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  1. #1

    Tier list

    I played in all alpha and beta tests, I played all classes with 3 mains (lawbringer, nobushi, warden) and I wanna give my thoughts on an overview of all classes in beta as the game is close to release:
    -------------------------------- TLDR LIST --------------------------------
    TOP TIER

    -Warden
    -Warlord
    -Nobushi

    MEDIOCRE

    -Conq
    -Peacemaker
    -Orochi
    -Berserker

    BOTTOM TIER

    -Raider
    -Kensei
    ------------------------------- EXPLANATION ----------------------------
    -Warden

    This guy is a hidden OP char just from his 2 moves: zone attack and up light which are extremely fast and have decent damage. He can play very defensive and use only 2 moves to harass to secure a win. He can also play standard with you with his shoulder bash + side attack x2 mix up which are annoying to deal with. (learn to dodge rather than block in the middle of a chain)
    One more thing to explain why these 2 moves are op - Normally you can counter this type of play by having your guard up at a default direction, however warden is the only character with 2 ultra fast / decent dmg moves like this so there's no way to prepare for both of them using a default guard position.

    -Conquerer

    He is annoying to play against since you have to bait him to attack (and his slow attacks have odd timings) or do feints in attempt to try to catch him off guard. You also have to be wary of his shield bash combos and have to learn to dodge instead of block to play against decent Conqs. Other than that he is kind of slow and predictable there's nothing flashy he can do to make you panic.

    -Peacemaker

    Contrary to popular belief I don't think she is that OP. The most annoying thing I found about her was people with laggy internet spamming lights and heavys which skews your parry timings. Most people find her OP because of her grab llight x3 but most people who can counter-grab consistently shouldn't struggle with that most of the time.

    -Raider

    This guy needs a buff as he doesn't really have any special moves that are memorable other than some unblockable swings which have very obvious parry timings (probably due to shape of the weapon) and some grab + dazed gimmicks but otherwise very weak.

    -Warlord

    One of the strongest characters with warden atm. His headbutt is very easy to execute meaning you can easily force someone out of turtle mode and trade with you. His superarmor passive with light and heavy attacks will win you trades every time if you know what you're doing. His block stance allows for a large margin of error as you don't have to parry your opponent to punish you can just block into headbutt into combo to punish.

    -Berserker

    Annoying to play against. Basically a different version of peacemaker without the bleeds. Against laggy opponents it's obnoxious to play against but otherwise you can keep blocking until you are comfortable with her slow/fast attacks timings to parry and go on the offensive. (If you feint heavy a berserker she will most likely do the sidespin attack etc)

    -Kensei

    Not much going on with this guy either, he seems to be a better version of raider with more feint options and unblockable chains. Haven't really played any top top level Kensei players tbh.

    -Nobushi

    I would rank her 3rd strongest after warden and warlord. She can easily apply bleeds with her dash light attacks but the parry timing is very easy once you get the hang of it. She has a lot of mix ups with kick into poison and feints but struggles to trade some chars like warden because zone attacks will outrade her light stabs everytime.

    -Orochi

    Another mediocre character. She was once deemed as "very op" by most people until they nerfed some of her kit. Most of her strength now comes from the fast up light x2 combo and her back dash (forgot what its called) mix up. There doesn't seem to be many good players playing her as most of the Orochi's I come across fall flat after they try to spam either her side dash attacks or her up light x2.
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  2. #2
    Sorry I don't really agree with this at all.
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  3. #3
    Originally Posted by zesilo Go to original post
    Sorry I don't really agree with this at all.
    Which part?
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  4. #4
    I believe Orochi is top tier, warden is mediocre, nobushi medocre. kensei is the only "low" tier.
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  5. #5
    Originally Posted by zesilo Go to original post
    I believe Orochi is top tier, warden is mediocre, nobushi medocre. kensei is the only "low" tier.
    How is orochi top tier? She doesn't really have notable special moves besides her up light x2? and her backdash into heavy attack gimmick?
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  6. #6
    and their deflect into light or heavy attack makes them great to counter other assassins, you can cancel the backdash for any other move, you have a special step back (dodges) into heavy attack combo (again great for other assassins).
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  7. #7
    A tier list that doesnt specify for which game mode seems utterly useless. Sure in 1v1 a fast runner isnt that great in 4v4 it makes a huge diffrence if you are cordinated.
    Doesnt matter if i agree or i dont, i just think it's to generalized.
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  8. #8
    Originally Posted by Ash_is_bae Go to original post
    I played in all alpha and beta tests, I played all classes with 3 mains (lawbringer, nobushi, warden) and I wanna give my thoughts on an overview of all classes in beta as the game is close to release:
    -------------------------------- TLDR LIST --------------------------------
    TOP TIER

