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  1. #31
    Originally Posted by ExSiNz Go to original post
    For your info that was already the case in higher level of play. GB Always been too risky in neutral position against who ever uses his brain and know his character. Imo if we see less GB its a good thing, Noob abused that mechanics against other noobs which led some noobs to cry OP. While better player only used it after a successful parry to get a free heavy in. I am not sure if those change will really makes a difference, it sure does feel clunky but imo this is better than someone who smashed ''X'' a 100 times during the guardreak animation and still get a counter-GB and then say ''GG EZ''.
    I know exactly what it was like before and you are not entirely correct. A GB in neutral was very minimal risk with good reward but easy to counter. The only risk you ran whille trying to GB in neutral was if they happened to throw a light attack at the same time. Which isn't a huge deal as 1 light attack is not a big deal of damage.

    But now what you have is a system that turns GB's into a 50/50 gamble. Teching them is not an issue at all, it's the fact that if you and your opponent both go for a GB at more or less the same time then the person who pressed the button a mere tiny fraction of a second later is the one who eats the GB. Not only does he get hit by the GB but his GB atempt counts as his failed input for the counter so he automatically fails the counter atempt as well with no way to do anything about it.

    What this does essentially is take control away from the players and turn this aspect into a mini guessing game of chicken. Do you dare risk a GB and potentially cause yourself to auto fail a counter if your opponent also GBs? Or do you never use GB and only wait to react to techs so that now GB is effectively useless for both you and your opponent. It's so silly and makes for so many frustrating slap in the face situations.
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  2. #32
    OMFG i knew something had changed. I about to write something up.
    I've been trying to spam it when i know they are about to do it.... arg!
    ok. calm my tits. now i know. thanks
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  3. #33
    It's not as bad as you think. It's simple forward. Who press the GB first win. So if you see the opponent is doing nothing, it's most likely you will land GB before him if you press the button. If you're not sure then you shouldn't throw GB randomly imo that's the case and (imo always be).
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  4. #34
    After playing Alpha, Tech Test 2, and both Betas I couldn't have been more excited for today... I was looking so forward to coming home and finally playing the live game... and now I'm at a loss for words as to how Ubisoft could **** up so badly... The game feels like such **** after these changes that I had to step away after only a few matches... that's not at all how I imagined launch day going. Sure I expected a matchmaking issue here and there, crashing, etc... but the one thing this game had going for it was it's gameplay... Not today it doesn't. Please fix this Ubi...
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  5. #35
    Originally Posted by l_Azure_l Go to original post
    It's not as bad as you think. It's simple forward. Who press the GB first win. So if you see the opponent is doing nothing, it's most likely you will land GB before him if you press the button. If you're not sure then you shouldn't throw GB randomly imo that's the case and (imo always be).
    You don't really make any valid points. If you have decided that it's safe to GB then does that not mean your opponent likely thinks the same and may also GB at that same moment? So by your logic with my reasoning then you should never throw a GB out ever unless feinting. Even then it's a risk since you can never know if you will be throwing a GB out at the same time as your opponent.
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  6. #36
    Honestly this way is better now you need to be precise on what you do and thats the idea of a combat being precise to win.

    Before people were just smashing the gb when they got grab and getting away with it, what skilled play is that?

    This game is about punish your bad actions and decisions, and requires skill and timmings honestly on 1 vs 1 i can gb my opponent most of the times and i dont see any problem.
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  7. #37
    Originally Posted by Juuudass Go to original post
    Honestly this way is better now you need to be precise on what you do and thats the idea of a combat being precise to win.

    Before people were just smashing the gb when they got grab and getting away with it, what skilled play is that?

    This game is about punish your bad actions and decisions, and requires skill and timmings honestly on 1 vs 1 i can gb my opponent most of the times and i dont see any problem.



    Who was smashing? No one. Smashing didn't work. You simply hit the button when the icon popped up. Now, the icon popups up, and you're punished because you're too quick on reaction? How is that not precision on the players behalf, but awful mechanic change from ubi?

