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  1. #41
    Originally Posted by CaptainPwnet Go to original post
    That's fine for 1v1, not in dominion or any 1vx situation. Now GB's are just even more stupid. You should not fail automatically for pressing early, that is utter garbage.
    Let's see, you were complaining because tech a GB was too easy, now it's harder because you have to do it in the righ moment (not random). I really don't understand the complaints here.
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  2. #42
    Originally Posted by CaptainPwnet Go to original post
    I know exactly what it was like before and you are not entirely correct. A GB in neutral was very minimal risk with good reward but easy to counter. The only risk you ran whille trying to GB in neutral was if they happened to throw a light attack at the same time. Which isn't a huge deal as 1 light attack is not a big deal of damage.

    But now what you have is a system that turns GB's into a 50/50 gamble. Teching them is not an issue at all, it's the fact that if you and your opponent both go for a GB at more or less the same time then the person who pressed the button a mere tiny fraction of a second later is the one who eats the GB. Not only does he get hit by the GB but his GB atempt counts as his failed input for the counter so he automatically fails the counter atempt as well with no way to do anything about it.

    What this does essentially is take control away from the players and turn this aspect into a mini guessing game of chicken. Do you dare risk a GB and potentially cause yourself to auto fail a counter if your opponent also GBs? Or do you never use GB and only wait to react to techs so that now GB is effectively useless for both you and your opponent. It's so silly and makes for so many frustrating slap in the face situations.
    This also happens with regular light attacks and I can't see the issue here. If you attack later you get a hit and your opponent doesn't.
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  3. #43
    *ironie*
    we should also cry about parry. you can press it too early. oh no!
    please make it spamable like counter GB was.
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  4. #44
    Originally Posted by Hibs. Go to original post
    Harder is subjective, and I believe it isn't harder for the sake of being harder for the player. They tried to make it easier for people with lower reaction times.

    it WAS easy to guard break. You're right, it was, but you needed good reaction time, which lets be honest, isn't that much - yet a lot of people complained about it.

    The fact that you need to let it touch you, instead of when the ICON popups up, tells me it's for slower reactions. This is fine in 1vs1, though from my limitied experience with it, can screw you over when combos start flying and the GBs come out. Obviously it's an adjustment, but it still feels sluggish compared to before. The game was faster paced when you could actually tech GB when the window pop ups/the enemy initiates it.
    I did say "if." It needs to be harder regardless. and as I mentioned. I always got the tech when their character touched mine. never when the shield icon popped up. People were already stating back in the betas that you had to wait till they touched you. Which to me means that people who were getting it before that were not supposed to be getting it (if we take their claim at face value.)
    so ultimately I don't think anything has changed in terms of how things should be.
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  5. #45
    Originally Posted by Knight_Raime Go to original post
    I did say "if." It needs to be harder regardless. and as I mentioned. I always got the tech when their character touched mine. never when the shield icon popped up. People were already stating back in the betas that you had to wait till they touched you. Which to me means that people who were getting it before that were not supposed to be getting it (if we take their claim at face value.)
    so ultimately I don't think anything has changed in terms of how things should be.



    It was apparently impossibly hard for a lot of people before the change. Making it feel more clunky isn't helping when you can easily spam guard-break (you never had a face-off when that one guy keeps guard-breaking you 3+ times in a row hoping you let up?) and having more than one person do it to you in 4vs4 basically gives you zero chance now.

    Previous tests I never had to let them touch, only when they initiated it and the icon popped up. Everything was aligned. This new timing of tech'n a guard-break, along with the misaligned icon of when to actually hit the button, really stuffs things up. I can't count the number of times I felt cheated yesterday playing.

