Ubisoft wanted this to be a big deal to us...and it is. so, planned worked. but, as people have noticed there's a pretty major issue (and i'm not talking about ubisoft's inability to count the last turn in Open Beta lol):
Faction War is divided up into seasons, each season is 10 weeks long with 5 rounds that are 2 weeks long. Each round is full of, I believe, 6 hour “turns.”
The Problem: each round is very literally decided in the last 2-3 turns. No matter the what is done in the other 260 hours played that round, it can and will still be decided by the last 72 hours. This kinda takes away any desire to really TRY during the majority of the round.
A Proposed Solution: Make the turns count. I’ve thought of several ways to work thru the problem, but the very simplest solution is to count the turns as wins.
The most turn victories wins the round, the most round victories wins the season.
This whole faction war isn't all about winning. It is about doing all you can to get the biggest rewards at the end of the round. Deploy 900,000 War Assets = Exponentially greater rewards than people who deployed 290,000 in the last 72 hours.Originally Posted by The D3M0N Go to original post
Stop talking about Ubisoft not counting the last turn. Both cases in the past had 2 hours or less left in the remaining round. This time there was four hours remaining, isn't it obvious that they wouldn't count a round that wasn't even half over? Or are you Vikings just good at zerging and being sore losers when it doesn't go your way? The last round doesn't exist.
Not everyone plays only for themselves, there are people who like to contribute to something bigger, meaning their factions, and take heart if they faction wins or loses...Originally Posted by GNASHSAMA Go to original post
i think what GNASHSAMA is saying is that the war is decided on who put in the most total war assets thru the entire round. but with ubisoft saying the Knights won the open beta because they had more territories at the end of the round...and the vikings won the close beta cause THEY had more territories at the end of the round...i'm not sure that is correct.Originally Posted by Brunn_MgAmadd Go to original post
that's what i'm trying to do. offer feedback and a suggestion to consider.Originally Posted by XxKILLASEEDxX Go to original post
it was just a joke (that's why i put "lol" at the end). un-wad your panties lol <---see? also a joke.Originally Posted by GNASHSAMA Go to original post
It wasn't a full round and the outcome isn't exactly what represents how the faction war actually works it was decided by Ubisoft not the current in-game system.Originally Posted by The D3M0N Go to original post
see below of the open beta round as a figure for the conversation:
As you can see, the OB's winner, the knights, only lead at the end of two turns. turn 10...and the last. While the samurai lead 9 rounds...with the vikings leading 3 (it looks like the vikings maybe won round 3? saying yes for the example).
my simple solution:
only characters which belong to the faction you chose should count assets
so for example: someone who chose the viking faction chooses an orochi. sorry guy, but those assets you accumulated won't count towards your faction
otherwise it comes down to a review of the forums and twitch to see what the flavor of the week is, then choosing that
plus i mean isn't the idea to see which faction performs the best? how are you representing your faction if you don't even use heroes FROM that faction
You call it a joke. I call it flippancy.Originally Posted by The D3M0N Go to original post