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  1. #1

    To Keep in mind when balancing general rule has been broken

    What I have noticed is a general rule has been broken when it comes to the full picture of classes
    for one with Peace keeper.

    general rule - fire beats grass beats water beats fire. archer beats mage beats warrior beats archer etc. obviously adaptability can change the battles outcome.

    Now the rest of the skills set animation does not really matter as long as the foundation of the general rule is applied.

    Also I honestly think getting rid of unblockable is a necessary thing as all attacks should have a counter to balance the playing field and instead make the existing move stager your opponent creating excellent opening opportunities much like a throw gives that certain opportunity to attack.
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  2. #2
    Originally Posted by Divineluster Go to original post
    What I have noticed is a general rule has been broken when it comes to the full picture of classes
    for one with Peace keeper.

    general rule - fire beats grass beats water beats fire. archer beats mage beats warrior beats archer etc. obviously adaptability can change the battles outcome.
    This isn't an RPG. There are, arguably, some soft counters, but nothing as hard countering as your rock paper scissors analogy.

    Originally Posted by Divineluster Go to original post
    Hybrid ( name is deceiving ) = High attack & faster but lower defence & health.
    You're describing the Nobushi, not hybrids. Hybrid champions are a combination of two of the three "standard" champions. The Nobushi maybe be soft and squishy, but the Valk and Lawbringer are both 50% heavy class,

    Originally Posted by Divineluster Go to original post
    Also I honestly think getting rid of un[b]lockable is a necessary thing as all attacks should have a counter to balance the playing field
    Parry, dodge, or (if your champ is fast enough) light attack them.
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