    Maybe I'd be a little more accepting of the change IF THE ICON MATCHED WHEN TO HIT THE BUTTON. See icon, hit button, boom. Basic game-play. But now the icon just screws you over. It's like people don't know how to make video games mechanics these days.

    Also, it's even worse with multiple opponents hitting you now. You thought guard-breaking spam was bad before, well, it just got worse if you're the sorry sap on the end of a 1vs2/3 and the enemy just knows to take turns guard-breaking you. Chances of you guard-breaking one back just fell flat.
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  8. #38
    Originally Posted by CaptainPwnet Go to original post
    Nope, you are correct about fighting games and hoinestly that would have been a better system here. If they wanted it to be more skill based then they should have tightened up the counter window and made the window at the beginning of the characters GB animation. So you have to both react and anticipate. Right now the GB counter window is still stupid easy so there is no more or less skilled involved really. So anyone saying it is better this way is not realizing what I have said numerous times now so I will say it again.

    The way it is now, if you and your opponent try to GB at more or less the same time, the person who pressed the button the slightest fraction of a second later will not only be the one to suffer the GB, but they will also auto fail the counter. This is through no fault of that players own because they had no way to know or react to their opponents GB to rethink their own GB atempt in this situation. Yet they are punished with an auto failed GB counter. This makes GB's incredibly risky and at higher lvls youw ill probably see many people not even bother for them unless they have frame advantage. What frame advantage generally means is that their opponent is in a momentary state of recovery and unable to act while you still are. For example such a situation would be after you parry, you are now in a situation of frame advantage. So you are safe to try to GB as if your opponent tries to GB you will be considered in a state of recovery and instead of being able to GB you they will auto fail the tech if they try to.

    But now GB's are just so risky in neutral situations that every time you do one you are risking you opponent thinking the same thing and then it just becomes a total gamble on who gets the GB and who auto fails the counter. I cannot stress enough how bad this change is, I know and agree that GB's should have been made harder to counter, but this does not do that at all. In fact it's still really easy to do. The problem is in the random risk I just described. It would have made MUCH more sense to tighten up the counter window and speed up the GB animation and keep the counter window strictly in line with the beginning of the GB animation. This way you have to both react and anticipate more similar to traditional fighting games.
    They don't auto fail, it's more like a punish than an autofail. You shouldnt be able to tech when you are in recovery frames, no. Like a fighting game, they whiff a dragon punch move, you can throw them and they cant tech, they dont "fail" the tech, they just are unable to since they are in recovery. In order to tech you can to be able to put your own throw out there, And whileyour throw animation is going, if yours meets theres during the short active frames, it techs.

    GuardBreak at high levels have turned into just combo set ups after a parry or deflect (and for wardens case, a mix up). Being able to react to the throw landing instead of the throw situation is lame.

    I postedbefore about changing it to like a normal fighting game, where you have to tech in "situations" where you feel like you will be thrown, forcing you to make a potentially risky move (In sfV, the walk up, walk back to bait a throw to punish recovery).
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  9. #39
    So many tears for no reason.
    The new GB mechanic feels great and is just on point.
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  10. #40
    Originally Posted by v4c.TomBrody Go to original post
    They don't auto fail, it's more like a punish than an autofail. You shouldnt be able to tech when you are in recovery frames, no. Like a fighting game, they whiff a dragon punch move, you can throw them and they cant tech, they dont "fail" the tech, they just are unable to since they are in recovery. In order to tech you can to be able to put your own throw out there, And whileyour throw animation is going, if yours meets theres during the short active frames, it techs.

    GuardBreak at high levels have turned into just combo set ups after a parry or deflect (and for wardens case, a mix up). Being able to react to the throw landing instead of the throw situation is lame.

    I postedbefore about changing it to like a normal fighting game, where you have to tech in "situations" where you feel like you will be thrown, forcing you to make a potentially risky move (In sfV, the walk up, walk back to bait a throw to punish recovery).
    That's the worst comparison to use since GB acts like a throw in a fighting game. If you both throw each other at the same time in a fighting game it results in a tech where no players is thrown and both are returned to a neutral state. Comparing it to a dp vs a throw is completely moot.
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