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  1. #21

    bbb

    I disagree, Kensei, PK, Orochi are good examples of dash atack spam, so far i've only played against kenseis who use this, their dash atacks are slower but the root of the issue is still the same. In duels it would be fine, but it completely breaks the flow of other gamemodes, I can't afford to take my time to kill a single guy, the punishment for countering this strategy is a measly light atack, you have to do it some 5+ times just to get rid of these spammers. It needs more risk to it, right now it's very low risk and very high reward.

    It's really cheap stuff, and pretty much a universal counter, and these 2 phrases shouldn't mix. I don't think there should be a damage reduction or a delay on how much time it takes to hit, but either a higher penalty for being countered or an addition to how complex the move is.
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  2. #22

    You wasted your time.

    You explained your point very well.

    However, by totally forgetting the "feint" factor of your equations, it's pretty much a waste of time.

    Until the 16 of October, no hero will be able to cancel there dodge attack; and even after that date, only 2 will be able to.
    Until then, your complaint is unreceivable: dodged attacked are balanced.
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  3. #23
    The only problem I have with dodge attack is that they are slowly becoming heavy parries, which lowers the risk of them, since dodge attack parry nets you a lot less damage as a punish.
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  4. #24

    ccc

    "You explained your point very well.

    However, by totally forgetting the "feint" factor of your equations, it's pretty much a waste of time.

    Until the 16 of October, no hero will be able to cancel there dodge attack; and even after that date, only 2 will be able to.
    Until then, your complaint is unreceivable: dodged attacked are balanced. " - I've no clue on how to foward someone's text

    What ?
    I just had a match with 4 kenseis and orochis, they were all spamming this ****, it's pretty annoying still, i also don't get what you said
    I mean how does one take the feint out of the equation ? It's the only means of countering this stuff Unless you wait for an atack. Which isn't a very solid strat
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  5. #25
    Also I forgot to mention that the delay in the dodge make dodge attacks VERY annoying and turtly.
    Meaning that, if I do something, my opponent has the time to dodge, CHECK what my next action is and react with either a dodge attack, breaking my guardbreak, or just leave the dodge fly if I'm not doing anything.
    What would fix this very annoying thing? Make all dodge attacks light attacks and eliminate the delay into the dodge in which they can select what to do.
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  6. #26
    Inzzane_79's Avatar Member
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    Originally Posted by BOlonaro Go to original post
    "You explained your point very well.

    However, by totally forgetting the "feint" factor of your equations, it's pretty much a waste of time.

    Until the 16 of October, no hero will be able to cancel there dodge attack; and even after that date, only 2 will be able to.
    Until then, your complaint is unreceivable: dodged attacked are balanced. " - I've no clue on how to foward someone's text

    What ?
    I just had a match with 4 kenseis and orochis, they were all spamming this ****, it's pretty annoying still, i also don't get what you said
    I mean how does one take the feint out of the equation ? It's the only means of countering this stuff Unless you wait for an atack. Which isn't a very solid strat
    Go into Training mode, pick Orochi as Opponent, set the Orochi to spam dodge-attack. LEARN TO PARRY IT!!!!!
    After that do the same for Kensei
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  7. #27
    Originally Posted by Inconsistent7 Go to original post
    Attack: Any offensive maneuver (excluding Guard Break) including unblockables
    Guard Break: Self-explanatory
    Patience: To block, dodge, deflect or parry

    The core of this game's balance revolves around the simple rock paper scissors of
    Attack beats Guard Break
    Guard Break beats Patience
    Patience beats Attack

    Obviously, there are many more layers of mechanics, depth and complexity that make it less straightforward than that, but that's the foundation.

    A side dash attack consists of a dodge (patience) followed immediately by an attack.
    If your opponent attacks into the dodge, they will lose the trade.
    If your opponent guard breaks into the attack, they will lose the trade.

    On the other hand
    If your opponent guard breaks into the dodge, they will win the trade.
    If your opponent is patient against the attack, they will win the trade.


    On the surface, it seems perfectly balanced and functional, sure.

    The problem here is that the dodge is entirely too effective, too efficient, devoid of risk, and TOO EASY to use both proactively and re-actively as a nearly universal defense mechanism.

    It doesn't matter if you dodge before, during, or after your opponent's attack. The MAJORITY of the time, the dodge will counter the attack successfully without nearly enough regard for timing or direction.

    What this means is that assassins can use the side dash attack both proactively and re-actively without concern (relatively).
    In contrast, even an uninterruptible attack doesn't offer the damage prevention of a side dash attack
    In contrast, a parry requires both precise timing and directional accuracy.
    Sure the reward of parrying properly can be substantially greater than that of a dash attack, but the risk of mistiming a parry is greater BY FAR than the risk of side dash attacking prematurely.

    Furthermore. . .

    The transition into such a swift attack makes the window of availability for it to be countered by guard break terribly small. Even when I know my opponent is going to use a side dash attack (because all assassins do half the time is spam their dodge attacks), If they use their dash even a quarter of a second before I attempt to counter it with guard break, they will transition into an attack before my guard break resolves. I lose the trade.



    Assassins (and Kensei) can spam side dash attacks to their heart's content, denying their opponent the option to play aggressively without any of the effort or skill required to produce the same result with blocks, parries, or standard dodges.

    Blocks, parries, deflects, standard dodges, etc. can also punish aggression just as well, but the difference is that they require much more exact timing, directional accuracy, and above all: PATIENCE. None of these things can be done proactively. You MUST wait for your opponent to strike before you can properly utilize any of these tools.

    SIDE DASH ATTACKS ARE THE ONLY ATTACKS IN THE GAME THAT CAN POTENTIALLY COUNTER EVERY ATTACK IN THE GAME.




    I'm not saying it can't be countered. It isn't exactly breaking the game, but it's toxic in an otherwise respectably skill oriented competitive environment.

    • Some zone and side attacks have a wide enough arc and/or secondary properties that demand a certain degree of timing of direction from the dodges, and they will succeed against a proactive side dash attack on occasion, but if the side dash is used defensively, it will still win every time.


    • Guard break will successfully counter the dodge phase of the technique, but the transition into an attack makes that window of opportunity frustratingly small.


    • Obviously at the end of the day it's an Attack like any other, which is countered by Patience. You can block, parry, dodge, and deflect them like anything else but this translates to you being denied the option play with any degree of agression.
      If you're quick, you can even attack into the direction they're dodging AFTER they start their dodge and interrupt their attack but it's up to YOU to keep track of what direction they're dodging, and skillfully place an attack in the small window available. It goes without saying that this falls into the "Patience" category.



    I don't blame people for spamming it, because it's a move worthy of spam.
    I blame you, Ubisoft, for allowing this to be such a viable tactic.


    Sidebar - If you ever think,"This guy is spamming guard break" take a moment to ask yourself, "Am I spamming dodge?"
    Seems you spent more time writing this than you did actually playing the game.
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  8. #28
    YY sure. And what to do when oponent just wait on ur attack then he use sidestep attack? When i play duels, everyone just wait on attack to block/parry/side it. Thats rly sad ... Noone want fun. Everyone just play most easy champ to spam.
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  9. #29
    JUST FEINT BRO!! it will crush dodge attacks. think of the dodge attacks as just another heavy attack or something. they can dodge attack or just simply dodge. Feint it more and the opponent won't rely on them anymore. If your getting hit by these your just giving these free to your opponent.
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  10. #30
    not really heavy with a dodge gets blocked and parried and because u lost stamina u screwd after . This move works only on low skill levels .
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