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  1. #1

    Nobushi bleed bug. [Video]



    This explain a lot about the Nobushi character. I hope this can be fixed asap, it's a horrible bug.
     4 people found this helpful
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  2. #2
    Not one person cares about this? are you kidding me.
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  3. #3

    Devs, take notice!

    Wow I had no idea this was in the game. This is definitely in need of a fix.
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  4. #4
    Originally Posted by Fibrillous Go to original post
    Wow I had no idea this was in the game. This is definitely in need of a fix.
    I know right?. I'm surprised there isn't a huge thread on this issue, it's crazy.
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  5. #5
    If you spoke in english more people would probably get what you mean.

    Is it not hitting but still applying bleed?
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  6. #6
    From this video, you can see that the hitbox for the attack extends longer than the animation. This could be working as intended, or they need to the nerf the range by a small amount. Good find though
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  7. #7
    Originally Posted by zesilo Go to original post
    From this video, you can see that the hitbox for the attack extends longer than the animation. This could be working as intended, or they need to the nerf the range by a small amount. Good find though
    Not my video. I definitely don't think this is working as intended.. She doesn't even hit the enemy and the bleed extends.
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  8. #8
    What if the attack is suppose to connect and the animation is just not showing? That means this bug could just be an animation problem. If it is not suppose to hit or refresh the poison, then this bug is more major than minor.
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  9. #9
    Originally Posted by zesilo Go to original post
    What if the attack is suppose to connect and the animation is just not showing? That means this bug could just be an animation problem. If it is not suppose to hit or refresh the poison, then this bug is more major than minor.
    From the video the spear doesn't look anywhere near her opponent to me.
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  10. #10
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    Hi VictusMortuus - thanks for the heads up! I'll send this over to the team to have a look at it. I'm also going to be moving this into the feedback forums where it can be discussed further.
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