Hey Ubisoft!
First of all Thank you for this amazing game! I was hooked up that much only when Overwatch was released
Second, sorry for my english, i'll do my best to explain my thoughts as clearly as possible.
Third, this forum lacks feedback format guides. I'd be happy to explain a lot more of my thoughts and observation about this game if i'd know how to make it useful for you, ubisoft, and if i'd be sure you will pay attention to it. This forum is full of useless threads, so, i assume, a lot of good feedbacks from mature people being lost among it. Therefore, this is my first, and likely, last feedback.
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Some info about me:
Playing on ps4.
24 years old male.
Profession: developer.
Playing 1.4 hours per day average.
Usually playing competetive games in party 2-4 persons.
Didn't write feedbacks for games ever before.
Was playing ~70 hours total during closed and open beta.
Preordered gold editon after closed beta.
Main characters: orochi.
1. Bugs.
There are a lot of complains around here about p2p, framerate drops and disconnections. But being honest, the most hyped bugs don't look to me like important. I feel ok about quite rare situations when gameplay stops for few seconds when someone leaves. Not the best experience, but i don't see big problem here.
The most annoying bugs for me:
- stucking on ladder. I've got this only once during ~70 hours of gameplay. Also, i've seen it, i guess, about 5 times occuring to other players. That's looks funny, but it will be very annoying to stuck there during one of the upcoming competitive modes
- unability to join friends. There were few cases when someone's icon was appearing in "loading" state (animation), and this person was kicked off right after matching. Solution: restart game.
- long matchmaking. It looks like bug, because usually it takes seconds, but during some time intervalse in open beta it was taking minutes or failing at all with the timeout.
2. Desired features:
- gamepad keys remapping. Ideally, character-specific remapping, like in Overwatch. I bet, anyone who has ever played competetive games understand what this is all about. So, i'll leave it without further explanation.
- training mode. I was using custom matches with teammates or with bots to train fighting skills. However, it is not really convinient to set all those options each time to run this "mode". What i've gained from this: practice against 4 opponents. I was setting dominion mode; i'm alone against 4 3rd level bots; no damage; no timer; 5000 win score. What i would like to gain is the mode, with normal damage against 4 3rd level bots and with instant ressurection of my character and not so instant ressurection of the bots. I guess, this is sufficient explanation to understand what i need from player-vs-player practice or player-vs-1/2/3 bots practice etc...
- customization during matchmaking. In overwatch, this is the main thing players do during matchmaking: they are watching skins, animations, phrases etc. I think it wouldn't hurt anything, if you'd allow us to customize characters while matchmaking.
3. Present features:
- revieving. It's way too fast. There were cases, when i'm making heavy attack, enemy character dodges back towards to dead body and revieves him BEFORE (!!!) i'll manage to finish heavy attack animation and dodge towards him with attack. For god sakes, please make revieving to be over 5 seconds at least, and 50% health penalty for the revieved character, because right now, this is the only heavily imbalanced thing in this game. Even if i can fight against 3 opponents, once they've figured out how to exploit revieving, i have no chances but to kill all of them at once, which is next to impossible.
- friendlyfire is too weak. I may be mistaken for some unknown for me reason, but it seems obvious, that if friendlyfire would hit with 100% strength, then situations when one is fighting against 2+ enemies would be way more balanced, logical, and interesting.
- buffs/debuffs. I was trying to use "Fear itself" while playing orochi. I didn't have problems fighting against a single opponent, so i've never used it in such cases. But it is quite useful, when i have 3+ opponents at once. However, because of slow animation, it was almost impossible to use it. Case: i'm fighting against 1 or 2 opponents. When 3rd or even 4th comes in, i don't have a single second to use debuff, because 1 second without dodging and blocking will be enough for them to kill me. So, may be, at least, such animation shouldn't stop a character from moving?
- highlighting enemy characters. It's feel wrong when one can see an enemy character through the walls, because of the indicator above the character. Of course, this game is not about stealth, but sometimes it does play a big role in who will hit the opponent first
- advanced tutorial. It's not obvious at the beginning that one should go to "how to play" from main menu and then to "advanced tutorial" to learn how to do so improtant things explained in it. May be you should, at least, point at this additional tutorial and explicitly tell usere "you will earn 1500 silver pieces" (or steel, i don't remember the name of the in-game currency).
- in-game stats. It's insufficient. Check out overwatch - i can learn quite a lot of useless stats from there along with some useful info. The useful part matters - the part, which allow me to understand how good a player comparing to meAnd this is twice important when we are talking about other players - i'd like to know who is my teammate/opponent, what are his/her main characters, winrate, rating, etc...
- background music in main menu. It's too monotonous, even hypnotizing. Not a big deal, just a bit annoyes after 5+ hours in row.