I know exactly what it was like before and you are not entirely correct. A GB in neutral was very minimal risk with good reward but easy to counter. The only risk you ran whille trying to GB in neutral was if they happened to throw a light attack at the same time. Which isn't a huge deal as 1 light attack is not a big deal of damage.Originally Posted by ExSiNz Go to original post
But now what you have is a system that turns GB's into a 50/50 gamble. Teching them is not an issue at all, it's the fact that if you and your opponent both go for a GB at more or less the same time then the person who pressed the button a mere tiny fraction of a second later is the one who eats the GB. Not only does he get hit by the GB but his GB atempt counts as his failed input for the counter so he automatically fails the counter atempt as well with no way to do anything about it.
What this does essentially is take control away from the players and turn this aspect into a mini guessing game of chicken. Do you dare risk a GB and potentially cause yourself to auto fail a counter if your opponent also GBs? Or do you never use GB and only wait to react to techs so that now GB is effectively useless for both you and your opponent. It's so silly and makes for so many frustrating slap in the face situations.
After playing Alpha, Tech Test 2, and both Betas I couldn't have been more excited for today... I was looking so forward to coming home and finally playing the live game... and now I'm at a loss for words as to how Ubisoft could **** up so badly... The game feels like such **** after these changes that I had to step away after only a few matches... that's not at all how I imagined launch day going. Sure I expected a matchmaking issue here and there, crashing, etc... but the one thing this game had going for it was it's gameplay... Not today it doesn't. Please fix this Ubi...
You don't really make any valid points. If you have decided that it's safe to GB then does that not mean your opponent likely thinks the same and may also GB at that same moment? So by your logic with my reasoning then you should never throw a GB out ever unless feinting. Even then it's a risk since you can never know if you will be throwing a GB out at the same time as your opponent.Originally Posted by l_Azure_l Go to original post
Honestly this way is better now you need to be precise on what you do and thats the idea of a combat being precise to win.
Before people were just smashing the gb when they got grab and getting away with it, what skilled play is that?
This game is about punish your bad actions and decisions, and requires skill and timmings honestly on 1 vs 1 i can gb my opponent most of the times and i dont see any problem.
Originally Posted by Juuudass Go to original post
Who was smashing? No one. Smashing didn't work. You simply hit the button when the icon popped up. Now, the icon popups up, and you're punished because you're too quick on reaction? How is that not precision on the players behalf, but awful mechanic change from ubi?
Maybe I'd be a little more accepting of the change IF THE ICON MATCHED WHEN TO HIT THE BUTTON. See icon, hit button, boom. Basic game-play. But now the icon just screws you over. It's like people don't know how to make video games mechanics these days.
Also, it's even worse with multiple opponents hitting you now. You thought guard-breaking spam was bad before, well, it just got worse if you're the sorry sap on the end of a 1vs2/3 and the enemy just knows to take turns guard-breaking you. Chances of you guard-breaking one back just fell flat.
They don't auto fail, it's more like a punish than an autofail. You shouldnt be able to tech when you are in recovery frames, no. Like a fighting game, they whiff a dragon punch move, you can throw them and they cant tech, they dont "fail" the tech, they just are unable to since they are in recovery. In order to tech you can to be able to put your own throw out there, And whileyour throw animation is going, if yours meets theres during the short active frames, it techs.Originally Posted by CaptainPwnet Go to original post
GuardBreak at high levels have turned into just combo set ups after a parry or deflect (and for wardens case, a mix up). Being able to react to the throw landing instead of the throw situation is lame.
I postedbefore about changing it to like a normal fighting game, where you have to tech in "situations" where you feel like you will be thrown, forcing you to make a potentially risky move (In sfV, the walk up, walk back to bait a throw to punish recovery).
That's the worst comparison to use since GB acts like a throw in a fighting game. If you both throw each other at the same time in a fighting game it results in a tech where no players is thrown and both are returned to a neutral state. Comparing it to a dp vs a throw is completely moot.Originally Posted by v4c.TomBrody Go to original post