A) They should be consistent between betas if they aren't going to inform the players that it changed.
B) the tweet about playing the last hour suggests that the last hour should have counted
C) The way the faction war is counted should be switched to either an average over the turns, or a points system where you get points at the end of each turn for however many territories are held, and whoever has the most points wins. This way it counts equally for the first and last turn.
D) Ubi needs to address this and give the Vikings something. Either both Knights and Vikings get the gold outline, Vikings are the only ones to get the closed beta rewards, or give all rewards to everyone for the beta(s) they participated in. I think giving the rewards to everyone is the most fair Since Vikings were in the lead at the end, samurai were in the lead with a large majority the most, and Knights won the last turn.
EVERYONE got CBT reward they took away the "special" reward aspect from it. They need to accept they messed up and just give the reward to everyone who was in OBT. ONly way to save face. Samurai would have won for most territory over the long haul. Knights win from last "full" turn. Vikings win from winning at the end of beta.Originally Posted by KiraTheGeek Go to original post
What? Knights won? We was clearly ahead and we even had more total war assets. The beta even closed 3 hours earlier than what you guys said it would. I clearly seen that the open beta was going to end on the 12th of February at 8pm EST and it ended at 5pm EST. Even the final round would have lasted a whole 3 hours if you all went with the original ending time. Either way, we should have won and you know it.
Oh, and just because the creator of the game is a Knight in game. I feel like that costed our victory.
What was the point of pushing us forward in the last hour and even displaying the state of the War Assets. If you are going to ignore everything that happened in the last two hours of the War of the Factions? There was even this big banner declaring that the War Assets were the determining factor for which faction would be the winner at the end of the Beta. Smh Major fail Ubi.
It appears there are two issues at play: A misunderstanding of victory conditions and a dispute over where to mark the finish line.
First, lets tackle the most important going forward.
Many of you appear to be getting hung up on War Assets, believing that a poorly worded info-graphic proves Vikings should have won because they had a small lead (e.g. http://i.imgur.com/AN9Ugfy.jpg). In that same picture, it also says that War Assets "are given to distribute to your Faction to control territories." They are essentially equivalent to the Popular Vote in the US Presidential election system in determining the outcome of the Electoral College. You get so many votes based on how well and how often you perform. You then use those votes in specific territories with the hopes that enough like-minded individuals also vote in those same territories to out-perform the other teams. There is another forum post which also explains this a little more simply: http://forums.ubi.com/showthread.php...ow-Knights-won
Anybody who truly believes the outcome should be based on total overall War Assets is naive, while everybody else is just being dishonest. If it were all about cumulative War Assets, what would be the point of fighting for territories to begin with, if not to hold the largest kingdom when the dust settles?
Second issue isn't as important as it only happened in a time-definite pre-release version.
Many of you alternately rely on an argument that the final decision should include a partial turn. I think this is a valid point, as it is perfectly reasonable to expect the gameplay to matter up to the last moments. However, in a Beta state you all agreed before every log-in that you understood this was not a final product. You even agreed that you understand the game might not work at all. The game mechanics are not designed to count a partial round, as for example there are bonuses that come into play before the closing of each which influences decision-making and War Asset placement. There may be other calculations that are not as obvious which are done in order to determine outcomes. It would have been just as valid to argue against counting a partial round had we seen an alternate conclusion method to the Open Beta.
This is not some great, botched massive failure of a Beta conclusion. It was actually very successful. No matter the timing, there had to be a cutoff and there is frankly not a lot of time before the real game goes live. It has already been manufactured and shipped. There is probably a lot of data that the developers collected during this Beta that they are using to tweak what they can within a pretty much 2-day window.
They clearly marked the finish line with this Twitter post: https://twitter.com/ForHonorGame/sta...157506/photo/1 Then they decided screw it and disregarded the final round. Of course the Vikings are ticked off.Originally Posted by ZenAmydros Go to original post
That thread post: http://forums.ubi.com/showthread.php...ow-Knights-won The stars on this guys image are on the faction map as crossed swords and if you looked you would notice they were Viking red so according to your example the Vikings had both the popular vote and the Electoral Collage.
Of course the Knights are attacking the Vikings, calling us cry babies, whiner's, sore losers, bla bla bla ~ but ya know whats funy is I'd love to see there reaction if Ubisoft does something unexpected and corrects there obvious mistake and takes the false win of the knights and gives it to the Vikings.
I for one think they would all feel quite cheated just like we do. Funy how they just talk there trash rather than acknowledge the fact that the Vikings got cheated out of an obvious victory.