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  1. #1

    These things really need to be looked into

    Like many of you i have played the game since its first closed alpha and patches have come and gone but seeing as the game is going to be releasing in three days and a few a the hero's need to be fixed very badly im hoping that these problems are addressed or are already being fixed starting from the top.

    The vanguard seems to lunge during heavy attacks even when you side step or step back but i have also noticed this for a few other hero's and it makes it impossible to dodge . also when he guards he can preform a unblock able attack and ive watched the how to play videos a few times either ive just missed that part of the video or its not in there.

    The conquer heavy attack that needs to be slowed ( many people forget its a ball and chain and not a sword and i dont need to go into the physics of that ) and the shield block needs to drain stamina or take chunks of stamina because it blocks all angles and you can spam it or hold it with out a large risk and he can block and attack at the same time im not sure if you guys actual ment to do that or its a combo or something to do that

    The peace keeper just needs to have her light attack gap increased from when she hits three light attacks on a combo finisher then to go into another combo much to quickly in fact me and a friend have even tested this she can not be guard broken beat out in a light attack or heavy you have to get lucky and block her

    The raider needs to have his heavy slowed abit and his guard break pick you up run you 50 feet throw you 5 feet knee you then chain with a unblock able heavy attack and still have more than half stamina needs to be changed also i dont know why he isn't listed as heavy instead of vanguard and if he is to remain vanguard then he needs a health reduction and increase the stamina cost per move or decrease his over all stamina infact ive noticed the vikings in general all share the need to have a increase in stamina cost or over all stamina reduction and bigger penalty's for blocking seeing that there combos even blocked can not be disrupted like the other factions heroes

    The warlord needs the most work he can spam the unblock able guard break and sometimes of you stop it you still stagger also his heavy attacks need to be slowed although by far the biggest thing is his jump lunge its unbreakable but does not have the symbol or visuals of a unbreakable and even if you hit him while his is mid air it still lands and staggers you that needs to be changed to if he is hit mid air you do not take damage and pushes him to the ground and like the conquer his shield block needs to take stamina and slowly drain so he cant just hold his block or in fact change the stamina bleed to where if they dont have the stamina to cast it they cant hold it and stagger after words if they block a attack or change it to where they can only block a certain amount of hits at a time with the shield block then breaks and staggers or something so they just cant sit there and spam it or hold it until they get revenge and he moves much to fast for being the heavy class

    The berserker needs more of a penalty for having been blocked especially since blocking doesn't seem to interrupt there combos

    The kensei needs to have a faster light attack ( for those who disagree the raider has a battle axe and can swing that thing pretty quickly )

    The nobushi has to many combos that apply her bleed affect i think just taking away one and replacing it was a standard three hit combo with bonus damage wouldn't hurt

    The orochi needs to have less of a penalty for being blocked blocking two of his heavy attacks takes away all of his stamina compared to the berserker where blocking an entire 4 hit combo doesn't take away half of the stamina bar and he seems to turn with his heavy attacks if some one side steps as well with the warden and a few other heroes

    For standard game performance in elimination you should only be aloud to revive some one twice like say a warden dies get revived dies again gets revived dies and stays dead
    and a very big thing ive noticed if you roll slide side step spin or what ever into a wall and dont actually move anywhere the game needs to read that as a hit i cant tell you how many times that has happened to me where a guy is next to a wall i swing he side steps or spins into the wall doesn't actually go anywhere and the game reads that as a dodge
    but all of this is entirely my opinion of things that i would liked to be looked into if not at least tweaked for better balancing im sure ive missed a few things and some people will mostly disagree with me but like i said its just my opinion i hope that some things i brought up are at least looked into though. all feed back is welcome.
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  2. #2
    Hello, few thoughts on this: a lot of these mechanics are fine and should be left alone it think there should be some tweaks but overall its good.

    Warden> Perfectly balanced in my eyes, his side attacks can be side stepped easily. His unblockable I am guessing is the top guard light attack that counters top heavy attacks.

    Conq> Well his all block stance takes stamina chunks going into it and when hit, heavy attack is fine considering poor guy cant faint unless going into all block which will wreck his stamina. The only thing I might say is that his combo of death with Heavy shield charge, heavy, shield charge, heavy shield charge can be a little bit hard to get out of. Other then that i think conq is fine there is not many options to him but in right hands beast.

    Raider> If you slow him down more it would be impossible to play, unblockable heavy dosent do much dmg unless its comboed in. So if you got carried into the wall and then he hits with light then unblockable (Raiders Zone attack) it can be parried and dodged. Raider is fine where he is in my eyes.

    Warlord> My main this beta, his passive is that his heavies are uninterruptible he still takes dmg though aloso "Supper armor" has white glow around him. Also that leap attack is just asks to be parried. shield mechanic is fine. Now for the Headbutt that was apparently "nerfed" NOT ENAUGH! Plz nerf it so that u can spam it only 3 times on full stamina bar not 15+. I personally never spammed it in duels or brawls just didn't feel right. Even though it can be sidestepped but its too damn hard, it can be slowed down a tat like Wardens shoulder charge or make it so it could be sidestepped a tat easier.

    Nabushi> Agreed, even though I think I her balance is fine. Yeah too many do apply bleed, but overall her balanced is fine.

    As far as revives go in elimination all i have to say is EXECUTE! Headless people don't come back to life.
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  3. #3
    im sorry but thers a lot of things that are wrong with your assesments of the mechanics that i dont even know where to start but for example, you can block and of course parry and dodge the Warlord's jump. u just cant interrup it with an arrack. it should be buffed actually because the Raider can catch him in middair with his running grab which is absurd.
    just one example out of many...
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  4. #4
    Hello again first off thank you both for you feed back i learned abit from both although the second one was abit short its good to know that at least one of the things that i brought up was agreed with this is my first time posting like this anywhere so thanks for not just ripping me a new one hahaha Cr4zy-Russi4n it would be nice if you could speak further on the other things i brought up i didnt know about some of the mechanics you brought up and most of my options changed when you elaborated on the characters and how that would affect them in a negative or positive way.But once again this is just my take from the three betas ive played through so if im wrong hey oh well now i know right.
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