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  1. #21
    Originally Posted by Knight_Raime Go to original post
    This. it was like that in both the closed and open beta for me as well. If you were getting it before that it was probably due to some input lag. Regardless of what it was like before teching GB's is too easy (still imo) and if it's become harder that is a step in the right direction.
    Harder is subjective, and I believe it isn't harder for the sake of being harder for the player. They tried to make it easier for people with lower reaction times.

    it WAS easy to guard break. You're right, it was, but you needed good reaction time, which lets be honest, isn't that much - yet a lot of people complained about it.

    The fact that you need to let it touch you, instead of when the ICON popups up, tells me it's for slower reactions. This is fine in 1vs1, though from my limitied experience with it, can screw you over when combos start flying and the GBs come out. Obviously it's an adjustment, but it still feels sluggish compared to before. The game was faster paced when you could actually tech GB when the window pop ups/the enemy initiates it.
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  2. #22
    Originally Posted by Wrander Go to original post
    Imagine if every player can easily without any source for failure defend himself agaisnt any kind of attack. Everyone would just wait until your enemy makes mistakes and punish him instead of commiting into an offensiv where you could get actually hit.
    Welcome to For Honor.
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  3. #23
    Originally Posted by Hibs. Go to original post
    Harder is subjective, and I believe it isn't harder for the sake of being harder for the player. They tried to make it easier for people with lower reaction times.

    it WAS easy to guard break. You're right, it was, but you needed good reaction time, which lets be honest, isn't that much - yet a lot of people complained about it.

    The fact that you need to let it touch you, instead of when the ICON popups up, tells me it's for slower reactions. This is fine in 1vs1, though from my limitied experience with it, can screw you over when combos start flying and the GBs come out. Obviously it's an adjustment, but it still feels sluggish compared to before. The game was faster paced when you could actually tech GB when the window pop ups/the enemy initiates it.
    Again, this is not fine in 1v1 either. In 1v1 it actually makes GB quite risky. I wouldn't be surprised if you see it even less in 1v1 now because every time you go for a GB you risk auto failing a counter on your opponents GB attempt as well. So every time you try to GB in a neutral situation you are potentially giving up a free punish for your opponent.

    Now the only time it will be safe to GB is after a parry as your opponent will be in a state of recovery and as such if he tried to GB you he will instead auto fail his counter attempt on your GB.
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  4. #24
    I came on here looking for answers since I just loaded up the game and was going through advanced practice in hopes of getting 1500 steel like it gave in the betas. Instead, I run into a screwed up guard break counter system right off the bat. Please tell me this is a bug and not an actual change the game mechanics....it feels like something isn't working correctly. I mean if the guard break symbol pops up in your face, you hit X, nothing happens. You actually have to wait until contact is made? But the tip at the bottom still says at the START of the guard break. Ol' Ubisoft. Just another launch day.
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  5. #25
    Originally Posted by CaptainPwnet Go to original post
    Again, this is not fine in 1v1 either. In 1v1 it actually makes GB quite risky. I wouldn't be surprised if you see it even less in 1v1 now because every time you go for a GB you risk auto failing a counter on your opponents GB attempt as well. So every time you try to GB in a neutral situation you are potentially giving up a free punish for your opponent.

    Now the only time it will be safe to GB is after a parry as your opponent will be in a state of recovery and as such if he tried to GB you he will instead auto fail his counter attempt on your GB.
    yeah, I should have elaborated more. I found it 'okay' not as smooth as before, in a 1v1 when having a face off. The kind where you're both staring at each other and maybe throwing a feint out. But once the attacks start flying and the combos come out, it didn't feel good at all if they did a Guardbreak, because of the new timing. I'd counter and of course my GB did nothing at all because of it. The new mechanic just feels awkward and clunky now.

    In a game based on reaction, why would it be changed to when i'm hit and not before when they initiate it (like it has been for the past betas). What is the point of the guard break window now?
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  6. #26
    Originally Posted by CaptainPwnet Go to original post
    The way it is now, if you and your opponent try to GB at more or less the same time, the person who pressed the button the slightest fraction of a second later will not only be the one to suffer the GB, but they will also auto fail the counter. .
    Ah ok, now i get what you are saying. But I don't see why this is so incerdible bad. If you both hit at the same time light attack, one a littlebit later, the one who hit the button earlier wins. I can't say how it feels thou. Didn't bought the game because I saw in the Beta it's great flaws in Gameplay (inpenetrable defense in 1on1, Revenge mode in teambattles) that I decided to wait for a general rebalance of the whole combat system before I buy this (maybe for a cheaper price)
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  7. #27
    Originally Posted by Wrander Go to original post
    Ah ok, now i get what you are saying. But I don't see why this is so incerdible bad. If you both hit at the same time light attack, one a littlebit later, the one who hit the button earlier wins. I can't say how it feels thou. Didn't bought the game because I saw in the Beta it's great flaws in Gameplay (inpenetrable defense in 1on1, Revenge mode in teambattles) that I decided to wait for a general rebalance of the whole combat system before I buy this (maybe for a cheaper price)
    Trading a light attack is one thing, but the GB gives a free very rewarding punish. I'm talking around anywhere from 20-40% damage depending on the character matchup. If a Warlord were to come out on top in this situation vs an assassin then that's a free 35% damage roughly and that is just ridiculous for something that the assassin could not do anything about. In fact it could have even been lag that caused his GB to come out just a little later than his opponents and now he is losing almost half his health because not only did his GB come out later but that also means he auto fails the counter. On the flipside that assassin wouldn't get nearly as rewarding of a punish on the Warlord if he were to win this situation. As such now the assassin will find GB far too risky to even attempt because the risk is greater than the reward.
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  8. #28
    Yeah you're probably right. Hopefully there will be a general rebalance of offensiv and defensiv gameplay and guardbreak is probably going to change anyway with that. Atm is just a frustrating op toll against beginners and was atleast in the beta useless agaisnt better players.
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  9. #29
    god i hate the change so far...

    not only is the timing even harder, but you also cant spam it anymore... if you press it too early it wont register any following presses.

    i thought people wanted GB to be a bit easier to counter and now its even harder AND you need reaction time + timing on the press itself.
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  10. #30
    ExSiNz's Avatar Junior Member
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    Jan 2017
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    24
    Originally Posted by CaptainPwnet Go to original post
    Again, this is not fine in 1v1 either. In 1v1 it actually makes GB quite risky. I wouldn't be surprised if you see it even less in 1v1 now because every time you go for a GB you risk auto failing a counter on your opponents GB attempt as well. So every time you try to GB in a neutral situation you are potentially giving up a free punish for your opponent.

    Now the only time it will be safe to GB is after a parry as your opponent will be in a state of recovery and as such if he tried to GB you he will instead auto fail his counter attempt on your GB.
    For your info that was already the case in higher level of play. GB Always been too risky in neutral position against who ever uses his brain and know his character. Imo if we see less GB its a good thing, Noob abused that mechanics against other noobs which led some noobs to cry OP. While better player only used it after a successful parry to get a free heavy in. I am not sure if those change will really makes a difference, it sure does feel clunky but imo this is better than someone who smashed ''X'' a 100 times during the guardreak animation and still get a counter-GB and then say ''GG EZ''.
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