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  1. #11

    mmm

    i think he's a bit broken as well, he needs tunes to his current skillset to make him decent.

    1. Making S+ MMB (the move where you throw the person over your head) Is fairly hard to hit against even somewhat decent people yet he can only punish it with a light attack for 1/3rd a health life pellet.

    2. making shove take little to no stamina and usable after a successful light attack as well (basically like shoulder charde of warden that they spam 8 times in a row)

    3. his unblockables are WAY too slow/predictable. You'd have to be mentally ******ed to get hit by them.

    80% of his skills are useless because of the reasons i stated above. If you lose to a lawbringer right now
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  2. #12

    no

    Originally Posted by jeffero77 Go to original post
    Can we all just calm down? It's literally launch day and we're already *****ing about this? I understand he is difficult to play but damn, give yourselves some time to actually learn the nuance of the character before you trash it.

    Admittedly I only got a few rounds in early this morning however I did not have the punishment problems you all seem to be experiencing. Give it a week before we all decide it doesn't work, I was chaining and executing quite well with the shoves and heavies, which do more than adequate damage.

    I'm not saying you all are wrong but let's not be hasty and judge characters day 1.

    I played Closed Alpha, Closed Beta and Open Beta extensively so I'm not some crazy noob saying this stuff, everyone just seems to want everything to be easy when it's listed as a "Hard" class to learn. Give it some time, learn the spacing, learn the timing, see how the tools work together and perhaps his power will be revealed.

    i was in the tech alphas as well, not closed beta but in open beta.

    hard should mean like the other classes who have hard under their name. Combo orientated skillset that takes skill to pull off. you can't do any of his combos because they are far too slow and a ton of his CC that you pull off you can't punish it One of his skills is Parry and an overhead unblockable BUT you can't even get it off before they're either dodging or parrying, they just get up off t he ground and block your attack because its so slow.

    right now 'hard' under his name is only because all the other characters outshine him.
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  3. #13
    Originally Posted by jeffero77 Go to original post
    Can we all just calm down? It's literally launch day and we're already *****ing about this? I understand he is difficult to play but damn, give yourselves some time to actually learn the nuance of the character before you trash it.

    Admittedly I only got a few rounds in early this morning however I did not have the punishment problems you all seem to be experiencing. Give it a week before we all decide it doesn't work, I was chaining and executing quite well with the shoves and heavies, which do more than adequate damage.

    I'm not saying you all are wrong but let's not be hasty and judge characters day 1.

    I played Closed Alpha, Closed Beta and Open Beta extensively so I'm not some crazy noob saying this stuff, everyone just seems to want everything to be easy when it's listed as a "Hard" class to learn. Give it some time, learn the spacing, learn the timing, see how the tools work together and perhaps his power will be revealed.
    Totally agree here, especially "give yourselves some time to actually learn the nuance of the character before you trash it." I'm not saying LB is perfect, by any means, but maybe we're missing something? Maybe we just haven't reached the nuance and niche of this class yet. Let's give it a week and some hours of our time before concluding that the LB is a broken class. If he is truly broken, then I think the devs will do something about it. Tonight I'm going to dedicate all my time to playing the LB and maybe I'll have some better input tomorrow.

    Cheers, all!
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  4. #14
    I like Lawbringer, I played Raider in the open beta...and I find them a bit alike..but Lawbringer seems to have a bit more depth to it...which was what I wanted. I've not done spectacular as LB...only a 1.0KDR but...I enjoy playing as him...I wouldn't mind if they upped his dmg of his unblockable or something...atleast make it worthwhile to risk using it...but Im hoping Ubi can bring him up to par with the Raider atleast in terms of viability.
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  5. #15
    I was a 3.5 KDR Kensei in Beta and am now a 0.9 KDR Lawbringer.

    Somebody hold me.
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  6. #16
    Shhhh there there....the devs will fix this trash class and make it viable, right? RIGHT??
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  7. #17
    At least he can secure an heavy after a parry, which the raider cant say the same.

    He is decent but his combo kit is damn close to useless in duel to be fair. All of his combo are more control / gank / trow oriented which works damn good in multiplayer mode. In duel only his range and GB into heavy make it up for it. If you play on your range you wont get GB after getting parried by most classes.

