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  1. #1

    Everything that is wrong with Wildlands' design in a nutshell



    Oh, and by the way, the fantasy of being an American black-ops killer squad and terrorist group really sucks (just think about it for a minute what you're actually supposed to do in the game and whether it's a good thing or not based on the given setting and theme). But dear devs, if you really want to go with that questionable fantasy at least do it right. Don't just name it Ghost Recon but deliver on your promise and make your fantasy work.
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  2. #2
    Useless post
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  3. #3
    Originally Posted by JimPapp Go to original post
    Useless post
    Indeed.
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  4. #4
    ThePollie's Avatar Senior Member
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    I found it to be thoroughly entertaining and educational.
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  5. #5
    Originally Posted by LordCrash88 Go to original post


    Oh, and by the way, the fantasy of being an American black-ops killer squad and terrorist group really sucks (just think about it for a minute what you're actually supposed to do in the game and whether it's a good thing or not based on the given setting and theme). But dear devs, if you really want to go with that questionable fantasy at least do it right. Don't just name it Ghost Recon but deliver on your promise and make your fantasy work.
    Couldn't agree with you more. Not sure it's worth anything complaining at this point, but I agree. Doesn't feel like this is ALL money-people's restrictions in order to maximize profits. Feels like a lot of it is just not understanding some finer aspects of game design, which is surprising in a company like Ubisoft. Strange...
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  6. #6
    I don't see how this can fit into a nutshell?
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