Procedural Map Change Effects + Dynamic Weather
I know dynamic weather effects have been mentioned time and time again, but I felt they were worth an extra mention: It'd be cool if there was random rain that'd muddy the ground (and armor) as well as making slippery areas on the map to shove/trick people into, also the same idea applies to ice. If snow storms and fog were present for smaller view distance it could make for some interesting battles too, especially if they caused de-Lock.
My main suggestion though was the randomized map changes you see in some games: like parts of the map being cannonaded and crashing down, closing off pathways or bridges, or more "trap" type areas to cause stumbles or even deaths, just to spice up the maps and make each match a little more unique.
Thanks for the read ; really just wanted to "put it down onto paper" so to speak.
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