In elimination, players tend to rush in and initiate attack without locking on enemy, and then quickly switch to lock-on mode. It feels to me though that you will restart the chain attack if you lock-on after first hit. Anyone else feel the same or am I wrong?
Also, it is a bit confusing when alternating between enemies as it is not responsive, resulting double-click and rotating back to original angle. I suggest there to be little or no delay to angle movement when removing lock-on or alternate target.
I am not sure if I am being clear.