How do you guys always find excuses to come up with stuff like "this and this needs a buff" or "this and this need a nerf"?Originally Posted by xilixer Go to original post
Counter a guardbreak with intuition and a light or zone attack. Counter a dash to the side with a zone attack or a guardbreak. It's obvious.
As one who used the Peacekeeper as my main you are exactly right. But like all good gamers I change my tactics to suit the battle. If an enemy starts countering the dash/ lung attack I would go to full combos and power attacks using the side step dash only as a counter to an attack because PK has weak defense. But yes you have a great point.Originally Posted by RazhemUplay Go to original post
Pretty much the same for me, forced me into a much slower tempo where I only did them to punish the enemy starting aggression and between that doing some guardbreaks and normal light attack poking. Then I just went Conquerer and Warden to learn proper defense and probably a lot better for it.Originally Posted by Cheez137 Go to original post
I'm aware of counters, my problem is that dashing is simply absurd in this game due to the lack of a stamina cost.Originally Posted by Bob__Gnarly Go to original post
Especially when a player is out of stamina - dash back, dash back.
PS. I'm very good at For Honor. Just because my opinion doesn't match yours doesn't mean I need practice, maybe I just view the game from higher tier play than you or most others on this forum.![]()
Not trying to offend, we're all mostly noobs here, including myself.Originally Posted by Derity Go to original post
I mained the zerker all beta and I can tell you that if you add stam cost to dashing, you'd just make an already weak dueling class, weaker. From the zerker point of view, it's side dash attack is easily blocked and dashing can also be interrupted by GB. Given we already have to use timed blocks, we rely on dashing more than other classes.