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  1. #1

    Faction War rounds are entirely decided in the last 2 turns

    Currently winning a round in a season is done by having the most territories at the end of the round. Each round is a 2 week duration. The major problem here come from how volatile the turns are. Clearly shown by this open beta the entire Faction War was decided in the last 2 turns. 2 Turns is enough to go from last place all the way to first place in territory count.

    This is a major issue because a faction can do nothing for 46 turns and in the last 2 turns win the round. What this means is all your work in the beginning and middle of the round means nothing. All that matters is your faction shows up to play in the last 14 hours of a round.

    From here it gets worse. As seen in the open beta there was clearly times of the day or night where certain factions clearly had the most players online and dominated the board. At night Samurais were out in full force, but of course weebs are nocturnal and sleep during the day. The Tin Cans clearly have a lot of players playing in the early morning and afternoon.

    Thus, who wins the round will be directly decided by which faction has the largest player-base in the final 14 hours of a round.

    There is also an RNG element as well. You can place your war assets where ever you would like on the board, however you get a 20% front bonus for placing it where you just played. Dominion and Deathmatch are clearly the most played game modes and offer the most assets per game. Every turn 1 faction will always get Dominion and Deathmatch as its fronts. The other 2 factions will always Dominion and 1v1/2v2 or Deathmatch and 1v1/2v2 as their fronts. These 2 factions will always have a Dominion or Deathmatch that they will not receive front bonuses from.

    If an entire round basically gets decided in the last 2 turns. Then the RNG of game mode placement will be a factor in who has the best chance of winning the round. This is because 2 factions will always have a decent portion of their player base playing a game mode where they are receiving 20% less assets then the faction with Dominion/Deathmatch as its fronts.


    TL : DR

    Why should entire rounds only be decided in the last turn or last 2 turns? Its like the first 46 turns of a round are pre-season and the round really only lasts 7-14 hours,
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  2. #2
    No one has any clue until we see a full season.
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  3. #3
    This post has nothing to do with Seasons. It only focuses on how rounds are decided.
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  4. #4
    This man speaks the truth.

    But on the other hand, congratulations Knights. Enjoy your ugly af, gaudy emblem outline! 😅

    Btw, it's pretty stupid that the Vikings don't get anything unique for winning the Closed Beta. As a matter of fact, didn't the Vikings win the Alpha as well?🤔
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  5. #5
    Giving the winners of the Open beta an exclusive award is only more proof that the entire first 98% of rounds wont matter. Only what happens in the last 2 rounds.
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  6. #6
    You do realize that is not how the territory map works? If you "do nothing" for 12 days then try to come back the last 2 rounds your opponents will be at your fort and you will have 0 territories. The only reason all 3 factions were so close and knights were able to go from last to first is because all 3 factions were competing and deploying assets at a similar level. Each faction was close, just at the start vikings and samurai took the knight's territories first, the last 24 hours or so (3 rounds) the vikings took more samurai territory and lost viking territory to the knights. That is how the knights won, not by "doing nothing then taking a bunch of territories at the last second".

    If you do not understand how the territory system works, do not post about it. First, make a post asking how each side takes territories, and what happens if 1 factions makes it to another's fort.

    (for those who don't know, your fort is the statue on the map. if you continue to lose territories, the "game modes" move closer to your statue with the border as you lose territory, mean it is possible to reach 1 territory making it basically impossible to win within the last 2 rounds if your faction did nothing all season)
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  7. #7
    The system is pretty ****ty then, horrible at the most, and I'm not saying that because samurai had most of the map, it's just that
    This is a major issue because a faction can do nothing for 46 turns and in the last 2 turns win the round.
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  8. #8
    We really need info about the system to have some light on the matter, thou this is a beta, I don't understand why people has gone mad about something like that
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  9. #9
    If you read my post you would understand how it works.
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  10. #10
    If this is what happened its pretty easy to understand. Is there any stats about all the rounds somewhere?
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