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  1. #31


    Hey Warriors,

    We are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates:


    Bots Replacing Players in Duel / Brawl / Elimination Game Modes:
    In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player.

    Conqueror and Berserker:
    Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. You will no longer be able to get a free guardbreak following a blocked light attack.

    Peacekeeper:
    We will address the bug where the second and third stabs from a guardbreak do not apply bleed.

    Valkyrie:
    Light Attacks: reduced recovery time
    Light Chains: reduced time between attacks
    Pouncing Thrust & Hunter’s Strike: Increased damage and link options after those moves
    Shield Crush: add link to Light Attack chains
    Hunter’s Rush: reduced recovery time

    Guardbreak Counter (All Heroes):
    Currently you can’t counter a guardbreak during a guardbreak attempt. This will be returned to the previous behavior seen in the Beta.



    Please keep your eyes on our forums and follow us on Twitter for more information regarding future gameplay updates.
    Source

    This likely won't completely fix Valkyrie but it is at least a step in the right direction.
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  2. #32
    Originally Posted by SovietRoulette Go to original post




    Source

    This likely won't completely fix Valkyrie but it is at least a step in the right direction.
    I agree, not 100% fix, I was hoping for a more overall speed increase to everything, from her light attack chain, to initiating a dodge, to changing the chance when blocking (This is the only character I notice this with, where I block in the direction after they tried to use a feint to sike me out, only to have it still connect).

    I dont know about you guys, but I find her guard advantage on the light attack startup to be insanely hard on most classes to pull it off. Also her deflect seems incredibly hard as well, where you dodge into an attack and can either use a light or heavy attack to follow up. Personally I find it much safer and more rewarding to either parry, block, or just outright dodge the attack.


    BUT!!!!! After my stupid complaints, I agree, I think these are a few steps in the right direction, they probably want to see how this plays out, and adjust from there.
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  3. #33
    https://vid.me/eY3x


    Behold, the ****ery.

    I miss a few blocks here and there. Im not pro. But if you watch the mouse on some of them, you'll see it actually moving in the right direction and just nothing is happening.

    And some of those missed leg sweeps? What? Not to mention the enemy can get up and jump away before you can finish a combo. Lel.

    But there is some honest bullsht happening that lead to that loss.
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