ok the start up of the opening scene
wow that was amazing and it possible the best i seen yet it is so beautiful you can not fault the opening scene
the downside is that the online game needs big improvements or its going to get old very very quickly
there a lot of issues with the controls this has to be made more simple to use
lets talk about the online game play
its going to gets boring very quick your losing control a,b,c, this type of game play is getting way to old to play need to find something new
how about the below as a option
how about something different like one team members in a castle and the other team try to storm from the outside of the castle and break in
that would be cool and amazing to play.
what possible might save the game is the story mode how long hopefully more then 10hrs not a 5hrs story
or that will kill it big time
good luck with the sales but at this point like a lot of buyers don't want online play only
unless your release this game with offline patch on release
its going to die very quickly
I've suggested the 'Siege' mode before. Except have it take place in multiple stages that feed into one another.
Stage 1: The enemies are trying to get their battering ram to the gates to defend it, and then they have to keep points captured to keep it from getting destroyed. The attackers have to keep their minions alive so they can man the battering ram.
Stage 2: If the defenders failed Stage 1, then Stage 2 happens. The fight is now taking place inside the town/keep and the enemy has to capture points to keep the defenders from respawning in those locations, while the defenders are trying to close the gate to keep the attackers from respawning.
Stage 3: If the defenders have failed Stage 2, then they go onto Stage 3. Everyone spawns in the 'throne room'. The attackers can keep respawning, but the defenders only have one life. But the defenders have one advantage, the Lord/Lady of the Castle now fights with them. A powerful NPC. The only way for the defenders to win now is to rout the enemy by recapturing the points in the Town/Keep and close the gates. Capturing the points will allow for respawns again, capturing more points allows for faster respawns.
There is a 30 minute timer that doesn't increase or decrease no matter what. If the timer runs out in Stage 1 or 2, the victory goes to the Defenders as they held out long enough for reinforcements to arrive. If in Stage 3 and the timer runs out, the Attackers win as the Keep is declared a lost cause and evacuated as the attackers overrun it.