Originally Posted by TCTF_SWAT Go to original postUse it as a pseudo counter. With your super armour up you charge after the opponent is winding up a heavy attack. Even if they feint it they usually don't have time to also dodge. If they hit you you heal. If they hit you into critical they die.Originally Posted by lowkey_wana_die Go to original post
If you're already in critical then it should never land really.
I think wrong with Shuggoki is the heal from back break and get a heal from it and done so mutch dmg I don't mind the dmg but I do mind the heal he gets from it. take that away and hes ok to fight even tho the bearking and impale thing is diffrent story from lawbringer side.Originally Posted by wefal Go to original post
If it didn't heal there'd be no point in using it. Unless the player is coming from behind you it's almost impossible to get grabbed by this move.Originally Posted by sonic44k Go to original post
it's perfectly possible. You have to.use this move as a counter to your.opponent's move and not as an attack by itself. This will greatly increase the success rate of the move together with super armor.Originally Posted by Okatsu_ Go to original post
You have to approach Shugoki differently than other characters.
If you run in on him with a leap strike or a zone attack you are going to get blasted for extreme damage for a very poor trade.
What I've found to be successful is to approach him slowly and cautiously and parry/dodge his first attack and then pressure him with light attacks.
From what I've seen, he doesn't seem to handle pressure from light attacks with GB mixed in very well. Once his passive is gone his kit just doesn't have tools to go toe to toe.
I believe that any GB attempt that lands will remove his passive, even if he defends against it successfully.
From what I've seen he'll back peddle and back peddle until he has his back against the wall. So try to get him to face you opposite the closest obstruction. You might even be able to toss him off or into an environmental hazard doing this.
To add to this, if you manage to parry just two attacks in a row, he runs out of stamina. His attacks are dangerous, but slow. Sugoki's movement is incredibly slow, so you can easily punish him once he's out of stamina by tossing him to the ground, or re position.Originally Posted by Peligrad Go to original post
I like how you say side step because if you actually watch the video closely the orochi did side step but still got grab. And for those saying feint. Lol feinting is the most useless mechanic in this game. its too easy to read. All the Shugoki has to do is wait for a commited attack and bam game over.Originally Posted by Merlox123 Go to original post
Originally Posted by Jazzhands148 Go to original post
i Disagree with this, as the lawbringer can simply shove the shugoki after every block or hit, negating his hyper armor and draining his already limited stamina. Its not that the Shugoki is a counter to the lawbringer, its simply that most of the populace doesn't know how to play the lawbringer, and they are whining about how weak they are, simply because they cannot grasp his playstyle. One could say the same kind of thing about the beserker, as there are far too few of them compared to knights or orochi. the orochi is the opposite of this class in terms or graspability by the populace ( if thats a word). Too many people can pick him up and play him decently, hence why he was hated, still is hated, and was nerfed to hell. now the class is a ball of basic fundamental properties with a few gimicks people easily understand and counter ( though not all people)
TL;DR
The lawbringer is a great class, people just aren't patient enough to understand how it works because it isnt the "usual" or that it requires a bit more thought. The lawbringer can easily beat other classes by shoving inbetween blocks ( not even parries) and attacks, draining stamina or keeping it drained, disarming your opponent and then punishing them. This class MAKES pay attention to your stamina the most, as thier shove can charge or come out as fast as a light overhead attack.
Never treat a live and wounded opponent as a dead one. Don't let your guard down and let him hit you with this move just because you've been doing well against him.Originally Posted by Nexuss94 Go to original post
That said, I do think the one shot is too much. Heavy damage and a bit of healing to the Shugoki would be plenty.