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  1. #1

    Faction war improvements

    The beta was a lot of fun to me, however the faction war seemed really "predictable." The factions simply "taken turns" holding the most territories. Samurai, then vikings, then knights, then samurai again, and it goes on from there. We will need some incentive to push to the enemy factions stronghold. There is a post here that has a few ideas that have merit and the development team should take these into consideration.
    http://forums.ubi.com/showthread.php...-Disappointing

    I'll also copy-paste my added suggestions:
    1: at the end of each round, put a "bounty" on each factions stronghold, metal and scavenger boxes for example. give some incentive to push all the way to the factions stronghold and whichever faction has the most war assets on the stronghold by the end of the round, gains the bounty, maybe even the "defending" faction and then the bounty is reset. Another option: if no one claims the bounty by the end of the round, then the bounty increases on each stronghold until the season end. Yielding a very significant bonus to whoever claims the stronghold of the defending faction.

    2: make event objectives pop up around the map where whatever faction wins that objective (a held territory.) then, again, based on amount of "control" a faction has over that specific territory they gain a bonus to the amount of war assets they get after their next game. maybe 3x or something. also access to this temporary territory COULD be cut off based on territory control, add a little bit of strategy, "should I push the objective or should I try and help cut off x faction's reach of that territory?" maybe the event territory could last a couple turns before the rewards are given out.

    There needs to be something more to the faction war in order to make it feel like an actual WAR not just a predictable cycle.
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  2. #2
    ADDITIONAL IDEA:
    I like the fact that you are free to play as each faction's warriors regardless of your represented faction, HOWEVER, so it actually feels like you are in a war between the 3 factions, how about a war asset bonus (10-15% maybe?) if you are playing as a hero that belongs to your represented faction.
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