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  1. #91

    Tin cans, a dime a dozen.

    Right now LB feels like my attempt to create a heavy in Dark Souls 3: slow, easy to avoid, still vulnerable (regardless of ALL the armor), and most of all - zero ******* POISE. I mean, cmon, Warlord has poise on all heavy, LB has it on what? Oh, on SHOVE, duh.
    His kit feels like a joke for a COUNTER-ATTACK character. He doesnt even have a light-attack respond, like Valk, Warlord or even WARDEN in a top-stance. Shove is easy to dodge, parry gives you...well, light riposte is OK, even if it do a ridiculous amount of damge. Other...well...well, okay, you may say "parry a light attack to get a guaranteed top heavy with stun!". You know, if I had Flash-like reflexes and a good enough connection all over the world, to parry at least half of the light attacks, i I'd just go to Bers or PK, or Orochi, to have a nice reward for it.
    Impale is kinda nice to throw enemy - but that's overly dependent on location of your battle.
    Long Arm is just...no. Easy to dodge, and you not even get a guaranteed side heavy. Not worth all that stamina, speaking of which - sure, LB is great is draining it from his opponent - but what next? GB? They will be ready to counter it, and of course will not attack you. Just keeping distance will bring all your
    advantage to zero.
    His chains are so slow, that enemy can GB you on a middle of it. And they dont even do THAT much damage to risk get a parry. Range is also not that great, srsly, it's a pollaxe...
    And LB himself is to slow, to dodge most popular mix-ups.
    I hit 5 and a half rep on him, and even Roadh...Shugoki is way more useful - at least he's great at ganbanging.
    Now let me lie down and cry - i wanted to play as LB since his trailer, but he turned out to be a big, almost usless tincan.
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  2. #92
    I have been playing the lawbringer since the alpha, and over time I have run into more and more players who know how to completely counter me no matter what strategy I pull. The fact I could guard break helped out a lot since I had the option to surprise them with it every once and a while, but now with the guard break counter buff. Guard break is the only way to guarantee damage as the lawbringer, and I fully expect we will start seeing our class on the rank decline after today
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  3. #93
    Originally Posted by Casper5632 Go to original post
    I have been playing the lawbringer since the alpha, and over time I have run into more and more players who know how to completely counter me no matter what strategy I pull. The fact I could guard break helped out a lot since I had the option to surprise them with it every once and a while, but now with the guard break counter buff. Guard break is the only way to guarantee damage as the lawbringer, and I fully expect we will start seeing our class on the rank decline after today
    You're right when you say LB can heavily rely on GB to start combo. But that was already hard against player good at counterGB before patch and dump against ppl who can't counter.
    Now you have to learn to play with shove, shove after block, useful parry and smart shove mixup.

    LB is really not an easy class to play, the only problem I see right now is the switch guard stance too slow against light spammer.

    GB must be guaranteed (after parry for example) and not spam cause timing is hard to get.

    And btw noobs will continue to NOT parry unblockable so...

    Raider is in a really worst condition right now.
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  4. #94
    Shove doesnt seem to make any sense at all. Its just a move that will move the enemy back a little bit. You cant follow up with any guaranteed damage, like the warlords headbutt, or the conquerors shield bash. Also if it is dodged you are in full view to take a free light attack, where as the other 2 classes are in no such position, and can use it aggressively. There needs to be a way to punish any action, and as it stands now all the lawbringer can do is punish attacks with a parry, and guard breaks with a upper light attack.
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  5. #95
    LB should be able to kill anyone, shove doesnt grant anything since grab is easily counter aswell. Attacks from parrying are also crap, not worth to even try to parry.

    dont know man, but facing good players is quite frustating with LB.
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  6. #96
    Originally Posted by ZEONesp Go to original post
    LB should be able to kill anyone, shove doesnt grant anything since grab is easily counter aswell. Attacks from parrying are also crap, not worth to even try to parry.

    dont know man, but facing good players is quite frustating with LB.
    Parry not worth it? Are you sure you're facing good players or you're just bad yourself? Parry => Free GB => Free side heavy. So it's definitely always and always worth it to parry. As LB, if you parry a light, you get a free overhead or a free charge. LB is able to kill everyone, but I'm afraid you're not up to it.
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  7. #97
    Originally Posted by Casper5632 Go to original post
    My lawbringer k/d ratio in duels was 8/1 until today, and now I just lost 9 matches in a row doing the daily order. People are learning how to counter lawbringers, and since we rely exclusively on counterattacking, and bashing using easily dodgable attacks, we are pretty much worthless when fighting vs someone who knows how to initiate without risking a counterattack (Warlords). Matchmaking literally put me up against 3 warlords in a row who could headbutt, and have their guard back up before I could strafe and light attack.

    If this becomes a trend I am not going to learn another class just to be countered further down the line again.

    Literally all my matches today I have been faced up against big guys who always initiate with an unparryable attack, and then have their defense up too quickly to strafe and quick attack, or fast attackers who I could never hope to parry in a million years. It seems to have become so much harder to excel at this game as a lawbringer just today, as yesterday I was still winning half my matches.