    If definitely isn't hard now, just annoyingly sluggish and broke in anything but a 1vs1, which still feels mechanically off and at times seems to award one player over the other even if you both manage to do it at the same time now. Never had an issue with it in open beta, the two tech tests before it.
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  6. #46
    Originally Posted by Arnaldo27 Go to original post
    Let's see, you were complaining because tech a GB was too easy, now it's harder because you have to do it in the righ moment (not random). I really don't understand the complaints here.
    That's the thing, it is not any harder than it was before. It just now has a chance to fail if you try to GB at the same time as your opponent. This is not the same as a light attack vs a GB either as light attacks for fod different characters have different speeds and as such a light vs a light from character to character will vary in outcome. Light vs a GB is designed to work this way in that the light attack wins.

    But when you have it as it is now GB vs GB is a gamble who will actually win here when you factor in connection speeds. Also getting hit by a light for GBing is a minimal punishment, getting punished by a hazard death, heavy attack, plus mixup for activating GB at the same time based on who the game decides will win is just awful.

    I have already experienced multiple times where I will see my opponents animation for GB just slightly before my own GB attempt which means he should have beat me. But the game decided that I should win the GB for some reason. I have also been on the receiving end of this as well. If it were a 0 ping environment then this would be less of an issue, but even then the punish rewarded in this situation is far too much.

    Then there is the issue of 1vX situations where you can't always see your external attackers in time with this new timing you are even more likely to fail. I have also noticed this as well when I am 2v1 on someone. It is incredibly easy to flank and get a free GB.
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  7. #47
    Guys can you tell me what is the actual moment of pressing button to counter GB? Cause right now I didnt manage to counter even ONE guardbreak in ~30 games. Thats just sick.
    It's not a compainment tho, just literally cannot feel the moment. Halp plox
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  8. #48
    Originally Posted by CaptainPwnet Go to original post
    That's the thing, it is not any harder than it was before. It just now has a chance to fail if you try to GB at the same time as your opponent. This is not the same as a light attack vs a GB either as light attacks for fod different characters have different speeds and as such a light vs a light from character to character will vary in outcome. Light vs a GB is designed to work this way in that the light attack wins.

    But when you have it as it is now GB vs GB is a gamble who will actually win here when you factor in connection speeds. Also getting hit by a light for GBing is a minimal punishment, getting punished by a hazard death, heavy attack, plus mixup for activating GB at the same time based on who the game decides will win is just awful.

    I have already experienced multiple times where I will see my opponents animation for GB just slightly before my own GB attempt which means he should have beat me. But the game decided that I should win the GB for some reason. I have also been on the receiving end of this as well. If it were a 0 ping environment then this would be less of an issue, but even then the punish rewarded in this situation is far too much.

    Then there is the issue of 1vX situations where you can't always see your external attackers in time with this new timing you are even more likely to fail. I have also noticed this as well when I am 2v1 on someone. It is incredibly easy to flank and get a free GB.
    This is 100% spot on, it's not the timing change, that's still super easy to counter GB. it's the fact that if you and another guy both decide to GB to try to knock off the bridge, etc, you are 50/50 going to die. BEFORE, it would consider it an auto cancel, whoever hit it first would grab, the other would instantly throw them off. This was fine, because no one succeeded. Now First person hits it, second person hits it same time(Within .05 second), it assumes one or the other was a failed timing input for the second and one of you gets a 100% guaranteed free GB / Kill. This is a flawed system and likely cannot be coded out unless the auto fail window grows or ignores first wrong input.

    Gambling with instant-death sucks, TBH.
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  9. #49
    Originally Posted by PolishDemagogue Go to original post
    Guys can you tell me what is the actual moment of pressing button to counter GB? Cause right now I didnt manage to counter even ONE guardbreak in ~30 games. Thats just sick.
    It's not a compainment tho, just literally cannot feel the moment. Halp plox
    The moment you get grabbed. There is a tiny moment that both you and your opponent look like they're stopping, then you can press the counter there. IMO it was the same in beta because I always thought that's the right moment to counter and I'm pretty sure it also could work that way in beta. It's just that you could also spam to counter.
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  10. #50
    after much playing and playtesting - I actually prefer the new system, You press it the moment the opponent makes physical contact.
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