Can someone prove that the players in bunker are playing in real time and not like ghosts which some fancy algorithm picks depending on your tickets count and win/loss ratio? I doubt that only the best time ghosts per player are kept on the server. I tried a couple of times to match with friend who sits next to me but never happened (even when we are not on the same network).
i was able to play against my friend and it wasn't hard at all
if we click at the same time, at least 1 in every 3 attempts works (and sometimes even easier)
were you at the same level (or close at least)?
He was few levels behind me, but i was matched with players higher level than mine so i doubt its only this.
My question is why when you start a new bunker showdown, the opponent from time to time has already gotten chips, even though he doesn't have any tracks.
When you lose a showdown half the tokens you earned in that one carry forward, if you start a showdown from the notification box. Also if your on a "win streak" 10% of those are carried forward to the next showdown.Originally Posted by wiceTroc1ty Go to original post
Hi KrazFTW, yes, the opponents in Bunker are real time players. The algorithm detects players who are online, and searching for opponents for a showdown, playing on same platform. Your Inventory such as you Bikes & Tracks are also considered while matching players for Showdowns.
@wiceTroc1ty – You can choose to carry over your chips at the end of the showdown. This happens when you see the reward screen![]()
Hi KrazFTW, yes, the opponents in Bunker are real time players. The algorithm detects players who are online, and searching for opponents for a showdown, playing on same platform. Your Inventory such as you Bikes & Tracks are also considered while matching players for Showdowns.
@wiceTroc1ty – You can choose to carry over your chips at the end of the showdown. This happens when you see the reward screen![]()