Parry Into Immediate Guard Break
In the current patch of the beta if someone pulls off a Parry they can hit Guard Break for a free unblockable, undodgable, uncounterable Guard Break which most often equals a free side heavy. At first I thought I was doing something wrong, missing the timing on the GB, but apparently when your character is in recovery a GB is free and if you spam GB directly after a Parry it locks onto the character and forces a free GB. Don't believe me? Go try it yourself its very empowering until you get bored.
I am also aware that this has a major weakness called a Feint, but the risk and stamina cost that goes into performing a feint is actually higher than waiting for the parry into free GB which leads to at least 1 free side heavy. Remedy? Just make the GB after parry counter-able. I just want to make the risk reward more even.
I've played against countless individuals who use this as their main form of damage, won some loss some and that isn't the point here. The way the game is designed at almost every turn there is a way to make a counter play. While there are openings and consequences for say missing a tech (Guard Break Counter), which there rightfully should be, there is no reason that a parry should have the exact same utility without the counter play.
TL;DR? I just want a Guard Break that follows directly after a Parry to be counter-able, which it currently is not. Every other defensible solution to an attack in the game has at least one opportunity for counter play. By making this odd combo for every character different from all other defensive design in the game it becomes the focal point for many attack solutions.
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