So if I understand well with money there is differents communities for the same licence.Originally Posted by gt2k Go to original post
Seems mattschotcha mean to say that they didn't get a chance this time to make extra money on exclusivity DLC patch release.
Correction : Because Microsoft offered MORE money than Sony. Reverse situation of what happened with Destiny, or COD.Originally Posted by gt2k Go to original post
As I said earlier, content updates are different than hotfixes. Barring any sort of exclusivity deal in place, publishers typically want new content to arrive on all platforms at the same time. So unfortunately the PC release of 1.6, while ready to go, will wait for the console versions to be certified.Originally Posted by MasterGaming234 Go to original post
So that means the patch has been pretty much set in stone so to speak weeks ago...and all the pleas on here are a waste of time to change things.......now we know why they cannot fix stuff in a reasonable time frame as the consoles are holding back the fast deployment of fixes with this stupid certification process which can take up to a month........can't really blame Massive for that except for agreeing these exclusives in the first placeOriginally Posted by googlebright Go to original post
OR they actually are a software company and are pretty good at estimating a few things. My company when we are readying a release we estimate a time for testing and ironing stuff out. We usually nail it and working towards a schedule is a rather useful manner of improving productivity in short, infrequent, bursts.Originally Posted by paweaz Go to original post
Yea, but if there's an unpredicted problem with a patch you can't fix it in a timely manner either.Originally Posted by LepantoESP Go to original post
Which is why dates are tentative and subject to change? I know, we've all never ever heard of games being delayed. Ever. Including TD which itself was delayed.Originally Posted by Veldaz Go to original post
Let's say you release a patch for a game. That's 40,000 down the drain already.Originally Posted by LepantoESP Go to original post
Let's say there's a game breaking bug with said patch which only gets found as soon as it's released. Now there must be another patch that will cost another 40,000.
That's at LEAST 5-7 days of waiting on the certification process until it's fixed. With players raging and rage quitting. Unless there's some way around that (which probably needs a signed agreement for beforehand. THAT'S what I been trying to get at).
PC will have such things it fixed within a day. Genially speaking. And for cheaper too since there's less legal hoops to jump through.
Now how exactly can dates be subject to change after a patch has been released which is when the game breaking bug is found? how exactly do you bypass a 5-7 waiting period on patches for consoles and bypass legal certifications?
In regards to the content of the patch being set in stone, you are correct. What gets released has been set for some time once the user gets it. Even on PC, they can't whip up a new feature on Monday and have it in the user's hands on Tuesday. Software development doesn't work that way.Originally Posted by paweaz Go to original post
As to the second half of your comment, apparently you once again missed the part where I said that content updates and hotfixes are different things. If there is a critical issue in the game on PC and the developer has a fix complete and ready to go, they won't wait for the console version to be certified. PC will get the fix first and consoles will get it whenever it passes third party (and to be fair, I've never seen this take a month).
So a hotfix is separate from a patch? I thought any new content was considered a patch even if it's a fix for the most part. Hm. Though now that I think about it I never seen a game get "updated" after a fix either. It seems I neglected that.Originally Posted by googlebright Go to original post
Ok, so where do consoles stand on hotfixes? How long do consoles have to wait on fixes? Also what about price wise? Do they cost more to get things fixed on consoles like patches (I'm guessing yes)?