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  1. #1

    Dash attacks break the game.

    Sidestep attacks are just simply too powerful in this game and they come at no risk for great reward. Dashing alone is what make Peacekeeper, Orochi and Berserker the easiest to play and in my opinion some of the most powerful characters in the game.

    DASH NEEDS TO TAKE STAMINA. It is so ridiculous that this isn't the case right now, and because of this, players are dashing around randomly not caring at all about stamina management.

    Out of stamina and about to get punished? Who cares, just dash around, you'll be back to full stamina ready to dash attack your opponent in no time!
    Having trouble learning how to time Parries? Who cares, just side dash and use that as your counter attack instead!

    I'm the kind of player that shy's away from using characters that I believe to be "Overpowered" and to me it's a shame because in For Honor, my personal favourite character is Berserker - I LOVE the Berserker (female) character design and I really wanted to main her, now that I have good experience with most-every character (I've played all Alpha and Beta tests) I feel like I'm forced into playing a character that I don't like so much, because my favourite is one of the dash abusing scumbag characters. So now I've taken to Warden as he feels like to me the most "normal balanced" character in the game.

    Anyway I'm kinda getting off topic now, but I hope my point resonates with some of you, I really do enjoy this game and I'm definitely buying it day one, but I wish that during one of the beta's Ubisoft actually listened, because I've read it countless times - people suggesting that the Dash should take Stamina but so far, Ubisoft seems to either not be listening or just ignoring the critique.

    Thats all I guess, see you all at release!!

    TL;DR: Dashing overall is broken because it takes 0 stamina, unlike every other action in the entire game. Please fix.
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  2. #2
    Guardbreak > dash
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  3. #3
    No risk great reward? If you parry a sidestep or dash you have an incredible amount of time to attack your opponent into a guard break or combo or even a feint into another parry.
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  4. #4
    Originally Posted by Baine1 Go to original post
    Guardbreak > dash
    ^ This ... if they only dash they can`t counter GB = free GB

    If they spam dash attacks feint into parry or feint into blocks

    OR just play kensei and armor through ^^
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  5. #5
    Originally Posted by Baine1 Go to original post
    Guardbreak > dash
    thats another problem. guard break shouldn't be a counter to side dashing. as a matter of fact counter guard breaking needs a buff.
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  6. #6
    I haven´t faced those dashattacks very often yet, but don´t they allways come from the same direction?
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  7. #7
    All dashes always always always come from the same direction. Facing a peacekeeper? Always guard to the top since her lunge only comes from the top, she sidesteps right? change guard to right just in case, left? same story. The sidesteps and lunges can't be fainted so they will commit to them and they can be punished hard by it with parries. Also, like stated, guardbreak ****s on dodge happy guys. This is all coming from a Kensei player who got used to winning by just sidestep dodging and attacking all over the place only to end up fighting people who would instantly parry any attempt to do that **** or guardbreak it instantly. It's a nice crutch that will get you wins at low level, but at high level it will only get you killed.
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  8. #8
    Played a match earlier against two players who literally just ran around! Attacked then ran off and never actually entered guard mode throughout the entire match.
    Yes it was effective, yes it was ****ing annoying, and yes, for me it ruined the match.
    Trouble is I don't know the solution. If you add stamina to the sprint mechanic then you can't run to fight hotspots or capture points etc
    You limit the players mobility around the battlefield and limit the overall dynamic of movement in the game.
    Maybe you could add a sprint "cool down"
    Thereby allowing full sprint around the battlefield but as soon as you attack you cant sprint for 10 secs or whatever!
    Problem solved.
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  9. #9
    TCTF_SWAT's Avatar Senior Member
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    Dash attacks cannot be canceled (save the warden's shoulder bash for whatever reason). I see forsee later in the game's life dash attacks won't be as effective for initiating a fight or used as often mainly because they are easier to parry and offer little mix-up potential. Now dash mix-ups I can see offering better mix-ups.
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  10. #10
    Parry=Dead Assassin class if all they do is side attack dash. Open a custom game and practice it
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