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  1. #1

    Simple suggestion to balance Elimination (and some others).

    1. In Elimination there are some people that run off straight away to go nab a powerup. Others will run off when they get to low health. To counter this, I am suggesting that the powerups don't show up until a good few minutes into the match. This will ensure that the losing side can still grab them to help them turn the tide, but discourage people running off at the start since there won't be anything to grab.

    2. People should not be revived will full health. It was a terrible idea from the start; revives should have 50% health at most.

    3. To add onto my previous point, sprinting needs to drain stamina. It's a pain having to chase people around the map as it is, especially in Elimination when they can also grab the speed boost. Have you ever seen a Peacekeeper or Orochi running around with that? Good luck catching them.

    4. Each consequent revive should take longer, or someone should only be able to get revived a certain number of times. I haven't tested this so if it is already like this then my apologies.

    5. Unblockable spam (e.g Conquerer's Shield Bash spam or Warden's Shoulder Bash) should drain more stamina for each consecutive use. Unless you dodge them they can just keep spamming them until they are (nearly) out of stamina.

    6. Colourblind-friendly options needed.

    That's all I have for now, thanks.
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  2. #2
    Revive is too strong! 50% HP after a revive is fine. And more time too revive someone, like tripple the amount!

    YES a Colorblind Mode! Give us a way to modify HP Bar´s and stuff!
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