    So he looks like a better raider to me, and he complement the knight with a heavy pusher to play with environment which they lacked a bit.
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  8. #18
    honestly, i think people are overreacting. While i agree that the lawbringer needs some tweaking, the idea that people have put forward that he's fundamentally broken and trash, is just factually incorrect.

    I mean when we look at the lawbringer, what are his strengths and weaknesses?

    Strength:

    Versatile weapon range
    Battlefield control (More shoves, stuns, pushes, throws than any other character)
    Unstopbable pushback
    Incredibly fast top light
    Top heavy stun
    Unblockable chain

    Weaknesses

    Can't attempt grabs right after a block because it chains into shove
    Low speed on many attacks
    Parry follow-ups are a bit too slow
    His block seems to change slower than others? (need confirmation)
    No soft feints
    Top heavies are very slow

    Now, this certainly leaves the lawbringer with some challenges, and i agree that he could use a few buffs. What people have to realize though, is that despite his looks, this guy isn't an unstopable juggernaught that can just wade in swinging. The reason the lawbringer is marked as "hard" difficulty, is because he's designed to be incredibly tactical.

    To give an example, if you get a guardbreak, you can land a side heavy, that can chain into a shove, that can start a new chain, that can go into either a very fast top light, or a side heavy which if unparried can be chained into an unblockable heavy. Stamina management is important, and he could stand to have a bit more of it, but if you give him too much, he'll be able to pull off incredibly long and spammy combos.

    Again, he could use a few tweaks, but if you look at his core kit and mechanics, the concept is incredibly powerful. We just need to get it adjusted to a point where it can be used effectively
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  9. #19
    Originally Posted by Umngyr Go to original post
    honestly, i think people are overreacting. While i agree that the lawbringer needs some tweaking, the idea that people have put forward that he's fundamentally broken and trash, is just factually incorrect.

    I mean when we look at the lawbringer, what are his strengths and weaknesses?

    Strength:

    Versatile weapon range
    Battlefield control (More shoves, stuns, pushes, throws than any other character)
    Unstopbable pushback
    Incredibly fast top light
    Top heavy stun
    Unblockable chain

    Weaknesses

    Can't attempt grabs right after a block because it chains into shove
    Low speed on many attacks
    Parry follow-ups are a bit too slow
    His block seems to change slower than others? (need confirmation)
    No soft feints
    Top heavies are very slow

    Now, this certainly leaves the lawbringer with some challenges, and i agree that he could use a few buffs. What people have to realize though, is that despite his looks, this guy isn't an unstopable juggernaught that can just wade in swinging. The reason the lawbringer is marked as "hard" difficulty, is because he's designed to be incredibly tactical.

    To give an example, if you get a guardbreak, you can land a side heavy, that can chain into a shove, that can start a new chain, that can go into either a very fast top light, or a side heavy which if unparried can be chained into an unblockable heavy. Stamina management is important, and he could stand to have a bit more of it, but if you give him too much, he'll be able to pull off incredibly long and spammy combos.

    Again, he could use a few tweaks, but if you look at his core kit and mechanics, the concept is incredibly powerful. We just need to get it adjusted to a point where it can be used effectively
    All of those strengths are basically irrelevant.
    Versatile weapon range? He's actually medium range
    Battlefield control? Worse than Warlord, Conqueror, Raider and Shugoki
    Unstoppable pushback? So do Warlord, Conqueror, Nobushi, Valkyrie and Warden, and all of theirs chain into a hit confirm and one can be 50/50d. Theirs are also faster and dodging Warlord, Conqueror or Warden's doesn't grant the enemy a free guard break
    Incredibly fast top light? Not really, it's a little bit slower than the warden's - wholly reactable and very short range and weak damage
    Top Heavy stun? Can only land it off a wall stun or the special combo out of a parried light (which rarely seems to actually work due to how long it takes to switch guard stance), and has nothing decent to follow it with
    Unblockable chain? You mean parry bait

    He has incredible risk built into his kit and very weak rewards.
     2 people found this helpful
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  10. #20
    Originally Posted by jeffero77 Go to original post
    Can we all just calm down? It's literally launch day and we're already *****ing about this?
    Well the thing is, I played him inm alpha/beta and he was terribly bad back then.
    And he wasn't in the open beta either bc. the DEVs "were working on him".
    Apparently they nerfed him.

    So yeah, there's that.
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