I had the same question a while ago, this is my current knowledge and questions:
| Stat |
Description |
Open Questions |
| Debuff resistance |
Decreases duration of negative status effects |
Which status effects exactly? |
| Revenge mode duration |
Increases duration you stay in Revenge mode |
|
| Exhaustion recovery |
Decreases time you need to recover from Exhaustion state |
|
| Execution health regen |
Increases health you recover when you execute someone |
|
| Block Damage |
Increases damage you deal with heavy attacks when you are blocked |
Even without a feat that "enables" block damage? |
| Sprint speed |
Increases your moverment speed while sprinting |
|
| Block Damage resistance |
Decreases damage you receive when you block heavy attacks |
|
| Revive speed |
Decreases time you need to revive someone |
|
| Stamina regen |
Increases regeneration speed of your stamina |
|
| Attack |
Increases damage you deal |
Including damage of your feats? |
| Defense |
Decreases damage you receive |
Including damage from feats or environment? |
| Stamina cost reduction |
Decreases stamina cost of your moves |
Does this affect stamina damage you receive as penalty? |
| Feat cooldown reduction |
Decreases time your feats need to get ready again after use |
|
| Revenge mode defense |
Decreases damage you receive while in Revenge mode |
|
| Revenge gain by defense |
Increases revenge you gain from defensive moves |
Which moves exactly? |
| Throw distance |
Increases distance you throw or carry someone |
|
| Revenge mode attack |
Increases damage you deal while in Revenge mode |
|
| Revenge gain by injury |
Increases revenge you gain from receiving damage |
Only damage that would give revenge anyway or other injuries too, like fall damage or friendly fire? |
Also I have one importantgeneral question.
Are these boni relative or absolute?
For example when the throw distance increase is absolute I would take it with Orochi, but as relative bonus it would never make a difference.
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