Revenge Gained from Injury Needs a Nerf [Video Included]
He never blocks a single attack that I am aware of and deals no damage outside of revenge. However, in this fight he gets to pop it twice. The 2nd time, his defense attribute kicks in and he essentially heals back all the damage we did before he re-triggered his revenge again.
This wasn't even high level play, this was a punching bag generating more revenge than we could damage.
Imagine a player who can do parries etc on top of this. Revenge gained from injury should lend to revenge gain, not drive an entire bar like this. Skilled play paired with injury should manifest this kind of benefit,
Thoughts?
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