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  1. #11
    Originally Posted by xilixer Go to original post
    thats another problem. guard break shouldn't be a counter to side dashing. as a matter of fact counter guard breaking needs a buff.
    How do you guys always find excuses to come up with stuff like "this and this needs a buff" or "this and this need a nerf"?


    Counter a guardbreak with intuition and a light or zone attack. Counter a dash to the side with a zone attack or a guardbreak. It's obvious.
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  2. #12

    I'm a berserker

    So basically you want my main mechanic to penalize me when used? Yeah gtfo here bro, hit the lab and learn to counter it.
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  3. #13
    Originally Posted by RazhemUplay Go to original post
    All dashes always always always come from the same direction. Facing a peacekeeper? Always guard to the top since her lunge only comes from the top, she sidesteps right? change guard to right just in case, left? same story. The sidesteps and lunges can't be fainted so they will commit to them and they can be punished hard by it with parries. Also, like stated, guardbreak ****s on dodge happy guys. This is all coming from a Kensei player who got used to winning by just sidestep dodging and attacking all over the place only to end up fighting people who would instantly parry any attempt to do that **** or guardbreak it instantly. It's a nice crutch that will get you wins at low level, but at high level it will only get you killed.
    As one who used the Peacekeeper as my main you are exactly right. But like all good gamers I change my tactics to suit the battle. If an enemy starts countering the dash/ lung attack I would go to full combos and power attacks using the side step dash only as a counter to an attack because PK has weak defense. But yes you have a great point.
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  4. #14
    Originally Posted by Cheez137 Go to original post
    As one who used the Peacekeeper as my main you are exactly right. But like all good gamers I change my tactics to suit the battle. If an enemy starts countering the dash/ lung attack I would go to full combos and power attacks using the side step dash only as a counter to an attack because PK has weak defense. But yes you have a great point.
    Pretty much the same for me, forced me into a much slower tempo where I only did them to punish the enemy starting aggression and between that doing some guardbreaks and normal light attack poking. Then I just went Conquerer and Warden to learn proper defense and probably a lot better for it.
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  5. #15
    Another 'can't work out a counter, so nerf it' thread. GG

    Assassins rely on dashing for their defence as they have low HP and inferior blocking. You'll work out how to fight them with more practice.
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  6. #16
    Originally Posted by Bob__Gnarly Go to original post
    Another 'can't work out a counter, so nerf it' thread. GG

    Assassins rely on dashing for their defence as they have low HP and inferior blocking. You'll work out how to fight them with more practice.
    I'm aware of counters, my problem is that dashing is simply absurd in this game due to the lack of a stamina cost.

    Especially when a player is out of stamina - dash back, dash back.

    PS. I'm very good at For Honor. Just because my opinion doesn't match yours doesn't mean I need practice, maybe I just view the game from higher tier play than you or most others on this forum.
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  7. #17
    You know, guard breaking is kind of... designed to shut down dashing left and right.

    If they dash backwards and stay there, that just means you're back in neutral, by fighting game terminology.
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  8. #18
    Originally Posted by Derity Go to original post
    I'm aware of counters, my problem is that dashing is simply absurd in this game due to the lack of a stamina cost.

    Especially when a player is out of stamina - dash back, dash back.

    PS. I'm very good at For Honor. Just because my opinion doesn't match yours doesn't mean I need practice, maybe I just view the game from higher tier play than you or most others on this forum.
    Not trying to offend, we're all mostly noobs here, including myself.

    I mained the zerker all beta and I can tell you that if you add stam cost to dashing, you'd just make an already weak dueling class, weaker. From the zerker point of view, it's side dash attack is easily blocked and dashing can also be interrupted by GB. Given we already have to use timed blocks, we rely on dashing more than other classes.
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  9. #19
    have you even played an assasin op?
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  10. #20
    Damn, at this point it has become clear that the OP is a terrible player..
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