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  1. #1

    EAD and armour changes good for PVP, however....

    EAD and armour changes are good for PVP opens up more options, however.... it has killed PVE builds that want to use an assault rifle. In PVE there are no limitations to stack headshot dmg, CHC and CHD. At the 256 bracket with not much in FA its easy to get 200K+ DPS with SMG's and snipers. LMG builds can work as well with savage gloves, LMG bonus on them etc. Low DPS builds with AR are only viable with stacking EAD in all the minor slots on gear, AR bonus, strikers and destructive. Now it only makes sense for high DPS PVE builds to bother with AR's. Limiting what weapons support players who will be running reclaimer and tactician etc for PVE isn't very fair.

    The whole point of balancing is to attempt to open up more choices for options. This has been achieved PVP side, sadly its done the opposite for PVE. We have gone full circle with the AR's in PVE, all I ran on my support builds was SMG and sniper to still put out DPS as support until 1.4 dropped. Post 1.6 taking an AR will be a liability in a PVE setting as a support as the group DPS isn't maximised anymore. An AR on a support will be a stigma of a noob not being competent at the game post 1.6. Just prepare yourselves support guys for getting kicked from pub PVE groups if you are using an AR. Its just what the community is like.
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  2. #2
    komplikCZ's Avatar Banned
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    Dont look at DPS, It is absolutely not relevant number. EAD is not counted in DPS same as DMG to elites for example, and many talents do not count into DPS, same have significant influcence on DPS.

    In 1.6 you can get same amount of EAD as in 1.5. And mechanics stays same.. You can get same amount of Damage to Elites too so dont understand what about you talking. ARs are still best weapons class in 1.6. Maybe someone can guess that SMGs getting CHC is buff of SMGs, but when you get some math, it is decent nerf as we get higher CHC, but we lose CHD. Absolutely do not uderstand why someone will kick AR user from group just becouse he use AR.
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  3. #3
    Swfc4eva1's Avatar Banned
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    I thought EAD would be just as effective in pve due to npcs having lots of armour, where as in pvp it won't due to us being stripped of armour. Am I missing something?
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  4. #4
    komplikCZ's Avatar Banned
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    You are absolutely right. In PvP there is lower effect of EAD as players will be sit at lower armor. Due to fact that toughness is not linear to mitigation/armor, there will be huge impact. Currently you getting around 30% DMG boost on player with 55% mitigation, in 1.6. it will be little over 10%.

    But in PvE content there is no change and still best stat to stack up.
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  5. #5
    Swfc4eva1's Avatar Banned
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    Originally Posted by komplik Go to original post
    You are absolutely right. In PvP there is lower effect of EAD as players will be sit at lower armor. Due to fact that toughness is not linear to mitigation/armor, there will be huge impact. Currently you getting around 30% DMG boost on player with 55% mitigation, in 1.6. it will be little over 10%.

    But in PvE content there is no change and still best stat to stack up.
    Thanks for clearing that up as op had me confused, well I guess he's the confused one lol
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  6. #6
    Yes you can get the same EAD as 1.5 in 1.6, however it's now a main stat, competing with tank stats like all dmg res and health. Building for crit and/or headshot dmg, I sacrifice no tank main stats to do this. It's far more stat efficent in a low FA support build for dps.

    Why spec for the more stat hungry EAD in a low FA support build when you will do more DPS with crit/ headshot dmg builds at low FA for support. If you played 1.3 and earlier you would understand this type of build better in PVE.
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  7. #7
    All Dmg resist is a major stat...interesting...never saw that on any piece of armor...

    Argueing based on the DPS number...

    Also, why does something that adds percentage based dmg do more for people with low firearms? And yeah sure, 12% HS dmg from brutal are so much better than 15% EAD from destructive...not.

    And...any build was more viable with more EAD on minor stats, as that was the only useful thing for PVE DPS there.

    Think I could go on for a while...

    So much wrong in this thread, no wonder they dont take much serious what is written in those forums.
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  8. #8
    komplikCZ's Avatar Banned
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    Originally Posted by N01Lik3Mike Go to original post
    Yes you can get the same EAD as 1.5 in 1.6, however it's now a main stat, competing with tank stats like all dmg res and health. Building for crit and/or headshot dmg, I sacrifice no tank main stats to do this. It's far more stat efficent in a low FA support build for dps.

    Why spec for the more stat hungry EAD in a low FA support build when you will do more DPS with crit/ headshot dmg builds at low FA for support. If you played 1.3 and earlier you would understand this type of build better in PVE.
    I always play with FA enough for unlock talents and never go higher. So not sure if it is "low FA" for you.

    8% EAD from Mask do not compete with Health and nothing as currently for PvE you have dmg to elites here.. 8% EAD on Gloves do not compete with health and usually you have dmg to elites here. 6% EAD on vest, currently you have damage to elites here for PvE with second atribute armor which become health. Ok on Kneepads it compete with health and you propably choose health. but.. Even thay you have 20% EAD instad of 21% EAD in 1.5. 1% difference. Damage to elites in 1.6 is present on Gloves (as in 1.5 but swap between EAD and DTE) and on kneepads as minor atribute and sum is very close to 1.5. So there is just cosmetic change to EAD and DTE even you get health where possible.


    And why EAD or crits? Crits are viable only on new SMGs, but with that you lose most of CHD. When you get some math you mostly see that SMG with lower CHC but higher CHD is beeter than high CHC and low CHD. In PTS week 4 I reroll vicious on my smg to destructive. More damage in PvP as my CHC was 65% and increase by 10% on CHC means that I get average 6,5% DMG boost/shot but with destructive I get 15%. Even Deadly was worse than destructive. Sure for PvP Deadly is better in 1.6.

    On other weapons my CHC is typically about 15% and CHD is something like 50% which means that it is about 7.5% avg DMG boost per shot.
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  9. #9
    @Jamie_Ward, Let me put it this way. If we both ran the same tactican build, if you fully stacked EAD my build would have more toughness and res because you rolled away your tank stats on main stats for EAD which is no longer a minor stat. Crit and headshot dmg have weapon mods as well for their dmg stacking, so yes you will get more mileage from brutal ect. I

    f EAD stats rolled on weapon mods like the other dmg stats then this woud be diffrent. This patch change was very similar to 1.3 and prior before they added EAD to assault rifles in regards to dmg efficency for low FA builds with support setups.
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  10. #10
    i3ig Gun's Avatar Member
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    I run a full +Elite Damage and + EAD Striker build AR/MM build

    My G36 C hits for around 130k on headshots and my M44 (no lie) has hit for over 900k Headshot Damage...

    68.5% EAD and 22% Damage Against Elites...

    300k/285k/105k

    I fckin shred elites with this build, but I'm as soft as a wet paper bag, I only use this setup while I'm in a group running my daily missions...

    As far as the OP goes, I don't think its limited any builds. I've built an all Orange setup that doesn't hit as hard, but I'm way more tankier... allowing me to run up on an enemy with a SASG and Shred the enemy...

    I don't think anyone would kick me from a group, even though I'm always the furthest behind, because they know the kind of damage I'm dealing.
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