    -Warden
    -Warlord
    -Nobushi

    MEDIOCRE

    -Conq
    -Peacemaker
    -Orochi
    -Berserker

    BOTTOM TIER

    -Raider
    -Kensei
    ------------------------------- EXPLANATION ----------------------------
    -Warden

    This guy is a hidden OP char just from his 2 moves: zone attack and up light which are extremely fast and have decent damage. He can play very defensive and use only 2 moves to harass to secure a win. He can also play standard with you with his shoulder bash + side attack x2 mix up which are annoying to deal with. (learn to dodge rather than block in the middle of a chain)
    One more thing to explain why these 2 moves are op - Normally you can counter this type of play by having your guard up at a default direction, however warden is the only character with 2 ultra fast / decent dmg moves like this so there's no way to prepare for both of them using a default guard position.

    -Conquerer

    He is annoying to play against since you have to bait him to attack (and his slow attacks have odd timings) or do feints in attempt to try to catch him off guard. You also have to be wary of his shield bash combos and have to learn to dodge instead of block to play against decent Conqs. Other than that he is kind of slow and predictable there's nothing flashy he can do to make you panic.

    -Peacemaker

    Contrary to popular belief I don't think she is that OP. The most annoying thing I found about her was people with laggy internet spamming lights and heavys which skews your parry timings. Most people find her OP because of her grab llight x3 but most people who can counter-grab consistently shouldn't struggle with that most of the time.

    -Raider

    This guy needs a buff as he doesn't really have any special moves that are memorable other than some unblockable swings which have very obvious parry timings (probably due to shape of the weapon) and some grab + dazed gimmicks but otherwise very weak.

    -Warlord

    One of the strongest characters with warden atm. His headbutt is very easy to execute meaning you can easily force someone out of turtle mode and trade with you. His superarmor passive with light and heavy attacks will win you trades every time if you know what you're doing. His block stance allows for a large margin of error as you don't have to parry your opponent to punish you can just block into headbutt into combo to punish.

    -Berserker

    Annoying to play against. Basically a different version of peacemaker without the bleeds. Against laggy opponents it's obnoxious to play against but otherwise you can keep blocking until you are comfortable with her slow/fast attacks timings to parry and go on the offensive. (If you feint heavy a berserker she will most likely do the sidespin attack etc)

    -Kensei

    Not much going on with this guy either, he seems to be a better version of raider with more feint options and unblockable chains. Haven't really played any top top level Kensei players tbh.

    -Nobushi

    I would rank her 3rd strongest after warden and warlord. She can easily apply bleeds with her dash light attacks but the parry timing is very easy once you get the hang of it. She has a lot of mix ups with kick into poison and feints but struggles to trade some chars like warden because zone attacks will outrade her light stabs everytime.

    -Orochi

    Another mediocre character. She was once deemed as "very op" by most people until they nerfed some of her kit. Most of her strength now comes from the fast up light x2 combo and her back dash (forgot what its called) mix up. There doesn't seem to be many good players playing her as most of the Orochi's I come across fall flat after they try to spam either her side dash attacks or her up light x2.
    If you are going to make a tier list it has to be based on actual facts and statistics not just your own personal experience. I also think that some of the characters are misplaced, especially considering that all characters are somewhat balanced and can somewhat cancel each other out if used correctly.
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  9. #9
    Originally Posted by PackingMoney Go to original post
    If you are going to make a tier list it has to be based on actual facts and statistics not just your own personal experience. I also think that some of the characters are misplaced, especially considering that all characters are somewhat balanced and can somewhat cancel each other out if used correctly.
    I explained the reasoning behind every position diving into every char's strong moves. In contrast, you only voiced your opinion but fail to give any reasoning behind your opinion.

    Originally Posted by Arkhos1988 Go to original post
    A tier list that doesnt specify for which game mode seems utterly useless. Sure in 1v1 a fast runner isnt that great in 4v4 it makes a huge diffrence if you are cordinated.
    Doesnt matter if i agree or i dont, i just think it's to generalized.
    I highly doubt if the game is going to be balanced, that it is going to be balanced around anything but 1v1...
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  10. #10
    He did give you reasons. Your tier list is flawed, considering most of this game is rock paper scissors a tier list would be extremely hard to make and will really only have categories of "does good against everything", "is good except when vsing counter" , and "does bad against everything".

    Also as previously said, the game mode matters.

    Also be considerate, tier lists are almost always opinion based so if someone disagrees try not to be offended.
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