Wildlands plays it too "Safe"
Multiple character customization options - Only cosmetic
Massive diversity of ecosystems and terrains - Doesn't affect character performance
Day/Night cycle - Inability to select operational time/ FF time
Plethora of detailed weapons - Can carry 2 primaries and 1 secondary
Emphasis on tactical decision making while infiltrating camps - can switch weapons and items on the fly, no need to think ahead and deal with your decisions
Serious tone and setting where you're behind enemy lines - "Tag" supplies to "level up"
Tom Clancy game about a group of special operators - 30 second Sync Shot cooldown
Ghost Recon game where squad commands and gameplay are a hallmark - AI ordering is dumbed down and "streamlined" to point of being useless
"Living, Breathing Bolivia" - No deep or meaningful inter-faction interactions...Civilians are window dressing
Tactical freedom and multiple approaches - You can't blend in as locals or any of the factions and relegated to Drone mark - stealth kills - sync shots - go loud - jump into vehicles
Point is: The game feels incredibly shallow and one note after a few hours. Its far too similar to other games out there and fails to be a wholly unique experience for me.
There is a severe lack of depth and the inability to make meaningful decisions to affect the outcome
The game seems to have been designed to be as accessible as possible in order to appease to almost anyone. The systems present are paper thin and don't dig deep enough to mine the gold that is hidden in there somewhere
In an effort to alleviate frustration, Ubi Paris seem to have also gotten rid of elements that made GR compelling in the first place. Furthermore they also failed to deliver on the experience that was WHOLLY UNIQUE to Wildlands.
Squad based gameplay and commanding a Team - I can't think of any AAA title that does it currently. It is a hallmark of GR but in Wildlands the AI team is shockingly inept and the order wheel laughably incomplete....it definitely feels perfunctory and something of a "Oh ****...the previous games had it...we HAVE to have it"
The premise of being in Bolivia as a Black Ops team - You don't interact with the rebels beyond the typical "Do X and get Y"....you don't have to weigh the consequences of gunning down civilians, NPCs don't really "talk" or interact with each other, You can't "blend in" and pass yourself as 4 UNIDAD troopers out on patrol. You can't mount false flag ops in order to sow chaos
The idea of actually being able to operate like a Ghost team behind enemy lines is hampered by the dumbed down squad commands, stealth systems and Faction system.
The few things that would make GR stand out are watered down or completely absent. Customization has no effect on anything whatsoever ("Player expression guys!!") and terrain plays no role apart from differing sight lines and detection parameters
The design decisions are made to streamline the game and favour less application of forethought. I can understand why but cannot condone it.
The game has got "Safe" written all over it...it also has something else plastered on it - IMO anyway - "Mediocre"
It'll be fun in Coop...no doubt...tremendous fun. But it just doesn't seem to have the legs. So yeah, they've created a fun game that'll be feature once in a while on funny blooper reels or mindless Youtuber montages....but frankly, as it stands...the game is shallow as ****.
I am seriously hoping that the launch build surprises me and fixes many of the issues I have by way of options in the menu and tweaks to the AI. I doubt it.
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