    Also it is worth mentioning he is listed as a hybrid of a heavy, and a vangard.

    He does have the aoe attack like a vangard, but is is nowhere near fast enough to use in battle, and you will easily be blocked and most likely parried. Compared to a true vangards aoe which is impossible to parry, and impossible to block unless you just default to that guard position when you fight them.


    Comparing him to heavies he has the same issues of not being quite to the cut. He has a lot of health, but unless you are fighting a class that initiates with a weapon attack, and they are using an ability that is within reason to parry, you are just gonna be a giant target. We cant trade hits to any degree like the sho, and we have no unavoidable attack initiated from a block like the conq and warlord. The only guaranteed damage is the unavoidable light attack triggered after a parry, and if they just avoid initiating with an attack that leaves us on the defensive the entire fight.
    WL and Warden are top of of the top right now. Every class will have trouble against them, not just LB.
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  8. #98
    There's not a single class, hybrid or no, that doesn't do what the lb does better.

    - Dmg (only the valk does similarly low dmg)
    - Stamina drain (warlord says hi)
    - Mobility (lel)
    - Range (doesn't matter because of his...)
    - Speed (jesus...I've had 5-alarm shts that take less time than it takes for him to get off lts or hvys)
    - Zone control. sigh....

    So here's the main problem with the development of the class as a whole.

    Somewhere along the line some thought it would be a good idea to base an entire class's kit around employing environmentals or walls for all of its offensive capability.

    Everything about his kit screams this. His above average stamina drain, his suplex move, his shove.

    And once I've gotten someone in a corner if they're exhausted then its a fun ride...for a moment.

    But there's the rub. These classes should be good REGARDLESS of the environment.

    I've already posted my qualms with environmental kills being such a large factor in the game. I almost came to terms that there's nothing thats going to happen to change that. But then I get around to playing lawbringer....

    Jesus, lets just go through what LB lacks disregarding classes and looking at pure skillset.

    - Is unable to gb off of a parry. THIS is huge. As far as I know he's the only class that doesn't get a guaranteed gb off of a parry. I'd love to be wrong. Btw it is possible but only if your target against a wall. Since his gb range is smaller than my **** or he parrys them with no dmg across the room.

    - A zone attack that you can use in a 1v1. I'm fine with that. I dont think zone attacks should be able to be effective in a 1v1 anyway.

    - Hyper armor...christ nm I can't list anymore you get the gist.


    Just....just...buff something. Anything. Personally I wouldn't mind if his dmg stays where its at if you guys are deadset on keeping as a troll hero that only plays with the walls of his sandbox. But for godsakes change his guard stance switch speed.

    OR CHANGE ANYTHING!

    Literally there's not a single attribute of his that couldn't do with a solid numbers buff or tweak.
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  9. #99
    Everything wrong with Shove:
    • The dodge into shove mechanic makes it impossible for Lawbringer to punish moves he dodged
    • Gives opponent gain on the revenge meter, even tough it doesn't do any damage
    • Only cc of this kind that doesn't stagger you when thrown against a wall
    • Gives so little negative frames you can get hit by a fast light attack/zone attack before doing anything
    • All followups are so slow you can react to them without any problems
    • Shugoki can guard break you out of shove, when he has hyper armor, before Lawbringer can do anything


    Everything wrong with his parry mechanics:
    • Light Riposte doesn't start a chain
    • Light Riposte needs more dmg or blind/stun effect
    • Blind Justice doesn't start a chain, dmg is mediocre compared to what peacekeeper can get off a light attack parry
    • Blind Justice should still be dangerous (but not guaranteed) after a heavy attack parry, therefore needs to be faster
    • Make Way (doesn't work?), needs knockback and uninterruptable state, otherwise it's useless against multiple enemies due to getting staggered
    • Make Way drains half your stamina like the normal zone attack
    • Impaling Riposte too slow, only guaranteed after light attack with limited use to throw people into walls giving you guaranteed top heavy (like blind justice, but with the option of follow-ups)


    Everything wrong with Lawbringer in general:
    • Long Arm only gives you a free light attack, but is the Lawbringers riskiest move
    • Long Arm either needs to be faster or have uninterruptable statet to not be counterable by a zone attack or fast light attack
    • Stance change too slow
    • Attack speed too slow or dmg too low
    • Side Light Attacks nothing else but faster heavy attacks with less dmg (guess poking with the polearm would make more sense and also add some range)
    • Range similar to warden even tough Lawbringer has a 2,5m poleaxe and the warden a 1m sword, also the 2 heavy hit combo of the warden has about 2m more range compared to the heavy light combo of the Lawbringer
    • Shugoki's hyper armor is a passive block to Impaling Charge and Impaling Riposte
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  10. #100
    Originally Posted by VMPL1 Go to original post
    Parry not worth it? Are you sure you're facing good players or you're just bad yourself? Parry => Free GB => Free side heavy. So it's definitely always and always worth it to parry. As LB, if you parry a light, you get a free overhead or a free charge. LB is able to kill everyone, but I'm afraid you're not up to it.
    I would like to see you parrying light nobushi, kp, orochi, warlord attacks but you are just a forum trash talker.

    Please, next.
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