🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by Raaabish Go to original post
    The correct time to counter GB is right when your opponent touches You. Press is when there is the sound of him hitting You and 80% works every time.
    This. it was like that in both the closed and open beta for me as well. If you were getting it before that it was probably due to some input lag. Regardless of what it was like before teching GB's is too easy (still imo) and if it's become harder that is a step in the right direction.
    Share this post

  2. #12
    Timjan's Avatar Junior Member
    Join Date
    Feb 2017
    Posts
    20
    Didnt play the game in Beta, just started today, and its going very well so far.
    Practice practice.

    When watching youtube vids earlier, it seemed far far far too easy to counter a GB, to protect vs it.

    People was crying that people could go turtle mode too easy, well this is ONE way to counter this.
    You have to pay very close attention now to it, you cant button mash out of a GB as you seem to want.
    Just like you cant button mash block and definately not buttom mash a Parry.
    Makes sense they made this change. Once we see the animation you learn the timing anyway.

    This is perfect cause the way I see it, GB seemed useless vs mediocre players earlier.
    Now it lands but is not hard to get out of if you pay attention.
    And actually button mashing still works, you just need to do it a little longer.

    Just wanted to say it feels spot on in line with the rest of the defensive skillset like parry and deflect....timing, timing, timing but well, with a rather large space of errors to be made.

    Watching high level videos from beta, no one managed a GB in normal way, unless unblockable.
    Now it is still blocked but every once in a while you see top players miss it or vice versa.
    As it should be.

    Working as intended as far as im concerned. You all wanted something vs turtles, well, trying to focus on blocking, parrying and now timing GB is not as easy as before.
    They listened, be glad
     1 people found this helpful
    Share this post

  3. #13
    Yeah this **** is pretty broken now. If you go for a GB a fraction of a second after your opponent does, not only do they get the GB but you auto fail the counter lol. Honestly don't want to ask for a refund, really love the game too but this change just destroys the fun of the game so often it's ridiculous. The change they should have made was tighten up the window and keep it strictly in line with the beginning of the GB animation and no auto fail for too early BS.

    I said before that this could be ok in 1v1 but it actually isnt. Auto-failing a tech because you went for a GB a fraction of a second after your opponent, before you could even see he was going for a GB is just soooooo stupid and broken. Even worse in 1vX, now GB's are even more spammable and abusable.
    Share this post

  4. #14
    I like the change, this rapidly tapping X to counter guard brake was a joke way to easy to counter.

    Now its all about timing, hit or miss, heck you even have more time to react now!
    Share this post

  5. #15
    Originally Posted by Fin_anzo Go to original post
    I like the change, this rapidly tapping X to counter guard brake was a joke way to easy to counter.

    Now its all about timing, hit or miss, heck you even have more time to react now!
    Except for the part about auto failing the counter if you went for a GB the slightest fraction of a second after your opponent. This is so broken and makes GB's stupid risky and pretty much just a gamble. Cause if your in a position to GB then that means your opponent is also in a position to GB. So if you both think the same thing and press the button it's just a complete gamble on who pushed it first. This would be ok if they just got the GB and you could still counter, but you auto fail and get punished for trying to GB before you could even see your opponent was going for a GB? As I said, entirely broken.
     1 people found this helpful
    Share this post

  6. #16
    The new GB counter window feels extremely clunky. I really dislike it, might even be game breaking for me. For those of you who are saying this will fix the turtle meta, you're just simply wrong. People who were good at GB countering before will take only a day or two and will be exactly where they used to be. This new GB counter window will actually make it much EASIER in the long run, because people who weren't good at it before due to slower reaction time will be better now, considering the timing is so far after what it used to be. In my opinion, parrying should be harder, and the GB counter window should go back to what it was, if not slightly smaller, but definitely not what it is now.
     1 people found this helpful
    Share this post

  7. #17
    Originally Posted by Zalluxe Go to original post
    The new GB counter window feels extremely clunky. I really dislike it, might even be game breaking for me. For those of you who are saying this will fix the turtle meta, you're just simply wrong. People who were good at GB countering before will take only a day or two and will be exactly where they used to be. This new GB counter window will actually make it much EASIER in the long run, because people who weren't good at it before due to slower reaction time will be better now, considering the timing is so far after what it used to be. In my opinion, parrying should be harder, and the GB counter window should go back to what it was, if not slightly smaller, but definitely not what it is now.
    The timing is actually super easy and in 1v1 I see experienced players having no issues with getting counters. But the auto fail for pressing too early does indeed break the mechanic. So this helps nothing in regards to the defensive play meta but introduces an element of random risk that just isn't fun at all. Not to mention imagine if you are in a 1v2, You try to GB a guy but your locked on targets ally tries to GB you just before that. Now you auto fail the tech and get punished by not only one player but 2. All by no fault of your own because you were not given a chance to react or anything and the mechanic just screwed you over. I can't stress enough how awful this change is.
    Share this post

