Let's see, you were complaining because tech a GB was too easy, now it's harder because you have to do it in the righ moment (not random). I really don't understand the complaints here.Originally Posted by CaptainPwnet Go to original post
This also happens with regular light attacks and I can't see the issue here. If you attack later you get a hit and your opponent doesn't.Originally Posted by CaptainPwnet Go to original post
I did say "if." It needs to be harder regardless. and as I mentioned. I always got the tech when their character touched mine. never when the shield icon popped up. People were already stating back in the betas that you had to wait till they touched you. Which to me means that people who were getting it before that were not supposed to be getting it (if we take their claim at face value.)Originally Posted by Hibs. Go to original post
so ultimately I don't think anything has changed in terms of how things should be.
Originally Posted by Knight_Raime Go to original post
It was apparently impossibly hard for a lot of people before the change. Making it feel more clunky isn't helping when you can easily spam guard-break (you never had a face-off when that one guy keeps guard-breaking you 3+ times in a row hoping you let up?) and having more than one person do it to you in 4vs4 basically gives you zero chance now.
Previous tests I never had to let them touch, only when they initiated it and the icon popped up. Everything was aligned. This new timing of tech'n a guard-break, along with the misaligned icon of when to actually hit the button, really stuffs things up. I can't count the number of times I felt cheated yesterday playing.
If definitely isn't hard now, just annoyingly sluggish and broke in anything but a 1vs1, which still feels mechanically off and at times seems to award one player over the other even if you both manage to do it at the same time now. Never had an issue with it in open beta, the two tech tests before it.
That's the thing, it is not any harder than it was before. It just now has a chance to fail if you try to GB at the same time as your opponent. This is not the same as a light attack vs a GB either as light attacks for fod different characters have different speeds and as such a light vs a light from character to character will vary in outcome. Light vs a GB is designed to work this way in that the light attack wins.Originally Posted by Arnaldo27 Go to original post
But when you have it as it is now GB vs GB is a gamble who will actually win here when you factor in connection speeds. Also getting hit by a light for GBing is a minimal punishment, getting punished by a hazard death, heavy attack, plus mixup for activating GB at the same time based on who the game decides will win is just awful.
I have already experienced multiple times where I will see my opponents animation for GB just slightly before my own GB attempt which means he should have beat me. But the game decided that I should win the GB for some reason. I have also been on the receiving end of this as well. If it were a 0 ping environment then this would be less of an issue, but even then the punish rewarded in this situation is far too much.
Then there is the issue of 1vX situations where you can't always see your external attackers in time with this new timing you are even more likely to fail. I have also noticed this as well when I am 2v1 on someone. It is incredibly easy to flank and get a free GB.
This is 100% spot on, it's not the timing change, that's still super easy to counter GB. it's the fact that if you and another guy both decide to GB to try to knock off the bridge, etc, you are 50/50 going to die. BEFORE, it would consider it an auto cancel, whoever hit it first would grab, the other would instantly throw them off. This was fine, because no one succeeded. Now First person hits it, second person hits it same time(Within .05 second), it assumes one or the other was a failed timing input for the second and one of you gets a 100% guaranteed free GB / Kill. This is a flawed system and likely cannot be coded out unless the auto fail window grows or ignores first wrong input.Originally Posted by CaptainPwnet Go to original post
Gambling with instant-death sucks, TBH.
The moment you get grabbed. There is a tiny moment that both you and your opponent look like they're stopping, then you can press the counter there. IMO it was the same in beta because I always thought that's the right moment to counter and I'm pretty sure it also could work that way in beta. It's just that you could also spam to counter.Originally Posted by PolishDemagogue Go to original post