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  1. #11
    Originally Posted by zesilo Go to original post
    You do realize that is not how the territory map works? If you "do nothing" for 12 days then try to come back the last 2 rounds your opponents will be at your fort and you will have 0 territories. The only reason all 3 factions were so close and knights were able to go from last to first is because all 3 factions were competing and deploying assets at a similar level. Each faction was close, just at the start vikings and samurai took the knight's territories first, the last 24 hours or so (3 rounds) the vikings took more samurai territory and lost viking territory to the knights. That is how the knights won, not by "doing nothing then taking a bunch of territories at the last second".

    If you do not understand how the territory system works, do not post about it. First, make a post asking how each side takes territories, and what happens if 1 factions makes it to another's fort.

    (for those who don't know, your fort is the statue on the map. if you continue to lose territories, the "game modes" move closer to your statue with the border as you lose territory, mean it is possible to reach 1 territory making it basically impossible to win within the last 2 rounds if your faction did nothing all season)
    You are taking what I said to literally. When I say "do Nothing" It doesn't mean literately the entire faction stops playing for 12 days. The game has an auto balancing system and the 3 factions territory counts will always be marginal. I am saying a faction can clearly be the worst faction for 46 turns and be in last place on the territory count. If this faction wins all their attacks 2 turns in a row they will have the most amount of territories. This is very possible because the game gives loosing factions an advantage.

    Thus, rounds being based on territory counts is an extremely volatile system.
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  2. #12
    Ok? You could be losing a marathon in 3rd place for 25 miles then get first place the last 0.01 mile? I don't understand your logic? This can happen in any system. You know what counters that? Instead of attack territories the last 2 rounds, vikings and samurai should use all their assets to DEFEND instead. Then the zerg does nothing and knights still gain almost nothing.
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  3. #13
    You are never 25 miles behind though. There will never be a miraculous come back in Faction Wars. Its like 3 people are racing a marathon except first place can only ever be 10 yards ahead of 3rd place. Also Who ever is in third place gets a speed boost in the last moments of the race. That is the current For Honor Faction war system.
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  4. #14
    Why are people so worried about this faction war? It has absolutely nothing to do with the game. You don't even have to place your deployment, it will do it for you if you forget. It is nothing more than an ever changing map. The game is about pvp, this side map is like the itch on your *** in the middle if the day. It's there, bUT if you don't let it bother you it doesn't really matter. Ubi has got you all caught up in exactly what I wants. It wants to add this extra dimensions to the game, in actuallity it doesn't even matter.
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  5. #15
    Originally Posted by Damonrodes Go to original post
    Why are people so worried about this faction war? It has absolutely nothing to do with the game. You don't even have to place your deployment, it will do it for you if you forget. It is nothing more than an ever changing map. The game is about pvp, this side map is like the itch on your *** in the middle if the day. It's there, bUT if you don't let it bother you it doesn't really matter. Ubi has got you all caught up in exactly what I wants. It wants to add this extra dimensions to the game, in actuallity it doesn't even matter.
    Because if you are going to go through all the efforts to make this over arching mechanic that makes every pvp game you have meaning it should be balanced. It is perfectly understandable if you don't give to craps about the faction war. You have to be mindful of everyone in the community though. There are people that think the Faction War is a really cool mechanic in the game, and would like it to be epic. Not something you do just for loot at the end of a round or season.
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  6. #16
    Originally Posted by HavocSix Go to original post
    This man speaks the truth.

    But on the other hand, congratulations Knights. Enjoy your ugly af, gaudy emblem outline! 😅

    Btw, it's pretty stupid that the Vikings don't get anything unique for winning the Closed Beta. As a matter of fact, didn't the Vikings win the Alpha as well?🤔
    I will enjoy my emblem. An emblem that you fought so hard for and only belittle and hate because you don't have it -- because in the end, you lost and we of the Knights of the Iron Legion reign victorious.

    As for the Faction War mechanics.

    The greater your contribution, the greater your end-season rewards. You can't just play for the last 14 hours. I mean, you can to 'win the faction war'. But it will mean little if you made no contributions towards the war in terms of war assets.
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  7. #17
    I agree with you on some levels, the system is flawed... The map updates to frequently... I guess different factions are far more popular in different regions of the world, samurai usually get a huge push when EU is still sleeping... guess lots of people in Asia region (that time zone, maybe western US) play that more, while they sleep Knights in return get to push heavily back in the opposite direction.

    Knights were always ahead by the end of the night EU time, and loosing heavily with just a few territories in the morning. For Knights it was always a far greater struggle, since they only ended up slightly ahead in the lead, while Samurais/Vikings never lost to much ground.

    What I am thinking is, the system should not update the territories as often because of the world wide faction popularity, that way the faction war might seem a bit more even. Not sure if this would truly solve the issue, but it would make this problem OP described not seem as drastic since territories would likely hardly change in that period at all. On the other hand, this would also be awful since then the map would seem even more static and uninspiring as it is already to fight for your cause.
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  8. #18
    It is important to note that this post has nothing to do with Seasons or how much you contribute. It is purely about how rounds are actually just a crap shoot.

    Sure if you pay your dues and put the time in you will be rewarded accordingly at the end of a season. However all assets you accumulated during the first 46 turns of a round doesn't help your faction in any way. that is the issue I am trying to point out.
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  9. #19
    Originally Posted by BearB0NES Go to original post
    Because if you are going to go through all the efforts to make this over arching mechanic that makes every pvp game you have meaning it should be balanced. It is perfectly understandable if you don't give to craps about the faction war. You have to be mindful of everyone in the community though. There are people that think the Faction War is a really cool mechanic in the game, and would like it to be epic. Not something you do just for loot at the end of a round or season.
    How is this mechanic of the game meaningful? Win or lose you place war assets, even if you don't want to place them it does for you. What exactly is cool about it? There is a map that changes no matter if people place or not. I don't see how a map in the background is even a feature. When 300k people are playing ( random made up # by me lol) it's all about which faction has more free time. Maybe I'm seeing things differently than you.
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  10. #20
    Whether you like the faction war or not is irrelivent to my point of this post. It doesnt change the fact that the entire round.. 2 weeks of play. Is completely decided in the last 14 hours of play.
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