  8. #18
    Timjan's Avatar Junior Member
    Join Date
    Feb 2017
    Posts
    20
    Originally Posted by CaptainPwnet Go to original post
    The timing is actually super easy and in 1v1 I see experienced players having no issues with getting counters. But the auto fail for pressing too early does indeed break the mechanic. So this helps nothing in regards to the defensive play meta but introduces an element of random risk that just isn't fun at all. Not to mention imagine if you are in a 1v2, You try to GB a guy but your locked on targets ally tries to GB you just before that. Now you auto fail the tech and get punished by not only one player but 2. All by no fault of your own because you were not given a chance to react or anything and the mechanic just screwed you over. I can't stress enough how awful this change is.
    If you dont auto fail by pressing too early, then its just button mashing and you manage to get out of it, no timing or skill involved.
    Its just a learning curve now but a tighter one.
    Its stupid to make a move impossible to perform if your opponent just mash the button when in close quarters.
    Instead you need to be careful now to go for GB, mayb they do as well, as far as I can tell its far less GBs taking place now as a reaction, people are more afraid, this is a good thing. To land a GB should be a reward for timing, skill and a mental game, and once you land it, it should not be able to be buttom mashed out of.

    I started playing this game today, played a few hours, did well in 1vs1 for my level, and I have already learned to get out of most GBs that people try to land on me.
    Not there yet but Im liking the mechanic. Seemed way too easy before and the entire move initself seemed pointless.
    It should be a Timing your reaction game, not just reaction.
    If you dont like it, you must have abused it earlier, cant find any other answer im afraid. Dodge back, keep your distance, GB is now a high risk, high reward move vs top players, as it should be.
    Share this post

  9. #19
    Normally Grabs/Guardbreaks are not Counterable on reaction only on prediction in fighting games to make defense always a risky Situation where you can't just defend forever agaisnt everything. And that was atleast in the Beta a huge problem in the game. Apperently you can still react to it and if you don't get it right youre simply not good enough.

    Imagine if every player can easily without any source for failure defend himself agaisnt any kind of attack. Everyone would just wait until your enemy makes mistakes and punish him instead of commiting into an offensiv where you could get actually hit.
    Share this post

  10. #20
    Originally Posted by Wrander Go to original post
    Normally Grabs/Guardbreaks are not Counterable on reaction only on prediction in fighting games to make defense always a risky Situation where you can't just defend forever agaisnt everything. And that was atleast in the Beta a huge problem in the game. Apperently you can still react to it and if you don't get it right youre simply not good enough.

    Imagine if every player can easily without any source for failure defend himself agaisnt any kind of attack. Everyone would just wait until your enemy makes mistakes and punish him instead of commiting into an offensiv where you could get actually hit.
    Nope, you are correct about fighting games and hoinestly that would have been a better system here. If they wanted it to be more skill based then they should have tightened up the counter window and made the window at the beginning of the characters GB animation. So you have to both react and anticipate. Right now the GB counter window is still stupid easy so there is no more or less skilled involved really. So anyone saying it is better this way is not realizing what I have said numerous times now so I will say it again.

    The way it is now, if you and your opponent try to GB at more or less the same time, the person who pressed the button the slightest fraction of a second later will not only be the one to suffer the GB, but they will also auto fail the counter. This is through no fault of that players own because they had no way to know or react to their opponents GB to rethink their own GB atempt in this situation. Yet they are punished with an auto failed GB counter. This makes GB's incredibly risky and at higher lvls youw ill probably see many people not even bother for them unless they have frame advantage. What frame advantage generally means is that their opponent is in a momentary state of recovery and unable to act while you still are. For example such a situation would be after you parry, you are now in a situation of frame advantage. So you are safe to try to GB as if your opponent tries to GB you will be considered in a state of recovery and instead of being able to GB you they will auto fail the tech if they try to.

    But now GB's are just so risky in neutral situations that every time you do one you are risking you opponent thinking the same thing and then it just becomes a total gamble on who gets the GB and who auto fails the counter. I cannot stress enough how bad this change is, I know and agree that GB's should have been made harder to counter, but this does not do that at all. In fact it's still really easy to do. The problem is in the random risk I just described. It would have made MUCH more sense to tighten up the counter window and speed up the GB animation and keep the counter window strictly in line with the beginning of the GB animation. This way you have to both react and anticipate more similar to traditional fighting games.
    Share this post