I really don't understand this change, you have to break it later rather than earlier now, not only does it not make any sense but why is it an undocumented change in the notes of beta to release?
You really dropped the ball on this one, there was really no reason to change how guard break counter functions.
Yeah so I tested it and now how it works is like this:
You have to wait until the person actually grabs you and then immediately press Guardbreak to cancel it.
If you Press Guardbreak at ANY POINNT before this, all further Guardbreak attempts will FAIL.
I do not know why this changed happen, essentially Guardbreak now is harder to cancel than ever, so yeah - go Guardbreak everyone guys, Guardbreak OP right now.
Well, actually its a bit easier, as it lets you guard break at a later moment (edit from day oO) takes the twitchiness out of it.Originally Posted by Derity Go to original post
But you need to get used to it, I agree.
No it's actually worse now because like I said they also implemented something that makes it so if you press it too early now, all further Guardbreak attempts automatically fail.Originally Posted by Ammboz Go to original post
Before, there was a tiny room for error that meant you could press the Guardbreak button again if you pressed it slightly before the actual window.
Now you are severely punished for predicting your opponents actions, which in my opinion is rediculous.
Hey, the game is out for about 10 hours and people is mad complaining.... maybe we should merely learn HOW TO PLAY. You talk like you all are overpowered gurus with the supreme truth in your mouth. It's simple... train more and feel familiar with this, and you will soon master again this particular movement. It's no so dramatic guys, don't be ratboys.Originally Posted by Derity Go to original post