🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    There must be stamina usage for dashing and running

    With this stage of the game, it is easy to time wasting by just running around. The reason people like to say assasin class is op is because they can run faster and dash with more i frame. They can keep time wasting that if you play other class then you cannot catch them. If I played orochi, I just keep side dashing and wait for opponent to attack for all of its iframe. Whether late dash or early dash you can get side light attack or deflect counter with the same button. No other class can do anything except feint attack to bait parry which if I know the opponent is good then i will back off time wasting for a draw to frustrate them or if they get angry and over chase then I punish them with an attack.

    That is not balance and unproductive game play of time wasting.
    Share this post

  2. #2
    I agree with dodging. It's okay if the enemy has more skill at dodging my attack but most of the time people just spam that and still doesn't get punish from it.

    Though I'm disagree with running away. In Elimination mode I would agree but it's broken as F. But in Dominion, they just utilize their strong point. And it's not like they can't be catch up. They're easily to be caught with another assassin. Also most chasing attacks have super long range anyway. Like even my Nobushi with a sprint gear can still be caught up by Warden.

    If you're playing a heavy character you should know that's not your job chasing people around and it's your job to protect the point. If you're playing Vanguard, they can out run you but if they're not be careful you still can catch them.
    Share this post

  3. #3
    I would like to see something of this sort implemented in elimination mode specifically. I dont plan on playing that gametype much if it remains how it was in the open beta.
    Share this post