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  1. #11
    Originally Posted by dirty trillo Go to original post
    Conq's 2 sec charged heavy does two full bars, and is a free parry if timed right. Can also be mixed up with additional heavy, shield charge, side light attack. Pretty nasty mix up's out of it.
    You'll also never land it vs a good player
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  2. #12
    Originally Posted by miks1984 Go to original post
    When i say wind up i meant the attack animation before he unleashes a blow.
    I know what you mean, you don´'t understand what I´m saying...
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  3. #13
    Originally Posted by Aarpian2 Go to original post
    You'll also never land it vs a good player
    You don´t, I do Also his infinite Zone Attack is a really nasty thing...

    He´s not the weakest Attacker with great combos, especially the infinite once. The ability to block and attack at the same time make him a very dangerous character. He´s kinda tricky to get used to, yes and he also has slow attacks, but once you know how to fight with him he's a really good fighter.
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  4. #14
    Originally Posted by miks1984 Go to original post
    I main conquerors and i noticed his heavy attacks where his man damage comes from has a very slow wind up speed and easilly dodged by that infamous side step and attack of orochi, peackeeper and kensei.

    I think ubisoft needs to reduce the damage output his heavies and increase its wind up speed, oh yeah dont tell me about the lights because its utter sh@t with its slow wind up speed, low reach and laughable damage. All in all I think conquerors are in a bad spot right specially and needs more tweaking. And yeah im still trying to git gud.
    I think the problem with Conqueror isn't the moveset, but how it's explained.

    You should NEVER wind up and swing a heavy attack at someone for no reason. It isn't made for that. What it's for is to hold until you block an attack, and then you RELEASE IT at the time you would when you would parry an attack, when the red indicator is flashing. Because your opponent it going to be recoiling from your block, your spun-up heavy WILL hit.

    Now, once your enemy figures this out, the head games begin.

    Will they try to come up and try to guard break you? If you can anticipate this, release the heavy attack as they try to and they'll get hit very hard.

    You can also cancel your heavy attack into an all-block, letting you light attack someone who heavy attacks anticipating a parry.

    You can go into a shield bash from your spun-up heavy stance, allowing you to do your heavy shield bash combo.

    Seriously, tomorrow, try this out. You'll be very surprised at how well this technique works.

    The downside is: You have no powerful offensive options. You are always responding/countering what your enemy does somehow, but that's a lot of classes right now. The difference with Conqueror is that when it comes to taking the first offensive action, you are worse than pretty much every other character in the game because you lack feints..
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  5. #15
    Originally Posted by Snoot-Booper. Go to original post
    I think the problem with Conqueror isn't the moveset, but how it's explained.

    You should NEVER wind up and swing a heavy attack at someone for no reason. It isn't made for that. What it's for is to hold until you block an attack, and then you RELEASE IT at the time you would when you would parry an attack, when the red indicator is flashing. Because your opponent it going to be recoiling from your block, your spun-up heavy WILL hit.

    Now, once your enemy figures this out, the head games begin.

    Will they try to come up and try to guard break you? If you can anticipate this, release the heavy attack as they try to and they'll get hit very hard.

    You can also cancel your heavy attack into an all-block, letting you light attack someone who heavy attacks anticipating a parry.

    You can go into a shield bash from your spun-up heavy stance, allowing you to do your heavy shield bash combo.

    Seriously, tomorrow, try this out. You'll be very surprised at how well this technique works.

    The downside is: You have no powerful offensive options. You are always responding/countering what your enemy does somehow, but that's a lot of classes right now. The difference with Conqueror is that when it comes to taking the first offensive action, you are worse than pretty much every other character in the game because you lack feints..
    Everything you said is right, but still Conqueror feels clunky to play and I really think he needs some change to make his offense slightly better. The lack of feints is a big downside and the area attack does no damage, the charged heavy is soooo predictable when playing against good players and the shield bash is a bit slow compared to headbutt.

    Maybe a guaranteed hit after the first one when you connect a light top attack or something like that. His damage right now is too low and slow.
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  6. #16
    Zywroh's Avatar Junior Member
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    Feb 2017
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    The Conqueror isn't supposed to have everything going for it. As a heavy class, it's exactly what it needs to be: hard to kill with some useful disruption tricks up it's sleeve. Damage is balanced really, as it's not meant to be able to kill everything. I like where the class is at and think it's a wonderful one!
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  7. #17
    Originally Posted by DerHerbman Go to original post
    You don´t, I do Also his infinite Zone Attack is a really nasty thing...

    He´s not the weakest Attacker with great combos, especially the infinite once. The ability to block and attack at the same time make him a very dangerous character. He´s kinda tricky to get used to, yes and he also has slow attacks, but once you know how to fight with him he's a really good fighter.
    No, you don't. V.S. good players you will get punished unless you get lucky enough to throw it out as they perform an action. I don't disagree that he's strong, but throwing out random charged heavies will almost certainly not end well for you.

    Originally Posted by Snoot-Booper. Go to original post
    The downside is: You have no powerful offensive options. You are always responding/countering what your enemy does somehow, but that's a lot of classes right now. The difference with Conqueror is that when it comes to taking the first offensive action, you are worse than pretty much every other character in the game because you lack feints..
    Also not true. The conqueror's shield bash is one of the most potent offensive tools in the game right now as it allows him to completely bypass the parry punishes while simultaneously draining stamina and being very safe. Against a defensive player, shield bash is incredibly effective, it just falls down against aggressive players because you'll be interrupted if hit during the charge.

    Conqueror doesn't need buffs unless they nerf parry.
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  8. #18
    Originally Posted by Snoot-Booper. Go to original post
    I think the problem with Conqueror isn't the moveset, but how it's explained.

    You should NEVER wind up and swing a heavy attack at someone for no reason. It isn't made for that. What it's for is to hold until you block an attack, and then you RELEASE IT at the time you would when you would parry an attack, when the red indicator is flashing. Because your opponent it going to be recoiling from your block, your spun-up heavy WILL hit.

    Now, once your enemy figures this out, the head games begin.

    Will they try to come up and try to guard break you? If you can anticipate this, release the heavy attack as they try to and they'll get hit very hard.

    You can also cancel your heavy attack into an all-block, letting you light attack someone who heavy attacks anticipating a parry.

    You can go into a shield bash from your spun-up heavy stance, allowing you to do your heavy shield bash combo.

    Seriously, tomorrow, try this out. You'll be very surprised at how well this technique works.

    The downside is: You have no powerful offensive options. You are always responding/countering what your enemy does somehow, but that's a lot of classes right now. The difference with Conqueror is that when it comes to taking the first offensive action, you are worse than pretty much every other character in the game because you lack feints..
    I find canceling with all guard to be pointless. it wastes stamina. You can just as easily dodge and it will cancel your spin up.
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  9. #19
    You can cancel the attack after you swing with all-guard, not just during the charging. This essentially lets you feint with it (though situations where this is useful aren't too common, since you lose the superior block on omniblock and their whiffed parry attempt will just stagger you for a chunk of stamina. It has its uses though).
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