so gettin guardbreaked is apparently "moron mistake" k thenOriginally Posted by Nexuss94 Go to original post
No need to counter it right now mate, doesn't do any damage anyway.Originally Posted by wefal Go to original post
The best players I know all agree that PK is too strong - mainly because of her plus frames on blocked attacks and guaranteed follow-ups on top of the very high speed and damage (only nobushi has stronger light attacks). Her GB damage is considered to be slightly over the top as well though.Originally Posted by Flello Go to original post
Having follow up attacks after a block is just part of the game, and it's not guaranteed at all, only if you deflect the attack do you get a guaranteed follow up. The GB triple stab did slightly more damage than a heavy from most other classes, and the damage isn't even applied instantly, that along with the fact you had to time your stabs, I'd say it was pretty fair in my opinion.Originally Posted by Aarpian2 Go to original post
Either way, the current state the move/combo is in right now it's pointless, landing a light attack after the GB does more damage and it's applied instantly.
You're misunderstanding - against every other character, if you block their attack you have time to launch a guard break or a light attack fast enough that they are forced to defend or they will be hit by it.Originally Posted by Flello Go to original post
But if the peacekeeper gets her light attack blocked, she recovers faster from the stagger than the defender does, meaning she can immediately launch another light attack and if the opponent tried to attack immediately after the block, she will hit first.
The GB triple stab didn't do "slightly" more damage, it did 50 damage - more than every heavy in the game, including the Raider overheads (which is not guaranteed off a guard break). The highest damage punish off of a guard break outside of the peacekeeper is the Nobushi with 38 (or 45 with way of the shark active), and even this is a huge outlier, with the next highest without a wallstun being 30.
Clue for you, PK is designed as a speed class. Hence why they can launch guard breaks or light attacks after blocking/dodging. You just have tomake sure not to leave yourself open after you attack or close your opening faster than the player using the PK can attack. Or combo attack, move back to put space between you and the PK so they cannot do thatOriginally Posted by Aarpian2 Go to original post