy to do and extremely punishing, with better follow-ups, LB may even be the next best character ingame.
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  7. #47
    Ravenskov's Avatar Member
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    Originally Posted by VMPL1 Go to original post
    No need, he has chain after shove, so he only needs a buff in his attack speed in order to utilize it. Also, if a buff in attack speed gives you a guaranteed heavy after Long Arm and Parry, he won't even need faster guard switch because that would be OP. Shove after block right now is extremely easy to do and extremely punishing, with better follow-ups, LB may even be the next best character ingame.
    I definitely agree with you, I think there are multiple ways to go about it. Hopefully we get something though, and not 3 months from now.
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  8. #48

    Lawbringer

    Originally Posted by Hackfraysn Go to original post
    People who got somewhat decent in this game during closed and open beta can safely guess whether a character is in a good spot, or not.

    Let me preface this by saying this was the character I was most excited about and that I would have loved to main.

    Sorry, but LAWLbringer is just hilariously bad. It's just how it is. All his attacks are so inhumanely slow and telegraphed, that even newbies can parry him without breaking a sweat. He has no distinct or unique tools to capitalize on successful parries, which is hilarious considering he's supposed to be the "parry-class". His window of opportunity when he successfully parried is way too miniscule to get anything worthwhile in, so parrying doesn't feel rewarding at all, cosidering how difficult it is to do. His hard attacks deal pathetic damage considering how slow and how telegraphed they are. His unblockables are way too slow, too. I was expecting him to be the master of deflecting, because that's a "parry-class" in my book. Boy was I wrong. He has nothing unique. Heck, he even guard-swiches so slowly that a Peacekeeper can quickattack him to death and there's nothing he can do. An on top of everything he drains stamina like a maniac, making feinting a nightmare. The first time I charged a bot, got parried and went instantly from full stamina to zero, I just threw my controller away and almost pissed myself laughing! This guy shouldn't have been released in this pathetic state.

    Lawlbringer is a Ferrari with a lawnmower motor. Looks cool, but God beware you have to actually drive that car. He's just comically bad. Lolbringer desperately needs a rework, or he might just as well be not in the game.

    What he says is exactly the problem. Sadly it makes the class useless. I love his kit and wouldn't care if he was just underpowered, but not useless.
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  9. #49
    Lawbringer is garbage. Period.
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  10. #50

    ...

    Originally Posted by PRAETORlAN Go to original post
    I played him a lot (Prestige 1+) in the "beta period" he was in, and he defto feels weaker now than he was back then. I'm not saying "I was an uber pr0 with him and I was roflstomping everyone", but I got some results. Now I only beat people with him if I face total newbie, or if my enemy ****s up so I can throw him off he map, because the whole character is just so damn slow Not to mention the ridicoulus stamina issue he has...
    Also there is a bug (of which I started a different topic) which didn't seem to be present in the beta, but hinders the character further.

    In the meanwhile Shoguki can oneshot you from 50-100% HP, Orochi dodges everything, and Nobushi is so fast and far away that you can barely do something anything against her.

    So yeah, good job Ubisoft at "working on him for balance porpuses". I'm really hoping for a mega-****ing-fast balance patch.
    If I may add when going on fights against shugoki I've even noticed that the shugoki can actually outpace him... you know the fat **** who can tear half health with a single strike can dodge the lawbringer attacks and even his the lawbringer before the larginger can pull off any of those unblockable heavies
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