Guardbreak seems in my opinion very bad designed.
Beginners complain about it beeing op and don't know how to play against spammers espacially when they get toosed out of the map which frustrates them a lot.
On the other hand experienced players know that you can counter guardbreak and the reaction window is so big that, with enough training (nearly got it perfectly just in the last 2 beta phases), it becomes pretty much useless and no option to break through anyones guard.
So guardbreak frustrates beginners while at the same time dosn't breaks any guards agaisnt good players and this is a very bad design.
To solve this guardbreak has to become less usefull agaisnt people who don't know how to counter it by for examply giving it less range, cost more stamina. Agaisnt good players it has to be more usefull so you can't counter it 100% with reaction alone. Making the window to counter it smaller, the grab faster or the indicator less visable/shown later would be a solution.
GB is never and never will be useless nor is it oppressive to new players.
If you are new and you are getting GB spammed and don't have the timing down, just spam light attacks when you thing a GB is going to come. It will effectively counter someone who is relying on them.
At the high tiers GBs are still used. GBs counter dodges because you can't GB cancel mid dodge animation. GBs also punish moves with moderate recovery times, because again they are un-counterable.
This thread is dumb and should just be locked.