I absolutely agree. In fact it should go a step further and punish those people. There is no reason revenge should be in duel or brawl at all, disable it, period. Don't know what dev thought going from a warrior to a freaking god on the battlefield was a good idea for how to handle revenge. There are just too many things stacked in your favor once u get revenge. I can see a small buff but more health, more dmg, uninterruptible attacks, knock down when throwing and parrying, auto parry when activated. Even typing that was exhausting, why the hell is there such a long list of bonuses for simply blocking some attacks and taking some damage.
If you played the closed beta. You'd realize full-heartedly that the Revenge didn't break the game. It saved it.Originally Posted by isthil89 Go to original post
There was no revenge in the past and you could easily 4v1 a person and it wasn't fun.
Now you can at least hold your own in a 1v4 until your team comes running to your aid or it can allow you to disengage. In a 1v4 where you whole team is dead, it can allow you to make some Godlike comebacks and feel like a badass against people just running at you spamming attacks, dealing damage to each other due to friendly fire.
And as for the revenge in a 1v1, it doesn't matter. You can just parry their attacks and continuously block until their Revenge mode runs out. It's a matter of strategic use. If you just spam attacks constantly without guard breaking or outplaying an opponent, then it's your own fault. I can still win a 1v1 even if they use revenge.
It saved the game? Are you actually serious? Haha, you're crazy. It's broken as hell. I've said this previously in another post, the revenge mechanic itself is mostly fine, without added gear stats, if you get jumped by two people and manage to hold your own for a few seconds then you deserve it. However when gear stats come into play it's broken, just gear for revenge and you can kick it off in any situation (including 1v1) with around 3 blocks/parries.Originally Posted by GNASHSAMA Go to original post
On this final day of beta the average player I was being match with had around 50 gear score (highest was 90), and even at that level people were kicking it off about 5 seconds into combat, and then again about 4 blocks later. And before you say it's easily counterable, try playing against a 4 stack all stacking revenge gear, then tell me it's not broken.
You realize if you gear for revenge you are much.....Much weaker outside of revenge. So theoretically you should be able to kill someone quicker, because even when geared for revenge you don't get a metric ton of revenge from injury. So if someone is getting revenge quickly they are most likely parrying or blocking your attacks. So you are getting out played.Originally Posted by Flello Go to original post
Let me know your opinion once you play a stacked team with revenge gear. Why does someone deserve revenge for blocking 3 attacks? Characters with the all round block just hit that button for free blocks with no effort. How am I getting outplayed when they can gain revenge in about 3 seconds from combining the revenge gain stats. You blocked 3 attacks, that shouldn't give you a big 'F you' button. The blocked damage is enough reward itself. Don't really understand how you try to justify defending this broken mechanic.Originally Posted by tcs1991.ts Go to original post
Okay I'll just run away, let them cap my point (Dominion), and then come back so he can kick revenge off again, forcing me to run away again, and again...Originally Posted by Mister.Genji Go to original post
Dealing with one player that does this can be okay, but a full team stacking revenge gear is just pointless to fight against.