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  1. #21
    Originally Posted by Nexuss94 Go to original post
    They need to fix it fu cking pronto its litterally allowing every moron to make a mistake vs me and not even get punished from the stab............
    so gettin guardbreaked is apparently "moron mistake" k then
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  2. #22
    Definitely need a fix soon, daggers made of rubber.
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  3. #23
    so she got nerfed twice? good job guys
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  4. #24
    wefal's Avatar Junior Member
    Join Date
    Jul 2014
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    26
    How do you counter the x3 stab combo? GB?
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  5. #25
    Originally Posted by wefal Go to original post
    How do you counter the x3 stab combo? GB?
    No need to counter it right now mate, doesn't do any damage anyway.
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  6. #26
    Originally Posted by Flello Go to original post
    Not really, plenty of people can tell you that they had no trouble countering PK. Leading me to believe that the only people that had complaints were the people that obviously had no idea how to counter the hero, it's actually pretty simple.

    Either way I'm not overly fussed, I play PK just fine even if it was a intentional nerf, but it really didn't need it in my opinion.
    The best players I know all agree that PK is too strong - mainly because of her plus frames on blocked attacks and guaranteed follow-ups on top of the very high speed and damage (only nobushi has stronger light attacks). Her GB damage is considered to be slightly over the top as well though.
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  7. #27
    Originally Posted by Aarpian2 Go to original post
    The best players I know all agree that PK is too strong - mainly because of her plus frames on blocked attacks and guaranteed follow-ups on top of the very high speed and damage (only nobushi has stronger light attacks). Her GB damage is considered to be slightly over the top as well though.
    Having follow up attacks after a block is just part of the game, and it's not guaranteed at all, only if you deflect the attack do you get a guaranteed follow up. The GB triple stab did slightly more damage than a heavy from most other classes, and the damage isn't even applied instantly, that along with the fact you had to time your stabs, I'd say it was pretty fair in my opinion.

    Either way, the current state the move/combo is in right now it's pointless, landing a light attack after the GB does more damage and it's applied instantly.
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  8. #28
    Originally Posted by Flello Go to original post
    Having follow up attacks after a block is just part of the game, and it's not guaranteed at all, only if you deflect the attack do you get a guaranteed follow up. The GB triple stab did slightly more damage than a heavy from most other classes, and the damage isn't even applied instantly, that along with the fact you had to time your stabs, I'd say it was pretty fair in my opinion.

    Either way, the current state the move/combo is in right now it's pointless, landing a light attack after the GB does more damage and it's applied instantly.
    You're misunderstanding - against every other character, if you block their attack you have time to launch a guard break or a light attack fast enough that they are forced to defend or they will be hit by it.
    But if the peacekeeper gets her light attack blocked, she recovers faster from the stagger than the defender does, meaning she can immediately launch another light attack and if the opponent tried to attack immediately after the block, she will hit first.

    The GB triple stab didn't do "slightly" more damage, it did 50 damage - more than every heavy in the game, including the Raider overheads (which is not guaranteed off a guard break). The highest damage punish off of a guard break outside of the peacekeeper is the Nobushi with 38 (or 45 with way of the shark active), and even this is a huge outlier, with the next highest without a wallstun being 30.
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  9. #29
    "it did 50 damage"

    it did not
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  10. #30
    Originally Posted by Aarpian2 Go to original post
    You're misunderstanding - against every other character, if you block their attack you have time to launch a guard break or a light attack fast enough that they are forced to defend or they will be hit by it.
    But if the peacekeeper gets her light attack blocked, she recovers faster from the stagger than the defender does, meaning she can immediately launch another light attack and if the opponent tried to attack immediately after the block, she will hit first.

    The GB triple stab didn't do "slightly" more damage, it did 50 damage - more than every heavy in the game, including the Raider overheads (which is not guaranteed off a guard break). The highest damage punish off of a guard break outside of the peacekeeper is the Nobushi with 38 (or 45 with way of the shark active), and even this is a huge outlier, with the next highest without a wallstun being 30.
    Clue for you, PK is designed as a speed class. Hence why they can launch guard breaks or light attacks after blocking/dodging. You just have tomake sure not to leave yourself open after you attack or close your opening faster than the player using the PK can attack. Or combo attack, move back to put space between you and the PK so they cannot do that
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