I actually agree that having the winner decided by "most territories at the time of betas end" is a flawed system as the faction with the most territories swung back and forth throughout.Originally Posted by LaGnwolf Go to original post
Only fair way to settle it is to look at who deployed the most war assets.... XD
Hey Knight_Raime reply to my post.... (#67)Originally Posted by Knight_Raime Go to original post
ii don't see why you Vikings are tripping over the results of a beta that you AGREED to play with your own free will knowing that there may be flaws in the system.. You guys don't have to stop complaining over the loss, tho that only makes you all look like sore losers, but ii do think y'all should stop belittling ubisoft for making a very human mistake.. Nobody's perfect and the reason for a beta is to test the game for mistakes so that those mistakes can be fixed by the release date, less than 24 hours away, let these ppl finish fixing what could be one of the best games I've played in a while.. ii for one think ubisoft did an excellent job with this game, even with it's imperfections, ii love this game.. O yeah, and I'm not a knight or a Viking, I'm a samurai so my opinion is not biased.. ii really don't care about the preseason rounds of the faction war, what should matter is the first season of the faction war in the actual game.. I'm not belittling anyone I'm just saying that no one should be crying over the rough draft of a game that you agreed to play knowing the risks of a malfunction like it ending early would happen..
Yes the Game is good, and noone is complaining about that. The current problem is the inconsitency from ubisoft. They let the last round play out previously aswell as announced on their official Twitter that people should keep fighting in the last hour of the Beta and said on their website that the faction with the most War assets at the end of the Beta will win. Yet they choose to pick the winner after the faction with the most territories under control from LAST turn and ended the Beta mid turn.Originally Posted by Jin_of_Shadow Go to original post
PS: Yes I am a Viking, but if Ubisoft had ended the Beta 2 Hours earlier the Knights would've rightfully won or if the Beta ended 4 Hours later someone else (probably Vikings) would've rightfully won and I would'nt have written any post I wrote today, no matter if win or loss.
The whole concept of the Faction Wars is bad at the moment. We talked it during CB, after CB, during OB...but nothing has changed and it looks like it stays the same for the live game.
From the very beginning till the end. Even the 5 % boost means so much if the assets are spread so equally like 32 %, 33 % and 34 %. Ubisoft makes nice single player games but they seem to be inferior in multiplayer themes. The Division, For Honor, ... every game just proofs it, sadly.
Those turns are also great..There is a Season of Rounds and each Round has its Turns. A Round is for example 12 days, each day has several Turns. At each Turn the winning faction is in disadvantage to the next Turn. That makes the game looking like someone puts a graph there. If you are winning one Turn, you are going to loose the next one. All the Turns are approximately the same so only the last one counts, only the last one decides who will win the Round. Maybe the overall winning Faction of the Season will be the Faction winning the most Rounds. Or the last Round maybe? No matter, the important note is that we will play 11 days of pointless Turns and the game may look like "Hey come on, I dont want to win this Turn to get the boost" because only the last day will be the D-Day. Ubisoft could test concept of Rounds in the beta how it will match. Even if the game is spread across all the world, having several Turns per day is not good idea. I would like to see no Turns in the game, a Round (working like an actual longer Turn) lasting like for 3 days and Season with several Rounds. Then there is something to fight for for everyone, not just the region with free time in the current. Also I would rather see if the fields would be really addressed to players - who want to participate in Faction War, he would be on any field on his faction borders, fighting for the opposite field. The rest would just sit on its Faction home town playing uncounted matches in Faction War. Then theese Wars could work with some ranking system which would decide who will win the field at the end of the Turn/Round. Players would have a real impact on the battlefield, because then players would became War Assets itself.
Anyway I still miss something in the game. The game itself misses the end game content. If you will play for example World of Warcraft, when you level up, you are able to play ranked matches or do raids. If you play for example League of Legends, when you level up, you are able to play ranked matches. If you play for example Counter Strike, you have something to play for - the rank and the special skins etc. Here you can do nothing. Leveling has no impact on what you may play and also no impact what you will earn - for every visual you may just sit and farm bot games. Only Faction War where you can participate from the very beginning and where you may realize soon that it is not the real enjoyment you are playing for, because you may feel as you have no impact on what is happening on the battlefield. No matter how much games you play, no matter how well you perform, you just see that [49 % - 50 %] mark and for God you cannot change the value even if you bring tens of thousands Assets into just one field, you cannot see a percentage change, at least for a while. I felt like I cannot do anything with what is going on the map. So I realized Faction Wars are not the fun part of the game for me. So what is next there? Leveling. If your level is maxed, what will be your next content to prevent repetitions? Will there be any ranked games with their ladders? I doubt it, because then Faction Wars would loose its attractiveness. Why would I even level my Heroes if there is nothing I can do then? Will I be able only to just play random games, seeing like this imbalanced Faction War works? That is kind of sad sight of the future in For Honor.
The game itself is very nice, but I miss a dessert after my soup & lunch...the end game content.
Anyway I agree that if the conditions were not stated perfectly, they should reward both Knights and Vikings...even though We, The Samurai ruled almost all the play time. No matter who gets the reward if they fix the Faction Wars to be fun and enjoyable for everyone. Even I also agree that if there were a reward for everyone in CB, there should be something for memories of OB as well for everyone. I would rather reward those who performed well no matter of their Faction than this kind like even if I would be a Knight winning the Golden Emblem, I would rather see it in hands of for example Samurai warchief who wins for example 90 % of his PVP matches instead of someone who would loose 80 % of PVP matches. Like it is in every other game - rewards for those who deserve that based on their gaming performance. But then it was not a Faction War. Also I would rather see deciding of what Faction I am playing in not by just choosing the faction, but for example if I have Reputation 2 on a Viking, I should be in a Viking Faction if I don't have any other Hero with Reputation as it mean that I don't play them. It is kind of...strange but I understand it.
But still.. something needs to be done here or the game will end up boring quite soon.
Ubi has announced a post-release plan on their website.. They will be adding a ranked mode after the official release as well as new playable characters at the end of each season and new maps.. ii honestly can't wait for the release of this game, ii also think that the faction war shouldn't have turns either, ii think the rounds should count as 1 turn each and the faction that accumulated the most territories during the season should win.. That way, no one could complain about it not being fair when they lose.
Just American.Originally Posted by bladesDNM Go to original post
Posing a hypothetical scenario doesn't assume anything beyond the fact that it is possible. Whatever ad-hoc rule you'd like to apply for a unique situation that will never repeat ought to be a rule which can be broadly agreed as fair regardless of the current lay of the land. There are peak times wherever people play. If a turn is so short that it excludes all peak times save one, why should everybody feel bound by those results? The example was meant to underscore that individuals are not forced to pick a particular faction for leveling, so it is perfectly reasonable to assume it is possible to have clusters of membership in different regions.
I don't want to get too into the weeds on this because it is really just a sidebar. Suffice to say that this was just one example of reasons why a partial turn would skew the results in a manner that is not helpful to development objectives, and is therefore not a justified action in the testing phase of an unpolished version.
The main issues have been sorted and the game is going to be live soon. Vent your anger out on the battlefield. Have fun!
rhetorical question. I already know ur stupid. player location timezones have nothing to do with ubisoft lying about how the rules work or by dropping the ball and not adding up the score.Originally Posted by ZenAmydros Go to original post